2 1041 Mon Oct 5 23:29:08 2015 sim/aircraft/view/acf_tailnum byte[40] y string Tail number sim/aircraft/view/acf_author byte[500] y string Author's Name sim/aircraft/view/acf_descrip byte[260] y string Brief description of the plane. Was 500 chars in older planes. sim/aircraft/view/acf_notes byte[240] y string Notes on the plane sim/aircraft/view/acf_size_x float y sim/aircraft/view/acf_size_z float y ??? shadow size, and viewing distance size sim/aircraft/view/acf_asi_kts int y enum air speed indicator knots calibration sim/aircraft/view/acf_cockpit_type int y enum cockpit panel type sim/aircraft/view/acf_has_SC_fd int y bool has single cue flight director? sim/aircraft/view/acf_has_stallwarn int y bool has audio stall warning? sim/aircraft/view/acf_has_litemap_tex int y enum Do we have a lite map texture for this? sim/aircraft/view/acf_peX float y pos Position of pilot's head relative to CG, X sim/aircraft/view/acf_peY float y pos Position of pilot's head relative to CG, Y sim/aircraft/view/acf_peZ float y pos Position of pilot's head relative to CG, Z sim/aircraft/view/acf_Vso float y kias Various speed maxes for the aircraft. sim/aircraft/view/acf_Vs float y sim/aircraft/view/acf_Vfe float y sim/aircraft/view/acf_Vno float y sim/aircraft/view/acf_Vne float y sim/aircraft/view/acf_Mmo float y sim/aircraft/view/acf_Gneg float y sim/aircraft/view/acf_Gpos float y sim/aircraft/view/acf_est_Vs float y sim/aircraft/view/acf_yawstringx float y ??? The yaw string, that thing that no one knows how to get rid of. sim/aircraft/view/acf_yawstringy float y sim/aircraft/view/acf_HUD_cntry float y sim/aircraft/view/acf_HUD_delx float y sim/aircraft/view/acf_HUD_dely float y sim/aircraft/view/acf_ICAO byte[40] y string ICAO code for aircraft (a string) entered by author sim/aircraft/view/acf_door_x float n meters position of door relative to CG, latitude offset in meters sim/aircraft/view/acf_door_y float n meters position of door relative to CG, vertical offset in meters sim/aircraft/view/acf_door_z float n meters position of door relative to CG, longitude offset in meters sim/aircraft/view/acf_has_HOOPS_HUD int y ??? has Hoops HUD sim/aircraft/view/acf_livery_index int n index index number of livery sim/aircraft/view/acf_livery_path byte[1024] n string path of current livery. dir separator is /, ends in dir separator. WARNING: slow dataref, don't read a lot! sim/aircraft/panel/acf_ins_type int[200] y ??? instrument definition sim/aircraft/panel/acf_ins_size float[200] y ??? 1.0 is DEFAULT.. not pixels because confusion of width vs height, which dimension we are referring to, etc. sim/aircraft/panel/acf_ins_x float[200] y ??? loc sim/aircraft/panel/acf_ins_y float[200] y ??? loc sim/aircraft/forcefeedback/acf_ff_hydraulic int y sim/aircraft/forcefeedback/acf_ff_stickshaker int y sim/aircraft/electrical/num_batteries int n count The number of batteries on this plane sim/aircraft/electrical/num_generators int n count The number of generators on this plane sim/aircraft/electrical/num_inverters int n count The number of inverters on this plane sim/aircraft/electrical/num_buses int n count The number of busses on this plane sim/aircraft/engine/acf_num_engines int y sim/aircraft/engine/acf_auto_featherEQ int y sim/aircraft/engine/acf_throtmax_FWD float y sim/aircraft/engine/acf_throtmax_REV float y sim/aircraft/engine/acf_RSC_mingov_eng float y rad/sec Minimum engine speed with governor on radians/second sim/aircraft/engine/acf_RSC_idlespeed_eng float y rad/sec Engine idle speed radians/second. sim/aircraft/engine/acf_RSC_redline_eng float y rad/sec Max engine speed radians/second. sim/aircraft/engine/acf_RSC_mingreen_eng float y sim/aircraft/engine/acf_RSC_maxgreen_eng float y sim/aircraft/engine/acf_pmax float y sim/aircraft/engine/acf_tmax float y sim/aircraft/engine/acf_burnerinc float y sim/aircraft/engine/acf_critalt float y meters Critical altitude for props sim/aircraft/engine/acf_mpmax float y sim/aircraft/engine/acf_gear_rat float y ??? This is for backward compatibility, you can use acf_prop_gear_rat from v700 onwards sim/aircraft/engine/acf_face_jet float y sim/aircraft/engine/acf_face_rocket float y sim/aircraft/engine/acf_spooltime_jet float y seconds This is the delay in increasing the throttle for jet engines - it is the number of seconds to actuate a full advance. sim/aircraft/engine/acf_spooltime_prop float y seconds This is the delay in increasing the throttle for prop/turboprop engines - it is the number of seconds to actuate a full advance. sim/aircraft/engine/acf_spooltime_turbine float y seconds This is the number of seconds it takes for a free turbine to spin up from idle to full RPM. sim/aircraft/engine/acf_max_mach_eff float y sim/aircraft/engine/acf_fmax_sl float y sim/aircraft/engine/acf_fmax_opt float y sim/aircraft/engine/acf_fmax_vac float y sim/aircraft/engine/acf_h_opt float y sim/aircraft/engine/aacf_tip_mach_des_50 float y sim/aircraft/engine/aacf_tip_mach_des_100 float y sim/aircraft/engine/aacf_rotor_mi_rat float y sim/aircraft/engine/aacf_tip_weight float y sim/aircraft/engine/acf_max_ITT float y ??? Max internal turbine temperature the plane can have before engine failure. sim/aircraft/engine/acf_max_EGT float y ??? Max exhaust gas temperature the plane can have before engine failure. sim/aircraft/engine/acf_max_CHT float y ??? MAx cylinder head temperature the plane can have before engine failure. sim/aircraft/engine/acf_max_OILP float y ??? Max Oil Pressure the plane can have before engine failure. sim/aircraft/engine/acf_max_OILT float y ??? Max Oil Temperature the plane can have before engine failure. sim/aircraft/engine/acf_max_FUELP float y ??? Max Fuel Pressure the plane can have before engine failure. sim/aircraft/engine/acf_starter_torque_ratio float y Ratio This is the ratio of the engine's maximum torque that the starter applies at its design RPM. sim/aircraft/engine/acf_starter_max_rpm_ratio float y Ratio This is the ratio of the engine's max RPM that the starter can spin the engine up to before it loses torque. sim/aircraft/engine/boost_ratio float y ratio Boost Amount sim/aircraft/engine/boost_max_seconds float y seconds Boost Capacity sim/aircraft/limits/green_lo_MP float n inhg Low value of the green arc for the manifold pressure instrument sim/aircraft/limits/green_hi_MP float n inhg High value of the green arc for the manifold pressure instrument sim/aircraft/limits/yellow_lo_MP float n inhg Low value of the yellow arc for the manifold pressure instrument sim/aircraft/limits/yellow_hi_MP float n inhg High value of the yellow arc for the manifold pressure instrument sim/aircraft/limits/red_lo_MP float n inhg Low value of the red arc for the manifold pressure instrument sim/aircraft/limits/red_hi_MP float n inhg High value of the red arc for the manifold pressure instrument sim/aircraft/limits/green_lo_EPR float n ratio Low value of the green arc for the engine pressure ratio instrument sim/aircraft/limits/green_hi_EPR float n ratio High value of the green arc for the engine pressure ratio instrument sim/aircraft/limits/yellow_lo_EPR float n ratio Low value of the yellow arc for the engine pressure ratio instrument sim/aircraft/limits/yellow_hi_EPR float n ratio High value of the yellow arc for the engine pressure ratio instrument sim/aircraft/limits/red_lo_EPR float n ratio Low value of the red arc for the engine pressure ratio instrument sim/aircraft/limits/red_hi_EPR float n ratio High value of the red arc for the engine pressure ratio instrument sim/aircraft/limits/green_lo_TRQ float n ft-lbs Low value of the green arc for the torque instrument sim/aircraft/limits/green_hi_TRQ float n ft-lbs High value of the green arc for the torque instrument sim/aircraft/limits/yellow_lo_TRQ float n ft-lbs Low value of the yellow arc for the torque instrument sim/aircraft/limits/yellow_hi_TRQ float n ft-lbs High value of the yellow arc for the torque instrument sim/aircraft/limits/red_lo_TRQ float n ft-lbs Low value of the red arc for the torque instrument sim/aircraft/limits/red_hi_TRQ float n ft-lbs High value of the red arc for the torque instrument sim/aircraft/limits/green_lo_FF float n gal/hr lb/hr Low value of the green arc for the fuel flow instrument sim/aircraft/limits/green_hi_FF float n gal/hr lb/hr High value of the green arc for the fuel flow instrument sim/aircraft/limits/yellow_lo_FF float n gal/hr lb/hr Low value of the yellow arc for the fuel flow instrument sim/aircraft/limits/yellow_hi_FF float n gal/hr lb/hr High value of the yellow arc for the fuel flow instrument sim/aircraft/limits/red_lo_FF float n gal/hr lb/hr Low value of the red arc for the fuel flow instrument sim/aircraft/limits/red_hi_FF float n gal/hr lb/hr High value of the red arc for the fuel flow instrument sim/aircraft/limits/green_lo_ITT float n degC Low value of the green arc for the interturbine temperature instrument sim/aircraft/limits/green_hi_ITT float n degC High value of the green arc for the interturbine temperature instrument sim/aircraft/limits/yellow_lo_ITT float n degC Low value of the yellow arc for the interturbine temperature instrument sim/aircraft/limits/yellow_hi_ITT float n degC High value of the yellow arc for the interturbine temperature instrument sim/aircraft/limits/red_lo_ITT float n degC Low value of the red arc for the interturbine temperature instrument sim/aircraft/limits/red_hi_ITT float n degC High value of the red arc for the interturbine temperature instrument sim/aircraft/limits/green_lo_EGT float n degC Low value of the green arc for the exhaust gas temperature instrument sim/aircraft/limits/green_hi_EGT float n degC High value of the green arc for the exhaust gas temperature instrument