My name is Allen Ray and I use AC3D for
my Second Life creations. I first joined Second Life out of curiosity. Once I
was there and found out I could create items that everyone in-world could
both see and use I was amazed. As an artist this was thrilling. So I began
by just trying to wing it and see what I could build.
I started with house building in the
Second Life sandbox, rezzing prims. (Rezzing is creating an in-world
object such as a cube or cylinder or sphere). Every day I would take the
different shapes provided in Second Life and bend, twist, stretch and color
them. This was my way of seeing just what was possible. I studied who I felt
were the master builders of SL. If you are aiming to be among the best you study
who you think are the best. . Within a short time I was able to build and
sell customized beach houses, which then led on to vehicle building. Shortly
after, Second Life introduced Sculpted Prims. This was to change everything.
Like Sergio Santagada of X-plane I had to
search for the right program. Before finding AC3D I had tried several
programs. Wings 3d, Blender, and several in-world programs. Blender was way
too crazy for me. I have a couple of nice programs in SL that I do use and
that do work well, but hands down for me I have to say AC3D is by far the
best and easiest to learn and use.
I'm always telling people how useful AC3D
is for SL. Basically what it comes down to is I build parts for my models in
SL. When I am building an offshore powerboat and I need a specific hull
shape I use AC3D to create that. If I am building a bucket seat for the
boat I use AC3D to make each cushion and shape I need. I do sometimes build
the entire seat in AC3D and then save as .ac file then export to SL with the
built in converter to make it a .tga file for SL.
These model parts that I create, combined
with in-world prims, help to make incredible builds when done correctly. I
use AC3D nearly every day, building everything from pirate hats to historic
aircraft and just plain cool guy stuff. It is also the easiest program to
learn. I was creating objects for Second Life within the first hour. With
the use of AC3D we are helping to rebuild history one prim at a time.