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Export UV map for AC3D

Released under the GNU GENERAL PUBLIC LICENSE.

Latest release
Download Windows version 1.0.1
Download source code 1.0.1


Description

Exports the selected geometry's UV map to a Windows .BMP file.

AC3D versions prior to version 6 have not been tested with this script.

Installation

Copy the exportuv.tcl and exportuv.p files to your AC3D plugins folder (for example, if using Windows, C:\Program Files\AC3D\plugin) and (re)start AC3D.

You will find the "Export UV map..." menu item under the "Tools" menu.

History

2007/04/30

Fixed issue where the pixel width of an exported BMP file was not a multiple of 4.

Usage

Select the objects/surfaces that you wish to export and bring up the exporter. Set the width and height of the BMP file that you want to create. This will either export a white background with black lines or the opposite, depending on the checkbox.

The exported file will only contain UV's between 0 and 1. This means anything that falls outside of the black-bordered box in AC3D's Texture Coordinate Editor will not be drawn.

 

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All content Copyright © 2006 Dennis Hawthorne, except where explicitly noted
supercoldmilk © 2006 Dennis Hawthorne