sim/aircraft/limits/yellow_lo_EGT float n degC Low value of the yellow arc for the exhaust gas temperature instrument sim/aircraft/limits/yellow_hi_EGT float n degC High value of the yellow arc for the exhaust gas temperature instrument sim/aircraft/limits/red_lo_EGT float n degC Low value of the red arc for the exhaust gas temperature instrument sim/aircraft/limits/red_hi_EGT float n degC High value of the red arc for the exhaust gas temperature instrument sim/aircraft/limits/green_lo_CHT float n degC Low value of the green arc for the cylinder-head temperature instrument sim/aircraft/limits/green_hi_CHT float n degC High value of the green arc for the cylinder-head temperature instrument sim/aircraft/limits/yellow_lo_CHT float n degC Low value of the yellow arc for the cylinder-head temperature instrument sim/aircraft/limits/yellow_hi_CHT float n degC High value of the yellow arc for the cylinder-head temperature instrument sim/aircraft/limits/red_lo_CHT float n degC Low value of the red arc for the cylinder-head temperature instrument sim/aircraft/limits/red_hi_CHT float n degC High value of the red arc for the cylinder-head temperature instrument sim/aircraft/limits/green_lo_oilT float n degC Low value of the green arc for the oil temperature instrument sim/aircraft/limits/green_hi_oilT float n degC High value of the green arc for the oil temperature instrument sim/aircraft/limits/yellow_lo_oilT float n degC Low value of the yellow arc for the oil temperature instrument sim/aircraft/limits/yellow_hi_oilT float n degC High value of the yellow arc for the oil temperature instrument sim/aircraft/limits/red_lo_oilT float n degC Low value of the red arc for the oil temperature instrument sim/aircraft/limits/red_hi_oilT float n degC High value of the red arc for the oil temperature instrument sim/aircraft/limits/green_lo_oilP float n PSI Low value of the green arc for the oil pressure instrument sim/aircraft/limits/green_hi_oilP float n PSI High value of the green arc for the oil pressure instrument sim/aircraft/limits/yellow_lo_oilP float n PSI Low value of the yellow arc for the oil pressure instrument sim/aircraft/limits/yellow_hi_oilP float n PSI High value of the yellow arc for the oil pressure instrument sim/aircraft/limits/red_lo_oilP float n PSI Low value of the red arc for the oil pressure instrument sim/aircraft/limits/red_hi_oilP float n PSI High value of the red arc for the oil pressure instrument sim/aircraft/limits/green_lo_fuelP float n PSI Low value of the green arc for the fuel pressure instrument sim/aircraft/limits/green_hi_fuelP float n PSI High value of the green arc for the fuel pressure instrument sim/aircraft/limits/yellow_lo_fuelP float n PSI Low value of the yellow arc for the fuel pressure instrument sim/aircraft/limits/yellow_hi_fuelP float n PSI High value of the yellow arc for the fuel pressure instrument sim/aircraft/limits/red_lo_fuelP float n PSI Low value of the red arc for the fuel pressure instrument sim/aircraft/limits/red_hi_fuelP float n PSI High value of the red arc for the fuel pressure instrument sim/aircraft/limits/green_lo_gen_amp float n amps Low value of the green arc for the generator amperage instrument sim/aircraft/limits/green_hi_gen_amp float n amps High value of the green arc for the generator amperage instrument sim/aircraft/limits/yellow_lo_gen_amp float n amps Low value of the yellow arc for the generator amperage instrument sim/aircraft/limits/yellow_hi_gen_amp float n amps High value of the yellow arc for the generator amperage instrument sim/aircraft/limits/red_lo_gen_amp float n amps Low value of the red arc for the generator amperage instrument sim/aircraft/limits/red_hi_gen_amp float n amps High value of the red arc for the generator amperage instrument sim/aircraft/limits/max_gen_amp float n amps Max amps the generators can put out (with engines all cranked up) sim/aircraft/limits/green_lo_bat_amp float n amps Low value of the green arc for the battery amperage instrument sim/aircraft/limits/green_hi_bat_amp float n amps High value of the green arc for the battery amperage instrument sim/aircraft/limits/yellow_lo_bat_amp float n amps Low value of the yellow arc for the battery amperage instrument sim/aircraft/limits/yellow_hi_bat_amp float n amps High value of the yellow arc for the battery amperage instrument sim/aircraft/limits/red_lo_bat_amp float n amps Low value of the red arc for the battery amperage instrument sim/aircraft/limits/red_hi_bat_amp float n amps High value of the red arc for the battery amperage instrument sim/aircraft/limits/max_bat_amp float n amps Battery amp when the non-standby batteries are fully charged. sim/aircraft/limits/green_lo_bat_volt float n volts Low value of the green arc for the battery voltage instrument sim/aircraft/limits/green_hi_bat_volt float n volts High value of the green arc for the battery voltage instrument sim/aircraft/limits/yellow_lo_bat_volt float n volts Low value of the yellow arc for the battery voltage instrument sim/aircraft/limits/yellow_hi_bat_volt float n volts High value of the yellow arc for the battery voltage instrument sim/aircraft/limits/red_lo_bat_volt float n volts Low value of the red arc for the battery voltage instrument sim/aircraft/limits/red_hi_bat_volt float n volts High value of the red arc for the battery voltage instrument sim/aircraft/limits/max_bat_volt_standard float n volts This is the voltage when the standard (non-standby) batteries are fully charged. sim/aircraft/limits/green_lo_vac float n psi Low value of the green arc for the vacuum pressure instrument sim/aircraft/limits/green_hi_vac float n psi High value of the green arc for the vacuum pressure instrument sim/aircraft/limits/yellow_lo_vac float n psi Low value of the yellow arc for the vacuum pressure instrument sim/aircraft/limits/yellow_hi_vac float n psi High value of the yellow arc for the vacuum pressure instrument sim/aircraft/limits/red_lo_vac float n psi Low value of the red arc for the vacuum pressure instrument sim/aircraft/limits/red_hi_vac float n psi High value of the red arc for the vacuum pressure instrument sim/aircraft/limits/max_vac float n psi Vacuum pressure put out when the engine is running at the bottom of red line (max vacuum). sim/aircraft/limits/green_lo_N1 float n percent Low value of the green arc for the N1 instrument sim/aircraft/limits/green_hi_N1 float n percent High value of the green arc for the N1 instrument sim/aircraft/limits/yellow_lo_N1 float n percent Low value of the yellow arc for the N1 instrument sim/aircraft/limits/yellow_hi_N1 float n percent High value of the yellow arc for the N1 instrument sim/aircraft/limits/red_lo_N1 float n percent Low value of the red arc for the N1 instrument sim/aircraft/limits/red_hi_N1 float n percent High value of the red arc for the N1 instrument sim/aircraft/limits/green_lo_N2 float n percent Low value of the green arc for the N2 instrument sim/aircraft/limits/green_hi_N2 float n percent High value of the green arc for the N2 instrument sim/aircraft/limits/yellow_lo_N2 float n percent Low value of the yellow arc for the N2 instrument sim/aircraft/limits/yellow_hi_N2 float n percent High value of the yellow arc for the N2 instrument sim/aircraft/limits/red_lo_N2 float n percent Low value of the red arc for the N2 instrument sim/aircraft/limits/red_hi_N2 float n percent High value of the red arc for the N2 instrument sim/aircraft/prop/acf_en_type int[8] y ??? engine type... diff types allowed for B-36, NASP concepts, Mars liquid rocket take-off assist, etc. etc. etc. sim/aircraft/prop/acf_revthrust_eq int y ??? better organization to do it this way, NOTE : Used to be i8 in version 6 sim/aircraft/prop/acf_prop_type int[8] y ??? prop type sim/aircraft/prop/acf_prop_gear_rat float[8] y ??? prop to engine or common power source sim/aircraft/prop/acf_prop_dir float[8] y ??? 1.0=CW, -1.0=CCW, float so we can multiply effects by floats sim/aircraft/prop/acf_num_blades float[8] y ??? float so we can multiply effects by floats sim/aircraft/prop/acf_min_pitch float[8] y ??? by governor sim/aircraft/prop/acf_max_pitch float[8] y ??? by governor sim/aircraft/prop/acf_reversed_pitch float y ??? in reverse sim/aircraft/prop/acf_sidecant float[8] y ??? this is physical geometry, sim/aircraft/prop/acf_vertcant float[8] y ??? built into planes & helos and changed with thrust vector sim/aircraft/prop/acf_prop_mass float[8] y ??? mass of prop sim/aircraft/prop/acf_miprop_rpm float[8] y ??? MI for changing prop RPM sim/aircraft/prop/acf_discarea float[8] y ??? for total propwash sim/aircraft/prop/acf_ringarea float[8][10] y ??? area each ring of prop sim/aircraft/prop/acf_des_rpm_prp float[8] y ??? design point sim/aircraft/prop/acf_des_kts_acf float[8] y ??? design point sim/aircraft/prop/acf_part_eq int[95] n ??? [PART] sim/aircraft/parts/acf_Rafl0 byte[2920] y string[40] array of airfoil names, per part sim/aircraft/parts/acf_Rafl1 byte[2920] y string[40] file, not path sim/aircraft/parts/acf_Tafl0 byte[2920] y string[40] file, not path sim/aircraft/parts/acf_Tafl1 byte[2920] y string[40] file, not path sim/aircraft/parts/acf_els int[56] y ??? [WING] sim/aircraft/parts/acf_Xarm float[10] y ??? [GEAR] sim/aircraft/parts/acf_Yarm float[10] y ??? [GEAR] sim/aircraft/parts/acf_Zarm float[10] y ??? [GEAR] sim/aircraft/parts/acf_X_body_aero float[95] y ??? [PART] body aero center offset from it's reference sim/aircraft/parts/acf_Y_body_aero float[95] y ??? [PART] used for force build-up sim/aircraft/parts/acf_Z_body_aero float[95] y ??? [PART] sim/aircraft/parts/acf_Croot float[56] y ??? [WING] sim/aircraft/parts/acf_Ctip float[56] y ??? [WING] sim/aircraft/parts/acf_dihed1 float[56] y ??? [WING] sim/aircraft/parts/acf_sweep1 float[56] y ??? [WING] sim/aircraft/parts/acf_sweep2 float[56] y ??? [WING] sim/aircraft/parts/acf_semilen_SEG float[56] y ??? [WING] semilen this segment only sim/aircraft/parts/acf_semilen_JND float[56] y ??? [WING] semilen of the JOINED wing segments, all JOINED SEGMENTS, for AR and CDi and ground effect, etc. sim/aircraft/parts/acf_e float[56] y ??? [WING] Oswald's E sim/aircraft/parts/acf_AR float[56] y ??? [WING] sim/aircraft/parts/acf_delta_fac float[56] y ??? [WING] sim/aircraft/parts/acf_slat_effect float[56] y ??? [WING] sim/aircraft/parts/acf_s float[730] y ??? s for each element for foils, and FRONT, SIDE, TOP for BODIES. sim/aircraft/parts/acf_mac float[730] y sim/aircraft/parts/acf_anginc float[73][10] y ??? ??? sim/aircraft/parts/acf_flapEQ int y sim/aircraft/parts/acf_slatEQ int y sim/aircraft/parts/acf_sbrkEQ int y sim/aircraft/parts/acf_ail1 int[73][10] y ??? ??? sim/aircraft/parts/acf_ail2 int[73][10] y ??? ??? sim/aircraft/parts/acf_splr int[73][10] y ??? ??? sim/aircraft/parts/acf_flap int[73][10] y ??? ??? sim/aircraft/parts/acf_flap2 int[73][10] y ??? ??? sim/aircraft/parts/acf_slat int[73][10] y ??? ??? sim/aircraft/parts/acf_sbrk int[73][10] y ??? ??? sim/aircraft/parts/acf_drud int[73][10] y ??? ??? sim/aircraft/parts/acf_elev int[73][10] y ??? ??? sim/aircraft/parts/acf_rudd int[73][10] y ??? ??? sim/aircraft/parts/acf_rudd2 int[73][10] y ??? ??? sim/aircraft/parts/acf_body_r float[95] y meters [PART] Radius of part sim/aircraft/parts/acf_gear_type int[10] y sim/aircraft/parts/acf_gear_latE float[10] y sim/aircraft/parts/acf_gear_lonE float[10] y sim/aircraft/parts/acf_gear_axiE float[10] y ??? extended sim/aircraft/parts/acf_gear_latR float[10] y sim/aircraft/parts/acf_gear_lonR float[10] y sim/aircraft/parts/acf_gear_axiR float[10] y ??? retracted sim/aircraft/parts/acf_gear_latN float[10] y sim/aircraft/parts/acf_gear_lonN float[10] y sim/aircraft/parts/acf_gear_axiN float[10] y ??? now sim/aircraft/parts/acf_gear_leglen float[10] y ??? gear param sim/aircraft/parts/acf_gear_tirrad float[10] y ??? gear param sim/aircraft/parts/acf_gearcon float[10] y ??? gear param sim/aircraft/parts/acf_geardmp float[10] y ??? gear param sim/aircraft/parts/acf_gearstatdef float[10] y ??? static deflection... the gear TIRE LOCATION IS OFFSET DOWN BY THIS MUCH IN X-PLANE since people ALWAYS enter gear location UNDER STATIC DEFLECTION! sim/aircraft/parts/acf_gear_deploy float[10] y ??? landing gear deployment, 0.0->1.0 sim/aircraft/parts/acf_gear_xnodef float[10] y meters x location of the Nth gear's attach point relative to the CG, airplane coordinates. This does not change as gear is raised. sim/aircraft/parts/acf_gear_ynodef float[10] y meters y location of the Nth gear's attach point relative to the CG, airplane coordinates. This does not change as gear is raised. sim/aircraft/parts/acf_gear_znodef float[10] y meters z location of the Nth gear's attach point relative to the CG, airplane coordinates. This does not change as gear is raised. sim/aircraft/bodies/acf_fuse_cd float y ??? cd for fuselage sim/aircraft/bodies/acf_fuse_cd_array float[95] y ??? [PART] cd for all parts sim/aircraft/controls/acf_ail1_crat float y sim/aircraft/controls/acf_ail1_up float y sim/aircraft/controls/acf_ail1_dn float y sim/aircraft/controls/acf_RSC_mingov_prp float y rad/sec Minimum prop speed with governor on, radians/second sim/aircraft/controls/acf_RSC_idlespeed_prp float y rad/sec Prop idle speed radians/second sim/aircraft/controls/acf_RSC_redline_prp float y rad/sec Max prop speed radians/second sim/aircraft/controls/acf_ail2_crat float y sim/aircraft/controls/acf_ail2_up float y sim/aircraft/controls/acf_ail2_dn float y sim/aircraft/controls/acf_RSC_mingreen_prp float y sim/aircraft/controls/acf_RSC_maxgreen_prp float y sim/aircraft/controls/acf_elev_crat float y sim/aircraft/controls/acf_elev_up float y sim/aircraft/controls/acf_elev_dn float y sim/aircraft/controls/acf_trq_max_eng float y newtonmeters ???? sim/aircraft/controls/acf_trq_max_prp float y newtonmeters NOTE : This is now the same as acf_trq_max_en in v7 sim/aircraft/controls/acf_rudd_crat float y sim/aircraft/controls/acf_rudd_lr float y sim/aircraft/controls/acf_rudd_rr float y sim/aircraft/controls/acf_rud2_crat float y sim/aircraft/controls/acf_rud2_lr float y sim/aircraft/controls/acf_rud2_rr float y sim/aircraft/controls/acf_splr_crat float y sim/aircraft/controls/acf_splr_up float y sim/aircraft/controls/acf_sbrk_crat float y sim/aircraft/controls/acf_sbrk2_crat float y sim/aircraft/controls/acf_sbrk_up float y sim/aircraft/controls/acf_sbrk2_up float y sim/aircraft/controls/acf_flap_crat float y sim/aircraft/controls/acf_flap2_crat float y sim/aircraft/controls/acf_flap_dn float[10] y sim/aircraft/controls/acf_flap2_dn float[10] y sim/aircraft/controls/acf_hstb_trim_up float y degrees This is the maximum degrees deflection up for a horizontal stabilizer that moves during trim sim/aircraft/controls/acf_hstb_trim_dn float y degrees This is the maximum degrees deflection down for a horizontal stabilizer that moves during trim sim/aircraft/controls/acf_flap_type float y sim/aircraft/controls/acf_flap2_type float y sim/aircraft/controls/acf_con_smooth float y sim/aircraft/controls/acf_flap_cl float y sim/aircraft/controls/acf_flap_cd float y sim/aircraft/controls/acf_flap_cm float y sim/aircraft/controls/acf_flap2_cl float y sim/aircraft/controls/acf_flap2_cd float y sim/aircraft/controls/acf_flap2_cm float y sim/aircraft/controls/acf_flap_detents int y sim/aircraft/controls/acf_flap_deftime float y sim/aircraft/controls/acf_slat_inc float y sim/aircraft/controls/acf_blown_flap_throt_red float y sim/aircraft/controls/acf_blown_flap_min_engag float y sim/aircraft/controls/acf_takeoff_trim float y [-1..1] This is the trim position for takeoff expressed as a ratio, 1 = max up trim, -1 = max down trim. sim/aircraft/controls/acf_min_trim_elev float y [0..1] Maximum nose-down trim, expressed as a ratio of maximum nose-down elevator deflection sim/aircraft/controls/acf_max_trim_elev float y [0..1] Maximum nose-up trim, expressed as a ratio of maximum nose-up elevator deflection sim/aircraft/controls/acf_elev_trim_speedrat float y ratio This is the speed of trim time, expressed as a ratio, where 1.0 means it takes 20 seconds to fully move trim from one extreme to the other. 2.0 means trim is twice as fast. sim/aircraft/controls/acf_elev_tab float y [-1..1] This is the amount of elevator deflection (as a ratio of max) induced by the aerodynamic effect of static trim tabs. sim/aircraft/controls/acf_min_trim_ailn float y [0..1] Maximum aileron downward trim, expressed as a ratio of maximum aileron downward travel sim/aircraft/controls/acf_max_trim_ailn float y [0..1] Maximum aileron upward trim, expressed as a ratio of maximum aileron upward travel sim/aircraft/controls/acf_ailn_trim_speedrat float y ratio This is the speed of trim time, expressed as a ratio, where 1.0 means it takes 20 seconds to fully move trim from one extreme to the other. 2.0 means trim is twice as fast. sim/aircraft/controls/acf_ailn_tab float y [-1..1] This is the amount of aileron deflection (as a ratio of max) induced by the aerodynamic effect of static trim tabs. sim/aircraft/controls/acf_min_trim_rudd float y [0..1] Maximum rudder left trim, expressed as a ratio of maximum rudder left travel sim/aircraft/controls/acf_max_trim_rudd float y [0..1] Maximum rudder right trim, expressed as a ratio of maximum rudder right travel sim/aircraft/controls/acf_rudd_trim_speedrat float y ratio This is the speed of trim time, expressed as a ratio, where 1.0 means it takes 20 seconds to fully move trim from one extreme to the other. 2.0 means trim is twice as fast. sim/aircraft/controls/acf_rudd_tab float y [0..1] This is the amount of rudder deflection (as a ratio of max) induced by the aerodynamic effect of static trim tabs. sim/aircraft/controls/acf_elev_def_time float y secs Enter 0.0 to be able to deflect the controls as fast as the pilot can move the stick or the art stab system can command a deflection. If the plane has a hydraulic system and a max rate of control deflection, though, enter how long it takes to go from center to fully-deflected. sim/aircraft/controls/acf_ailn_def_time float y secs Enter 0.0 to be able to deflect the controls as fast as the pilot can move the stick or the art stab system can command a deflection. If the plane has a hydraulic system and a max rate of control deflection, though, enter how long it takes to go from center to fully-deflected. sim/aircraft/controls/acf_rudd_def_time float y secs Enter 0.0 to be able to deflect the controls as fast as the pilot can move the stick or the art stab system can command a deflection. If the plane has a hydraulic system and a max rate of control deflection, though, enter how long it takes to go from center to fully-deflected. sim/aircraft/controls/acf_elev_trim_time float y secs This is the total time taken for the elevator trim to go from one extreme to the other. sim/aircraft/controls/acf_ailn_trim_time float y secs This is the total time taken for the aileron trim to go from one extreme to the other. sim/aircraft/controls/acf_rudd_trim_time float y secs This is the total time taken for the rudder trim to go from one extreme to the other. sim/aircraft/controls/acf_speedbrake_ext_time float y secs Speedbrake time to extend. sim/aircraft/controls/acf_speedbrake_ret_time float y secs Speedbrake time to retract. sim/aircraft/gear/acf_gear_retract int y bool Are any of the gear on this plane retractable. We strongly recommend you DO NOT write to this dataref. sim/aircraft/gear/acf_gear_is_skid int y sim/aircraft/gear/acf_nw_steerdeg1 float y sim/aircraft/gear/acf_nw_steerdeg2 float y sim/aircraft/gear/acf_nw_cutoff_speed float y sim/aircraft/gear/acf_water_rud_longarm float y sim/aircraft/gear/acf_water_rud_area float y sim/aircraft/gear/acf_water_rud_maxdef float y sim/aircraft/gear/acf_h_eqlbm float y sim/aircraft/gear/acf_the_eqlbm float y sim/aircraft/gear/acf_gear_door_typ int[20] y ??? gear door type sim/aircraft/gear/acf_gear_door_area float[20] y ??? gear door area sim/aircraft/gear/acf_gear_door_loc float[20][3] y ??? door location (for reference-point of door) [20x3] sim/aircraft/gear/acf_gear_door_geo float[20][4][4][3] y ??? door geo, 4 corners [20x4x4x3] sim/aircraft/gear/acf_gear_door_nrm float[20][4][4][3] y ??? door nrm, 4 corners [20x4x4x3] sim/aircraft/gear/acf_gear_door_axi_rot float[20] y ??? door axis of rotation (heading of axis) sim/aircraft/gear/acf_gear_door_ext_ang float[20] y ??? door extended angle sim/aircraft/gear/acf_gear_door_ret_ang float[20] y ??? door retracted angle sim/aircraft/gear/acf_gear_door_ang_now float[20] y ??? door current angle, not in flite since it is geo and this is a nice place to keep all the door geo. sim/aircraft/gear/acf_gear_door_inn_s1 float[20] y ??? ??? sim/aircraft/gear/acf_gear_door_out_s1 float[20] y ??? ??? sim/aircraft/gear/acf_gear_door_inn_t1 float[20] y ??? ??? sim/aircraft/gear/acf_gear_door_out_t1 float[20] y ??? ??? sim/aircraft/gear/acf_gear_door_inn_s2 float[20] y ??? ??? sim/aircraft/gear/acf_gear_door_out_s2 float[20] y ??? ??? sim/aircraft/gear/acf_gear_door_inn_t2 float[20] y ??? ??? sim/aircraft/gear/acf_gear_door_out_t2 float[20] y ??? ??? sim/aircraft/weight/acf_cgY float y meters This is the current reference point for the plane, relative to the default CG. Pretty much always 0. sim/aircraft/weight/acf_cgZ float y meters This is the current reference point for the plane, relative to the default CG. Pretty much always 0. sim/aircraft/weight/acf_cgY_original float n feet This is the ORIGINAL reference point in PM in _feet_. sim/aircraft/weight/acf_cgZ_original float n feet This is the ORIGINAL reference point in PM in _feet_. sim/aircraft/weight/acf_Jxx_unitmass float y sim/aircraft/weight/acf_Jyy_unitmass float y sim/aircraft/weight/acf_Jzz_unitmass float y sim/aircraft/weight/acf_m_empty float y sim/aircraft/weight/acf_m_displaced float y sim/aircraft/weight/acf_m_max float y sim/aircraft/weight/acf_m_fuel_tot float y lbs Weight of total fuel - appears to be in lbs. sim/aircraft/weight/acf_m_jettison float y sim/aircraft/weight/acf_m_displaced_y float y sim/aircraft/specialcontrols/acf_jato_theta float y sim/aircraft/specialcontrols/acf_jato_thrust float y sim/aircraft/specialcontrols/acf_jato_dur float y sim/aircraft/specialcontrols/acf_jato_sfc float y sim/aircraft/specialcontrols/acf_jato_Y float y sim/aircraft/specialcontrols/acf_jato_Z float y sim/aircraft/specialcontrols/acf_chute_area float y sim/aircraft/specialcontrols/acf_chute_Y float y sim/aircraft/specialcontrols/acf_chute_Z float y sim/aircraft/specialcontrols/acf_ail1pitch float y sim/aircraft/specialcontrols/acf_ail1flaps float y sim/aircraft/specialcontrols/acf_ail2pitch float y sim/aircraft/specialcontrols/acf_ail2flaps float y sim/aircraft/specialcontrols/acf_stabroll float y sim/aircraft/specialcontrols/acf_stabhdng float y sim/aircraft/specialcontrols/acf_tvec_ptch float y sim/aircraft/specialcontrols/acf_tvec_roll float y sim/aircraft/specialcontrols/acf_tvec_hdng float y sim/aircraft/specialcontrols/acf_diff_thro_with_hdng float y sim/aircraft/specialcontrols/acf_arrestingEQ int y sim/aircraft/specialcontrols/acf_antiiceEQ int y sim/aircraft/specialcontrols/acf_warn1EQ int y sim/aircraft/specialcontrols/acf_gearhornEQ int y sim/aircraft/specialcontrols/acf_autosbrkEQ int y sim/aircraft/specialcontrols/acf_autofbrkEQ int y sim/aircraft/specialcontrols/acf_autosweepEQ int y sim/aircraft/specialcontrols/acf_autoslatEQ int y sim/aircraft/vtolcontrols/acf_vectEQ int y sim/aircraft/vtolcontrols/acf_vectarmZ float y sim/aircraft/vtolcontrols/acf_cyclic_elev float y sim/aircraft/vtolcontrols/acf_cyclic_ailn float y sim/aircraft/vtolcontrols/acf_delta3 float y sim/aircraft/vtolcontrols/acf_puffL float y sim/aircraft/vtolcontrols/acf_puffM float y sim/aircraft/vtolcontrols/acf_puffN float y sim/aircraft/vtolcontrols/acf_tail_with_coll float y sim/aircraft/vtolcontrols/acf_diff_coll_with_roll float y sim/aircraft/vtolcontrols/acf_diff_coll_with_hdng float y sim/aircraft/vtolcontrols/acf_diff_cycl_with_hdng_lon float y sim/aircraft/vtolcontrols/acf_auto_rpm_with_tvec int y sim/aircraft/vtolcontrols/acf_rotor_trim_max_fwd float y degrees max rotor trim aft when stick fully forward sim/aircraft/vtolcontrols/acf_rotor_trim_max_aft float y degrees max rotor trim aft when stick fully aft sim/aircraft/artstability/acf_AShiV float y sim/aircraft/artstability/acf_ASloV float y sim/aircraft/artstability/acf_ASmaxp_lo float y sim/aircraft/artstability/acf_ASp_lo_rate float y sim/aircraft/artstability/acf_ASmaxp_hi float y sim/aircraft/artstability/acf_ASp_hi_pos float y sim/aircraft/artstability/acf_ASmaxh_lo float y sim/aircraft/artstability/acf_ASh_lo_rate float y sim/aircraft/artstability/acf_ASmaxh_hi float y sim/aircraft/artstability/acf_ASh_hi_pos float y sim/aircraft/artstability/acf_ASmaxr_lo float y sim/aircraft/artstability/acf_ASr_lo_rate float y sim/aircraft/artstability/acf_ASmaxr_hi float y sim/aircraft/artstability/acf_ASr_hi_rate float y sim/aircraft/artstability/acf_has_clutch int y sim/aircraft/overflow/acf_stab_delinc_to_Vne float y degree amount the stab moves in trim automatically as you go to redline (zero at zero airspeed) sim/aircraft/overflow/acf_Vmca float y sim/aircraft/overflow/acf_Vyse float y ??? v-speeds sim/aircraft/overflow/acf_flap_arm float y ??? flapping hinge arm sim/aircraft/overflow/acf_cgZ_fwd float y sim/aircraft/overflow/acf_cgZ_aft float y ??? cg limits sim/aircraft/overflow/acf_gear_cyc_time float[10] y ??? gear cycle time... different for different gear in some cases, NOTE : This used to be f5 in v6 sim/aircraft/overflow/acf_refuel_X float y sim/aircraft/overflow/acf_refuel_Y float y sim/aircraft/overflow/acf_refuel_Z float y ??? refueling port location sim/aircraft/overflow/acf_gear_steers int[10] n ??? this gear turns with rudder input - writable until v10 sim/aircraft/overflow/acf_dihed2 float[56] y ??? [WING] variable dihedral sim/aircraft/overflow/jett_X float y sim/aircraft/overflow/jett_Y float y sim/aircraft/overflow/jett_Z float y sim/aircraft/overflow/acf_puffX float y sim/aircraft/overflow/acf_puffY float y sim/aircraft/overflow/acf_puffZ float y ??? manuevering rocket forces sim/aircraft/overflow/acf_Vle float y ??? Vle sim/aircraft/overflow/acf_ASp_hi_rate float y sim/aircraft/overflow/acf_ASh_hi_rate float y ??? astab stuff i should have had in there the first time! sim/aircraft/overflow/acf_elevflaps float y ??? elevator align with flaps sim/aircraft/overflow/acf_tank_X float[9] y ??? fuel tank locations - was dim 3 in XP8 and earlier sim/aircraft/overflow/acf_tank_Y float[9] y ??? fuel tank locations - was dim 3 in XP8 and earlier sim/aircraft/overflow/acf_tank_Z float[9] y ??? fuel tank locations - was dim 3 in XP8 and earlier sim/aircraft/overflow/acf_tank_rat float[9] y ??? fuel tank ratio per tank -- was dim 3 in xp 8 and earlier sim/aircraft/overflow/acf_stall_warn_alpha float y ??? alpha of stall warning... user must specify since warning different for different planes. sim/aircraft/overflow/acf_mass_shift float y ??? hang-gliders and wright gliders sim/aircraft/overflow/acf_mass_shift_dx float y ??? hang-gliders and wright gliders sim/aircraft/overflow/acf_mass_shift_dz float y ??? hang-gliders and wright gliders sim/aircraft/overflow/acf_feathered_pitch float y ??? let people decide feathered pitch to get right for their plane. sim/aircraft/overflow/acf_ASmaxg_hi float y ??? astab stuff I should have had in there the first time! sim/aircraft/overflow/acf_ASg_hi_pos float y sim/aircraft/overflow/acf_ASg_hi_rate float y ??? astab stuff I should have had in there the first time! sim/aircraft/overflow/acf_wing_tilt_ptch float y ??? wing-tilt steering sim/aircraft/overflow/acf_wing_tilt_roll float y ??? wing-tilt steering sim/aircraft/overflow/acf_max_press_diff float y ??? max pressurization of the fuselage sim/aircraft/overflow/acf_diff_coll_with_ptch float y ??? used by x-19 sim/aircraft/overflow/acf_flap_roll float y sim/aircraft/overflow/acf_flap_ptch float y ??? flap actuation... like for really high-lift guys still manuevering at low speeds. sim/aircraft/overflow/acf_diff_cycl_with_hdng_lat float y ??? ch-47 chinook performance sim/aircraft/overflow/acf_phase_tvect_out_at_90 int y ??? phase thrust-vectoring maneuvering in as we go from 90 to 0, going from hover with puffers to f-22 dogfight sim/aircraft/overflow/acf_roll_co float y sim/aircraft/overflow/acf_brake_co float y ??? rolling and braking sim/aircraft/overflow/acf_drive_by_wire int y ??? engine always runs at optimum mixture... like FADEC or auto conversions. sim/aircraft/overflow/acf_is_glossy int y ??? plane has specularity lighting. sim/aircraft/overflow/acf_num_tanks int y count number fuel tanks - as of 860, all planes have 9 tanks and ratios for each - ratio of 0.0 means tank is not used sim/aircraft/overflow/acf_has_refuel int y ??? refueling port sim/aircraft/overflow/acf_jett_is_slung int y ??? jettisonable load is slung now sim/aircraft/overflow/acf_eng_mass float[8] y ??? mass of each engine for distribution and loss on engine separation. NOTE : This used to be f57 in v6 sim/aircraft/overflow/acf_phase_tvect_out_at_00 int y ??? phase thrust-vectoring maneuvering out as we go from 90 to 0 deg tvec, going from maneuver-to-hover to regular thrust sim/aircraft/overflow/acf_auto_trimEQ int y boolean auto-trim out any flight loads... numerous planes have this. sim/aircraft/overflow/acf_has_DC_fd int y ??? has dual-cue flight-dir sim/aircraft/overflow/acf_flaps_with_gearEQ int y ??? the Jatviggen does flaps with gear automatically sim/aircraft/overflow/acf_rev_on_touchdown int y ??? viggen does this! sim/aircraft/overflow/acf_flaps_with_vecEQ int y ??? bring in the flaps with thrust vector sim/aircraft/overflow/acf_warn2EQ int y ??? bitchin betty 2... for fighters sim/aircraft/overflow/acf_num_thrustpoints int n ??? number props can be different than number of engines - * This can crash Xplane, use at your own risk. Not writeable in v10. sim/aircraft/overflow/acf_Xwpn_att float[24] y sim/aircraft/overflow/acf_Ywpn_att float[24] y sim/aircraft/overflow/acf_Zwpn_att float[24] y sim/aircraft/overflow/acf_cus_rnd_use int[50] y sim/aircraft/overflow/acf_cus_rnd_lo_val float[50] y sim/aircraft/overflow/acf_cus_rnd_hi_val float[50] y sim/aircraft/overflow/acf_cus_rnd_lo_ang float[50] y sim/aircraft/overflow/acf_cus_rnd_hi_ang float[50] y sim/aircraft/overflow/acf_has_beta int y sim/aircraft/overflow/acf_cus_rnd_mirror int[50] y ??? mirror the angles on even-number engines on the twins sim/aircraft/overflow/acf_cus_rnd_label int[50] y ??? draw labels on the instruments... many do not label the scales, only draw digital numbers. sim/aircraft/overflow/acf_cus_dig_use int[50] y sim/aircraft/overflow/acf_cus_dig_offset float[50] y sim/aircraft/overflow/acf_cus_dig_scale float[50] y sim/aircraft/overflow/acf_cus_dig_dig int[50] y sim/aircraft/overflow/acf_cus_dig_dec int[50] y sim/aircraft/overflow/acf_inc_ail int[73][10] y ??? ??? sim/aircraft/overflow/acf_inc_ail2 int[73][10] y ??? ??? sim/aircraft/overflow/acf_inc_vec int[73][10] y ??? ??? sim/aircraft/overflow/acf_tow_hook_Y float y sim/aircraft/overflow/acf_tow_hook_Z float y sim/aircraft/overflow/acf_win_hook_Y float y sim/aircraft/overflow/acf_win_hook_Z float y sim/aircraft/overflow/acf_nosewheel_k float y ??? tail wheel spring constant (per degree offset from centered) sim/aircraft/overflow/acf_vectarmY float y ??? prop needs offset in z and y from the pivot point... z for V-22, y for motorgliders sim/aircraft/overflow/acf_hide_prop_at_90_vect int y ??? for those motorgliders or prop/jet combos or what have you that hide their props when not in use sim/aircraft/overflow/acf_has_APU_switch int y ??? Aircraft has APU sim/aircraft/overflow/acf_has_full_bleed_air int n ??? Aircraft has Full Bleed Air (writable in v9, not v10) sim/aircraft/overflow/acf_has_fuel_all int y ??? Aircraft has option to draw from any tank sim/aircraft/overflow/acf_has_fuel_any int y boolean Aircraft has Fuel selector sim/aircraft/overflow/has_hsi int y ??? ??? sim/aircraft/overflow/has_yawdamp_but int y ??? ??? sim/aircraft/overflow/has_litemap_tex_2 int y ??? ??? sim/aircraft/overflow/has_transonic_audio int y ??? ??? sim/aircraft/overflow/has_pre_rotate int y ??? ??? sim/aircraft/overflow/SFC_alt_lo_PRP float y meters ??? sim/aircraft/overflow/SFC_half_lo_PRP float y ??? ??? sim/aircraft/overflow/SFC_full_lo_PRP float y ??? ??? sim/aircraft/overflow/SFC_alt_hi_PRP float y meters ??? sim/aircraft/overflow/SFC_half_hi_PRP float y ??? ??? sim/aircraft/overflow/SFC_full_hi_PRP float y ??? ??? sim/aircraft/overflow/ff_rat_idle_PRP float y ratio ??? sim/aircraft/overflow/SFC_alt_lo_JET float y meters ??? sim/aircraft/overflow/SFC_half_lo_JET float y ??? ??? sim/aircraft/overflow/SFC_full_lo_JET float y ??? ??? sim/aircraft/overflow/SFC_alt_hi_JET float y meters ??? sim/aircraft/overflow/SFC_half_hi_JET float y ??? ??? sim/aircraft/overflow/SFC_full_hi_JET float y ??? ??? sim/aircraft/overflow/ff_rat_idle_JET float y ratio ??? sim/aircraft/systems/fdir_needed_to_engage_servos int y boolean If this is true, commands to engage the AP servos will be ignored if the FD is not on. sim/airfoils/afl_clB float[56][2][2] y ??? ??? sim/airfoils/afl_almin_array float[56][2][2] y ??? ??? sim/airfoils/afl_almax_array float[56][2][2] y ??? ??? sim/airfoils/afl_re_num float[56][2][2] y ??? ??? sim/airfoils/afl_t_rat float[56][2] y ??? ??? sim/airfoils/afl_mach_div float[56][2] y ??? ??? sim/airfoils/afl_clM float[56][2][2] y ??? ??? sim/airfoils/afl_cl float[56][2][2][721] y ??? ??? sim/airfoils/afl_cd float[56][2][2][721] y ??? ??? sim/airfoils/afl_cm float[56][2][2][721] y ??? ??? sim/cockpit/autopilot/autopilot_mode int y enum The autopilot master mode (off=0, flight director=1, on=2) sim/cockpit/autopilot/airspeed_mode int n enum Airspeed mode for the autopilot. DEPRECATED sim/cockpit/autopilot/heading_mode int n enum Lateral navigation mode (GPS, heading, L-Nav approach). DEPRECATED sim/cockpit/autopilot/altitude_mode int n enum Vertical navigation (alt hold, VVI hold, V-Nav approach). DEPRECATED sim/cockpit/autopilot/backcourse_on int y boolean Back course selection sim/cockpit/autopilot/altitude float y ftmsl Altitude dialed into the AP sim/cockpit/autopilot/current_altitude float y ftmsl Currently held altitude (remembered until you hit flchg) sim/cockpit/autopilot/vertical_velocity float y fpm Vertical speed to hold sim/cockpit/autopilot/airspeed float y knots_mach Airspeed to hold, this changes from knots to a mach number sim/cockpit/autopilot/heading float y degt The heading to fly (true, legacy) sim/cockpit/autopilot/heading_mag float y degm The heading to fly (magnetic, preferred) pilot sim/cockpit/autopilot/heading_mag2 float y degm The heading to fly (magnetic, preferred) copilot sim/cockpit/autopilot/airspeed_is_mach int y boolean Is our airspeed a mach number (this is writable if the panel has the button, otherwise sim controls) sim/cockpit/autopilot/flight_director_pitch float y degrees The recommended pitch from the Flight Director. Use override_flightdir sim/cockpit/autopilot/flight_director_roll float y degrees The recommended roll from the Flight Director. Use override_flightdir sim/cockpit/autopilot/autopilot_state int y flags Various autopilot engage modes, etc. See docs for flags sim/cockpit/autopilot/heading_roll_mode int y enum Bank limit - 0 = auto, 1-6 = 5-30 degrees of bank sim/cockpit/autopilot/mode_hnav int y enum Localizer mode (off, armed, engaged). DEPRECATED sim/cockpit/autopilot/mode_gls int y enum Glide-slope mode (off, armed, engaged). DEPRECATED sim/cockpit/autopilot/syn_hold_deg float y degrees The pitch held when in pitch-hold mode. sim/cockpit/autopilot/nav_steer_deg_mag float y degrees Heading to fly in nav mode - write this when override_nav_heading is set. Useful for making a custom GPS that flies arcs. sim/cockpit/avidyne/lft_hil int y ??? ??? sim/cockpit/avidyne/rgt_hil int y ??? ??? sim/cockpit/avidyne/alt_hil int y ??? ??? sim/cockpit/avidyne/src int[3] y ??? ??? sim/cockpit/avidyne/hsi_mode int y ??? ??? sim/cockpit/avidyne/map_range_sel int y ??? ??? sim/cockpit/electrical/battery_on int y bool Is the main battery on sim/cockpit/electrical/battery_array_on int[8] y bool Is the battery selected on sim/cockpit/electrical/battery_EQ int n bool Does this cockpit have a battery switch sim/cockpit/electrical/avionics_on int y bool Is there power to the avionics sim/cockpit/electrical/avionics_EQ int y bool Does this cockpit have an avionics switch sim/cockpit/electrical/generator_on int[8] y bool Is the generator on (to charge batteries) - one for each engine sim/cockpit/electrical/generator_EQ int y bool Does this cockpit have generator switches? sim/cockpit/electrical/generator_apu_on int y bool Is the APU Generator on sim/cockpit/electrical/gpu_on int y bool Is the GPU on sim/cockpit/electrical/generator_apu_amps float y amps APU Generator amps sim/cockpit/electrical/gpu_amps float y amps GPU Amps sim/cockpit/electrical/HUD_on int y bool Is the HUD on sim/cockpit/electrical/HUD_brightness float y ratio HUD brightness level (0-1) sim/cockpit/electrical/beacon_lights_on int y bool Beacon Light sim/cockpit/electrical/landing_lights_on int y bool Landing Light sim/cockpit/electrical/nav_lights_on int y bool Navigation Light sim/cockpit/electrical/strobe_lights_on int y bool Strobe Light sim/cockpit/electrical/taxi_light_on int y bool Taxi Lights sim/cockpit/electrical/cockpit_lights_on int n bool Are cockpit lights on. (NOTE - previous docs were wrong, this is always read-only) sim/cockpit/electrical/cockpit_lights float y ratio Cockpit light level sim/cockpit/electrical/instrument_brightness float y ratio Instrument LED lighting level sim/cockpit/electrical/sunglasses_on int y bool Sunglasses on? sim/cockpit/electrical/night_vision_on int y bool Night vision goggles on? sim/cockpit/electrical/ah_bar float y ??? Cockpit light rheostat - this appears to be legacy and no longer used. sim/cockpit/electrical/battery_charge_watt_hr float[8] y watt/hours Current charge of each of the 8 batteries in watt-hours. sim/cockpit/engine/inverter_on int[2] y bool Is the inverter providing power (was one per engine, now 2 max.) sim/cockpit/engine/inverter_eq int y bool Does this cockpit have inverter switches? sim/cockpit/engine/fuel_pump_on int[8] y bool Is the fuel pump on (one per engine) sim/cockpit/engine/fadec_on int[8] y bool Is the fadec on (one per engine) sim/cockpit/engine/idle_speed int[8] y bool Idle speed (per engine) sim/cockpit/engine/fuel_tank_selector int y ??? Which fuel tank is open for flight sim/cockpit/engine/fuel_tank_transfer int y ??? Which fuel tank is open for transfers (destination) sim/cockpit/engine/fuel_tank_transfer_from int y ??? Which fuel tank is open for transfers (source) sim/cockpit/engine/ignition_on int[8] y enum ignition key position 0 = off, 1 = left, 2 = right, 3 = both sim/cockpit/engine/igniters_on int[8] y boolean starter ignition sim/cockpit/engine/starter_duration float[8] y seconds time since ignition was pressed or something sim/cockpit/engine/clutch_engage int y ??? Clutch engaged sim/cockpit/engine/APU_switch int y enum APU starter switch 0 = off, 1 = on, 2 = start sim/cockpit/engine/APU_running int y boolean APU running - 1 = on, 0 = off. sim/cockpit/engine/APU_N1 float y ??? ??? sim/cockpit/g430/g430_nav_com_sel int[2] y enum enter com=0, enter_nav=1 sim/cockpit/gps/course float n ??? The currently programmed GPS course (true degrees) sim/cockpit/gps/destination_type int n ??? The current type of navaid we're flying to sim/cockpit/gps/destination_index int n ??? The index of the navaid we're flying to sim/cockpit/gyros/the_vac_ind_deg float y degrees The indicated pitch on the panel for the first vacuum instrument sim/cockpit/gyros/the_ele_ind_deg float y degrees The indicated pitch on the panel for the second vacuum instrument - dataref name is worng! sim/cockpit/gyros/the_ind_deg3 float y degrees The indicated pitch on the panel for the first elect instrument sim/cockpit/gyros/the_ind_deg4 float y degrees The indicated pitch on the panel for the second elect instrument sim/cockpit/gyros/the_ind_vac_pilot_deg float y degrees The indicated pitch on the panel for the pilot's side, vacuum driven sim/cockpit/gyros/the_ind_vac_copilot_deg float y degrees The indicated pitch on the panel for the copilot's side, vacuum driven sim/cockpit/gyros/the_ind_elec_pilot_deg float y degrees The indicated pitch on the panel for the pilot's side, electric sim/cockpit/gyros/the_ind_elec_copilot_deg float y degrees The indicated pitch on the panel for the copilot's side, electric sim/cockpit/gyros/the_ind_ahars_pilot_deg float y degrees The indicated pitch on the panel for the pilot's side, AHARS sim/cockpit/gyros/the_ind_ahars_copilot_deg float y degrees The indicated pitch on the panel for the copilot's side, AHARS sim/cockpit/gyros/psi_vac_ind_degm float y degrees_magnetic The indicated heading on the panel for the first vacuum instrument sim/cockpit/gyros/psi_ele_ind_degm float y degrees_magnetic The indicated heading on the panel for the second vacuum instrument - dataref name is worng! sim/cockpit/gyros/psi_ind_degm3 float y degrees_magnetic The indicated heading on the panel for the first elect instrument sim/cockpit/gyros/psi_ind_degm4 float y degrees_magnetic The indicated heading on the panel for the second elect instrument sim/cockpit/gyros/psi_ind_vac_pilot_degm float y degrees_magnetic The indicated magnetic heading on the panel for the pilot's side, vacuum driven sim/cockpit/gyros/psi_ind_vac_copilot_degm float y degrees_magnetic The indicated magnetic heading on the panel for the copilot's side, vacuum driven sim/cockpit/gyros/psi_ind_elec_pilot_degm float y degrees_magnetic The indicated magnetic heading on the panel for the pilot's side, electric sim/cockpit/gyros/psi_ind_elec_copilot_degm float y degrees_magnetic The indicated magnetic heading on the panel for the copilot's side, electric sim/cockpit/gyros/psi_ind_ahars_pilot_degm float y degrees_magnetic The indicated magnetic heading on the panel for the pilot's side, AHARS sim/cockpit/gyros/psi_ind_ahars_copilot_degm float y degrees_magnetic The indicated magnetic heading on the panel for the copilot's side, AHARS sim/cockpit/gyros/phi_vac_ind_deg float y degrees The indicated roll on the panel for the first vacuum instrument sim/cockpit/gyros/phi_ele_ind_deg float y degrees The indicated roll on the panel for the second vacuum instrument - dataref name is worng! sim/cockpit/gyros/phi_ind_deg3 float y degrees The indicated roll on the panel for the first elect instrument sim/cockpit/gyros/phi_ind_deg4 float y degrees The indicated roll on the panel for the second elect instrument sim/cockpit/gyros/phi_ind_vac_pilot_deg float y degrees The indicated roll on the panel for the pilot's side, vacuum driven sim/cockpit/gyros/phi_ind_vac_copilot_deg float y degrees The indicated roll on the panel for the copilot's side, vacuum driven sim/cockpit/gyros/phi_ind_elec_pilot_deg float y degrees The indicated roll on the panel for the pilot's side, electric sim/cockpit/gyros/phi_ind_elec_copilot_deg float y degrees The indicated roll on the panel for the copilot's side, electric sim/cockpit/gyros/phi_ind_ahars_pilot_deg float y degrees The indicated roll on the panel for the pilot's side, AHARS sim/cockpit/gyros/phi_ind_ahars_copilot_deg float y degrees The indicated roll on the panel for the copilot's side, AHARS sim/cockpit/gyros/dg_drift_vac_deg float y degrees A delta between the plane's heading and the DG for vacuum 1 powered DGs sim/cockpit/gyros/dg_drift_vac2_deg float y degrees A delta between the plane's heading and the DG for vacuum 2 powered DGs sim/cockpit/gyros/dg_drift_ele_deg float y degrees A delta between the plane's heading and the DG for electric 1 powered DGs sim/cockpit/gyros/dg_drift_ele2_deg float y degrees A delta between the plane's heading and the DG for electric 2 powered DGs sim/cockpit/gyros/dg_drift_ahars_deg float y degrees A delta between the plane's heading and the DG for AHARS 1 powered DGs sim/cockpit/gyros/dg_drift_ahars2_deg float y degrees A delta between the plane's heading and the DG for AHARS 2 powered DGs sim/cockpit/gyros/gyr_force float[6] y ??? was dim 4 until 920 enums are ahrs1,ahrs2,elec1,elec2,vac1,vac2 sim/cockpit/gyros/gyr_spin float[6] y ??? was dim 4 until 920 enums are ahrs1,ahrs2,elec1,elec2,vac1,vac2 sim/cockpit/misc/outer_marker_lit int n ??? Is the outer marker beacon lit right now sim/cockpit/misc/middle_marker_lit int n ??? Is the middle marker beacon lit right now sim/cockpit/misc/inner_marker_lit int n ??? Is the inner marker beacon lit right now sim/cockpit/misc/over_outer_marker int y ??? Are we over the outer marker beacon sim/cockpit/misc/over_middle_marker int y ??? Are we over the middle marker beacon sim/cockpit/misc/over_inner_marker int y ??? Are we over the inner marker beacon sim/cockpit/misc/barometer_setting float y ??? The pilots altimeter setting sim/cockpit/misc/barometer_setting2 float y ??? The copilots altimeter setting sim/cockpit/misc/radio_altimeter_minimum float y Feet The decision height for the radio altimeter sim/cockpit/misc/show_path float y ??? Show our path as we fly? sim/cockpit/misc/vacuum float y ??? Vacuum Ratio sim/cockpit/misc/vacuum2 float y ??? Vacuum 2 Ratio sim/cockpit/misc/ah_adjust float y pixels Adjustment to the artificial horizon bars (pilot) sim/cockpit/misc/ah_adjust2 float y pixels Adjustment to the artificial horizon bars (copilot) sim/cockpit/misc/compass_indicated float y degm Indicated cockpit heading in magnetic degrees sim/cockpit/misc/hydraulic_quantity float y ??? Hydraulic Quantity 1 sim/cockpit/misc/hydraulic_quantity2 float y ??? Hydraulic Quantity 2 sim/cockpit/pressure/bleed_air_on int y bool Bleeding air is on (legacy) sim/cockpit/pressure/bleed_air_mode int y enum 0=off,1=L,2=B,3=R,4=APU sim/cockpit/pressure/cabin_altitude_set_m_msl float y ??? The desired cabin altitude (BEFORE 730 this was incorrectly int type) sim/cockpit/pressure/cabin_vvi_set_m_msec float y ??? The desired cabin altitude rate change (BEFORE 730 this was incorrectly int type) sim/cockpit/pressure/cabin_pressure_differential_psi float y psi ???? sim/cockpit/pressure/cabin_altitude_actual_m_msl float n ??? The real cabin altitude (BEFORE 730 this was incorrectly int type) sim/cockpit/pressure/cabin_vvi_actual_m_msec float n ??? The real cabin altitude rate change (BEFORE 730 this was incorrectly int type) sim/cockpit/pressure/pressure_test_timeout float y ??? Timeout for some kind of pressure test/ sim/cockpit/pressure/max_allowable_altitude float y ??? Max altitude the plane can keep pressure at? sim/cockpit/pressure/dump_all int y bool Pressure dump switch sim/cockpit/pressure/dump_to_alt int y bool Pressure dump to altitude switch sim/cockpit/radios/nav1_freq_hz int y 10Hz The current frequency of the nav1 radio. sim/cockpit/radios/nav2_freq_hz int y 10Hz The current frequency of the nav2 radio. sim/cockpit/radios/com1_freq_hz int y 10Hz The current frequency of the copm1 radio. sim/cockpit/radios/com2_freq_hz int y 10Hz The current frequency of the com2 radio. sim/cockpit/radios/adf1_freq_hz int y 10Hz The current frequency of the first automatic direction finder. sim/cockpit/radios/adf2_freq_hz int y 10Hz The current frequency of the second automatic direction finder. sim/cockpit/radios/dme_freq_hz int y 10Hz The current frequency of the standalone DME receiver. sim/cockpit/radios/nav1_stdby_freq_hz int y 10Hz The standby frequency for the radio mentioned above for flip/flop radios. sim/cockpit/radios/nav2_stdby_freq_hz int y 10Hz The standby frequency for the radio mentioned above for flip/flop radios. sim/cockpit/radios/com1_stdby_freq_hz int y 10Hz The standby frequency for the radio mentioned above for flip/flop radios. sim/cockpit/radios/com2_stdby_freq_hz int y 10Hz The standby frequency for the radio mentioned above for flip/flop radios. sim/cockpit/radios/adf1_stdby_freq_hz int y 10Hz The standby frequency for the radio mentioned above for flip/flop radios. sim/cockpit/radios/adf2_stdby_freq_hz int y 10Hz The standby frequency for the radio mentioned above for flip/flop radios. sim/cockpit/radios/dme_stdby_freq_hz int y 10Hz The standby frequency for the radio mentioned above for flip/flop radios.
NOTE: X-Plane does not currently feature a flip-flop standalone DME instrument, but the data exists. sim/cockpit/radios/nav1_obs_degt float y degt The 'obs' heading programmed into VOR and HSI gauges that follow nav radio 1. (true: legacy) sim/cockpit/radios/nav2_obs_degt float y degt The 'obs' heading programmed into VOR and HSI gauges that follow nav radio 2. (true: legacy) sim/cockpit/radios/nav1_obs_degm float y degm The 'obs' heading programmed into VOR and HSI gauges that follow nav radio 1. (mag: modern) pilot sim/cockpit/radios/nav1_obs_degm2 float y degm The 'obs' heading programmed into VOR and HSI gauges that follow nav radio 1. (mag: modern) copilot sim/cockpit/radios/nav2_obs_degm float y degm The 'obs' heading programmed into VOR and HSI gauges that follow nav radio 2. (mag: modern) pilot sim/cockpit/radios/nav2_obs_degm2 float y degm The 'obs' heading programmed into VOR and HSI gauges that follow nav radio 2. (mag: modern) copilot sim/cockpit/radios/nav1_dir_degt float y deg The relative bearing to the beacon indicated by nav1. Set override with override_navneedles sim/cockpit/radios/nav2_dir_degt float y deg The relative bearing to the beacon indicated by nav2. Set override with override_navneedles sim/cockpit/radios/adf1_dir_degt float y deg The relative bearing to the beacon indicated by adf1. Use override_adf to stg. sim/cockpit/radios/adf2_dir_degt float y deg The relative bearing to the beacon indicated by adf2. Use override_adf to stg. sim/cockpit/radios/gps_dir_degt float n deg The relative bearing to the GPS 1 destination. sim/cockpit/radios/gps2_dir_degt float n deg The relative bearing to the GPS 2 destination. sim/cockpit/radios/dme_dir_degt float n deg The relative bearing to whatever becaon the standalone DME is programmed for. sim/cockpit/radios/nav1_hdef_dot float y prcnt The deflection from the aircraft to the tuned in course in 'dots' on a VOR compass - pilot. override_navneedles sim/cockpit/radios/nav1_hdef_dot2 float y prcnt The deflection from the aircraft to the tuned in course in 'dots' on a VOR compass - copilot. override_navneedles sim/cockpit/radios/nav2_hdef_dot float y prcnt The deflection from the aircraft to the tuned in course in 'dots' on a VOR compass - pilot. override_navneedles sim/cockpit/radios/nav2_hdef_dot2 float y prcnt The deflection from the aircraft to the tuned in course in 'dots' on a VOR compass - copilot. override_navneedles sim/cockpit/radios/gps_hdef_dot float y prcnt The deflection from the aircraft to the tuned in course in 'dots' on a VOR compass - pilot. override_gps sim/cockpit/radios/gps_hdef_dot2 float y prcnt The deflection from the aircraft to the tuned in course in 'dots' on a VOR compass - copilot. override_gps sim/cockpit/radios/gps2_hdef_dot float y prcnt The deflection from the aircraft to the tuned in course in 'dots' on a VOR compass - pilot. override_gps sim/cockpit/radios/gps2_hdef_dot2 float y prcnt The deflection from the aircraft to the tuned in course in 'dots' on a VOR compass - copilot. override_gps sim/cockpit/radios/nav1_vdef_dot float y prcnt The deflection from the aircraft to the tuned in glide slope in dots on an ILS gauge - pilot. override_navneedles sim/cockpit/radios/nav1_vdef_dot2 float y prcnt The deflection from the aircraft to the tuned in glide slope in dots on an ILS gauge - copilot. override_navneedles sim/cockpit/radios/nav2_vdef_dot float y prcnt The deflection from the aircraft to the tuned in glide slope in dots on an ILS gauge - pilot. override_navneedles sim/cockpit/radios/nav2_vdef_dot2 float y prcnt The deflection from the aircraft to the tuned in glide slope in dots on an ILS gauge - copilot. override_navneedles sim/cockpit/radios/gps_vdef_dot float y prcnt The deflection from the aircraft to the tuned in glide slope in dots on an ILS gauge - pilot. override_gps sim/cockpit/radios/gps_vdef_dot2 float y prcnt The deflection from the aircraft to the tuned in glide slope in dots on an ILS gauge - copilot. override_gps sim/cockpit/radios/gps2_vdef_dot float y prcnt The deflection from the aircraft to the tuned in glide slope in dots on an ILS gauge - pilot. override_gps sim/cockpit/radios/gps2_vdef_dot2 float y prcnt The deflection from the aircraft to the tuned in glide slope in dots on an ILS gauge - copilot. override_gps sim/cockpit/radios/nav1_fromto int y enum Whether we are heading to or from (or over) our nav1 beacon - pilot. sim/cockpit/radios/nav1_fromto2 int y enum Whether we are heading to or from (or over) our nav1 beacon - copilot. sim/cockpit/radios/nav2_fromto int y enum Whether we are heading to or from (or over) our nav2 beacon - pilot. sim/cockpit/radios/nav2_fromto2 int y enum Whether we are heading to or from (or over) our nav2 beacon - copilot. sim/cockpit/radios/gps_fromto int y enum Whether we are heading to or from (or over) our nav2 beacon - pilot. sim/cockpit/radios/gps_fromto2 int y enum Whether we are heading to or from (or over) our nav2 beacon - copilot. sim/cockpit/radios/gps2_fromto int y enum Whether we are heading to or from (or over) our nav2 beacon - pilot. sim/cockpit/radios/gps2_fromto2 int y enum Whether we are heading to or from (or over) our nav2 beacon - copilot. sim/cockpit/radios/nav1_CDI int n bool Are we receiving an expected glide slope for nav1 sim/cockpit/radios/nav2_CDI int n bool Are we receiving an expected glide slope for nav2 sim/cockpit/radios/nav1_dme_dist_m float y nautical_miles Our distance in nautical miles from the beacon tuned in on nav1. override_navneedles sim/cockpit/radios/nav2_dme_dist_m float y nautical_miles Our distance in nautical miles from the beacon tuned in on nav2. override_navneedles sim/cockpit/radios/adf1_dme_dist_m float y nautical_miles Our distance in nautical miles from the beacon tuned in on adf1. override_dme sim/cockpit/radios/adf2_dme_dist_m float y nautical_miles Our distance in nautical miles from the beacon tuned in on adf2. override_dme sim/cockpit/radios/gps_dme_dist_m float y nautical_miles Our distance in nautical miles from the beacon tuned in on the GPS. override_gps sim/cockpit/radios/gps2_dme_dist_m float y nautical_miles Our distance in nautical miles from the beacon tuned in on the GPS. override_gps sim/cockpit/radios/standalone_dme_dist_m float y nautical_miles Our distance in nautical miles from the beacon tuned in on the standalone DME receiver. override_dme sim/cockpit/radios/nav1_dme_speed_kts float y knots Our closing speed to the beacon tuned in on nav1. override_dme sim/cockpit/radios/nav2_dme_speed_kts float y knots Our closing speed to the beacon tuned in on nav2. override_dme sim/cockpit/radios/adf1_dme_speed_kts float y knots Our closing speed to the beacon tuned in on adf1. override_dme sim/cockpit/radios/adf2_dme_speed_kts float y knots Our closing speed to the beacon tuned in on adf2. override_dme sim/cockpit/radios/gps_dme_speed_kts float y knots Our closing speed to the beacon tuned in on the GPS. override_dme sim/cockpit/radios/gps2_dme_speed_kts float y knots Our closing speed to the beacon tuned in on the GPS. override_dme sim/cockpit/radios/standalone_dme_speed_kts float y knots Our closing speed to the beacon tuned in on the standalone DME receiver. override_dme sim/cockpit/radios/nav1_dme_time_secs float y mins Our time to reach the beacon tuned in on nav1. override_dme (Dataref is labeled - this has always been minutes.) sim/cockpit/radios/nav2_dme_time_secs float y mins Our time to reach the beacon tuned in on nav2. override_dme (Dataref is labeled - this has always been minutes.) sim/cockpit/radios/adf1_dme_time_secs float y mins Our time to reach the beacon tuned in on adf1. override_dme (Dataref is labeled - this has always been minutes.) sim/cockpit/radios/adf2_dme_time_secs float y mins Our time to reach the beacon tuned in on adf2. override_dme (Dataref is labeled - this has always been minutes.) sim/cockpit/radios/gps_dme_time_secs float y mins Our time to reach the beacon tuned in on the GPS 1. override_dme (Dataref is labeled - this has always been minutes.) sim/cockpit/radios/gps2_dme_time_secs float y mins Our time to reach the beacon tuned in on the GPS 2. override_dme (Dataref is labeled - this has always been minutes.) sim/cockpit/radios/standalone_dme_time_secs float y mins Our time to reach the beacon tuned in on the standalone DME. override_dme (Dataref is labeled - this has always been minutes.)\ sim/cockpit/radios/nav1_course_degm float y degm The localizer course for Nav1 or tuned in radial for a VOR. (Magnetic, new) - pilot use override_navneedles sim/cockpit/radios/nav1_course_degm2 float y degm The localizer course for Nav1 or tuned in radial for a VOR. (Magnetic, new) - copilot use override_navneedles sim/cockpit/radios/nav2_course_degm float y degm The localizer course for Nav2 or tuned in radial for a VOR. (Magnetic, new) - pilot use override_navneedles sim/cockpit/radios/nav2_course_degm2 float y degm The localizer course for Nav2 or tuned in radial for a VOR. (Magnetic, new) - copilot use override_navneedles sim/cockpit/radios/gps_course_degtm float y degm The localizer course for GPS 1 or tuned in radial for a VOR (Magnetic, new) - pilot - use override_gps sim/cockpit/radios/gps_course_degtm2 float y degm The localizer course for GPS 1 or tuned in radial for a VOR (Magnetic, new) - copilot - use override_gps sim/cockpit/radios/gps2_course_degtm float y degm The localizer course for GPS 2 or tuned in radial for a VOR (Magnetic, new) - pilot - use override_gps sim/cockpit/radios/gps2_course_degtm2 float y degm The localizer course for GPS 2 or tuned in radial for a VOR (Magnetic, new) - copilot - use override_gps sim/cockpit/radios/nav1_slope_degt float y deg The glide slope slope for nav1. Writable with override_navneedles starting in 940. sim/cockpit/radios/nav2_slope_degt float y deg The glide slope slope for nav2. Writable with override_navneedles starting in 940. sim/cockpit/radios/gps_slope_degt float y deg The glide slope slope for the GPS 1. Writable with override_gps. sim/cockpit/radios/gps2_slope_degt float y deg The glide slope slope for the GPS 1. Writable with override_gps. sim/cockpit/radios/transponder_code int y code Our transponder code. sim/cockpit/radios/transponder_id int n bool Whether we are squawking ident right now. sim/cockpit/radios/transponder_light int n ??? Whether the transponder is lit sim/cockpit/radios/transponder_brightness float y ratio Transponder light brightness ratio from 0 to 1 sim/cockpit/radios/transponder_mode int y enum Transponder mode (off=0,stdby=1,on=2,test=3) sim/cockpit/radios/nav1_cardinal_dir float y degm Magnetic heading of the compass card for VOR 1 - pilot. sim/cockpit/radios/nav1_cardinal_dir2 float y degm Magnetic heading of the compass card for VOR 1 - copilot. sim/cockpit/radios/nav2_cardinal_dir float y degm Magnetic heading of the compass card for VOR 2 - pilot. sim/cockpit/radios/nav2_cardinal_dir2 float y degm Magnetic heading of the compass card for VOR 2 - copilot. sim/cockpit/radios/adf1_cardinal_dir float y degm Magnetic heading of the compass card for ADF 1 - pilot. sim/cockpit/radios/adf1_cardinal_dir2 float y degm Magnetic heading of the compass card for ADF 1 - copilot. sim/cockpit/radios/adf2_cardinal_dir float y degm Magnetic heading of the compass card for ADF 2 - pilot. sim/cockpit/radios/adf2_cardinal_dir2 float y degm Magnetic heading of the compass card for ADF 2 - copilot. sim/cockpit/radios/nav1_has_dme int y bool Does this nav aid have DME? Use override_dme to set sim/cockpit/radios/nav2_has_dme int y bool Does this nav aid have DME? Use override_dme to set sim/cockpit/radios/adf1_has_dme int y bool Does this adf aid have DME? Use override_dme to set sim/cockpit/radios/adf2_has_dme int y bool Does this adf aid have DME? Use override_dme to set sim/cockpit/radios/dme5_has_dme int y bool Does this adf aid have DME? Use override_dme to set sim/cockpit/radios/obs_mag float y ??? OBS (was true, mag in 710) sim/cockpit/radios/gear_audio_working int y ??? Suppresses Gear Audio sim/cockpit/radios/marker_audio_working int y ??? Suppresses Marker Audio sim/cockpit/radios/nav_type int[6] n enum Type of NAVAID that is tuned in. sim/cockpit/radios/ap_src int y int autopilot source 0 is pilot, 1 is copilot sim/cockpit/radios/nav_com_adf_mode int y int for a multifunction receiver...0-5 for nav1,nav2,com1,com2,adf1,adf2. sim/cockpit/radios/gps_has_glideslope int y int does the GPS 1 provide vertical guidance? Write with override_gps sim/cockpit/radios/gps2_has_glideslope int y int does the GPS 2 provide vertical guidance? Write with override_gps sim/cockpit/switches/DME_radio_selector int y ??? Which nav radio is the slaved DME connected to sim/cockpit/switches/DME_distance_or_time int y ??? Is the standalone DME showing distance or groundspeed/time sim/cockpit/switches/HSI_selector int y ??? Is the HSI showing nav1, nav2, or GPS sim/cockpit/switches/HSI_selector2 int y ??? Is the HSI showing nav1, nav2, or GPS sim/cockpit/switches/RMI_selector int y ??? Is the RMI showing nav1, nav2, or GPS sim/cockpit/switches/RMI_selector2 int y ??? Is the RMI showing nav1, nav2, or GPS sim/cockpit/switches/RMI_l_vor_adf_selector int y ??? Is the left side of a VOR/ADF RMI showing the VOR or ADF sim/cockpit/switches/RMI_l_vor_adf_selector2 int y ??? Is the left side of a VOR/ADF RMI showing the VOR or ADF sim/cockpit/switches/RMI_r_vor_adf_selector int y ??? Is the right side of a VOR/ADF RMI showing the VOR or ADF sim/cockpit/switches/RMI_r_vor_adf_selector2 int y ??? Is the right side of a VOR/ADF RMI showing the VOR or ADF sim/cockpit/switches/EFIS_dme_1_selector int y ??? Is the first EFIS DME showing nothing, dist to VOR, or dist to ADF sim/cockpit/switches/EFIS_dme_2_selector int y ??? Is the second EFIS DME showing nothing, dist to VOR, or dist to ADF sim/cockpit/switches/marker_panel_out int y ??? Settings for the marker beacon audio panel sim/cockpit/switches/audio_panel_out int y ??? Settings for the com radio audio panel. 6=com1,7=com2 sim/cockpit/switches/anti_ice_on int y bool Is the anti-icing system on. This turns on EVERY anti-ice system. sim/cockpit/switches/anti_ice_inlet_heat int y bool Turns on inlet heating for engine 1 sim/cockpit/switches/anti_ice_inlet_heat_per_enigne int[8] y bool Turns on inlet heating - array access to all engines, up to 8. sim/cockpit/switches/anti_ice_prop_heat int y bool Turns on prop heat for prop 1 sim/cockpit/switches/anti_ice_prop_heat_per_engine int[8] y bool Turns on prop heat - array access to all props, up to 8. sim/cockpit/switches/anti_ice_window_heat int y bool Turns on anti-icing fr the windshield sim/cockpit/switches/pitot_heat_on int y bool Is the pitot heat on sim/cockpit/switches/pitot_heat_on2 int y bool Is the backup pitot heat on sim/cockpit/switches/anti_ice_AOA_heat int y bool Turns on anti-icing for alpha vane heater, pilot side sim/cockpit/switches/anti_ice_AOA_heat2 int y bool Turns on anti-icing for alpha vane heater, copilot side sim/cockpit/switches/anti_ice_surf_heat int y bool Turns on surface heat on the wings sim/cockpit/switches/anti_ice_surf_heat_left int y bool Turns on surface heat on the left wing sim/cockpit/switches/anti_ice_surf_heat_right int y bool Turns on surface heat on the right wing sim/cockpit/switches/anti_ice_surf_boot int y bool Turns on the wing-surface anti-ice boot (knocks ice off I think). sim/cockpit/switches/anti_ice_engine_air float[8] y ratio ???? sim/cockpit/switches/anti_ice_auto_ignite int y bool ignition source is turned on automatically on low N1 to prevent flameout sim/cockpit/switches/ice_detect int y bool Turns on ice detect sim/cockpit/switches/auto_brake_settings int y ??? Settings for the autobrake control sim/cockpit/switches/auto_feather_mode int y ??? Settings for auto-feathering mode sim/cockpit/switches/yaw_damper_on int y ??? Is the yaw damper on sim/cockpit/switches/art_stab_on int y ??? Is the artificial stability system on? sim/cockpit/switches/pre_rotate_level int y ??? ??? sim/cockpit/switches/parachute_on int y ??? Is the parachute deployed sim/cockpit/switches/jato_on int y ??? Are jatos on sim/cockpit/switches/prop_sync_on int y ??? Is prop sync on sim/cockpit/switches/puffers_on int y ??? Are puffers on sim/cockpit/switches/water_scoop int y ??? Is water scoop active sim/cockpit/switches/arresting_gear int y ??? Is the arresting gear deployed sim/cockpit/switches/canopy_req int y ??? Is the canopy handle open sim/cockpit/switches/dumping_fuel int y ??? Are we dumping fuel sim/cockpit/switches/tot_ener_audio int y ??? ??? sim/cockpit/switches/EFIS_map_mode int y ??? Is the moving map showing the map or another HSI sim/cockpit/switches/EFIS_map_submode int y enum 0=app,1=vor,2=map,3=nav,4=pln specific mode of the map (or HSI) sim/cockpit/switches/EFIS_map_range_selector int y ??? The display range for the moving map sim/cockpit/switches/ECAM_mode int y ??? The display mode for the ECAM sim/cockpit/switches/gear_handle_status int y boolean Gear handle is up or down? sim/cockpit/switches/EFIFS_shows_weather int y boolean Does the EFIS display show storms/weather? sim/cockpit/switches/EFIS_weather_alpha float y ratio Alpha level of EFIS weather from 0 to 1 sim/cockpit/switches/EFIS_shows_tcas int y boolean Does the EFIS show other aircraft? sim/cockpit/switches/EFIS_shows_airports int y boolean Does the EFIS show other airports? sim/cockpit/switches/EFIS_shows_waypoints int y boolean Does the EFIS show waypoints? sim/cockpit/switches/EFIS_shows_VORs int y boolean Does the EFIS show VORs? sim/cockpit/switches/EFIS_shows_NDBs int y boolean Does the EFIS show NDBs? sim/cockpit/switches/argus_mode int y enum What mode is the Argus 2000 in sim/cockpit/switches/no_smoking int y boolean No Smoking sim/cockpit/switches/fasten_seat_belts int y boolean Fasten Seat Belts sim/cockpit/warnings/master_caution_timeout float y seconds Time master caution will go out. (Use command-system instead of this dataref.) sim/cockpit/warnings/master_caution_on float y boolean Master caution is enabled for being lit (because it is not pressed) sim/cockpit/warnings/master_warning_on float y boolean Master warning is enabled for being lit (because it is not pressed) sim/cockpit/warnings/master_accept_on float y boolean Master accept is enabled for being lit (because it is not pressed) sim/cockpit/warnings/annunciator_test_timeout float y seconds Time annunciator test will end (use annunciator_test_pressed instead) sim/cockpit/warnings/annunciator_test_pressed int n boolean True if the annunciator test button is pressed now. sim/cockpit/warnings/autopilot_test_beeping int n boolean The autopilot is beeping as part of its self-test sim/cockpit/warnings/autopilot_test_modes_lit int n boolean The autopilot mode lights are on as part of its self test sim/cockpit/warnings/autopilot_test_trim_lit int n boolean The autopilot trim lights are on as part of its self test sim/cockpit/warnings/autopilot_test_ap_lit int n boolean The autopilot engaged lights are on as part of their self test sim/cockpit/warnings/annunciators/master_caution int y boolean Master caution light on/off sim/cockpit/warnings/annunciators/master_warning int y boolean Master warning sim/cockpit/warnings/annunciators/master_accept int y boolean Master accept light on/off sim/cockpit/warnings/annunciators/autopilot_disconnect int y boolean autopilot has been disconnected sim/cockpit/warnings/annunciators/low_vacuum int y boolean low vacuum pressure sim/cockpit/warnings/annunciators/low_voltage int y boolean low battery voltage sim/cockpit/warnings/annunciators/fuel_quantity int y boolean running out of fuel sim/cockpit/warnings/annunciators/hydraulic_pressure int y boolean hydraulic pressure low sim/cockpit/warnings/annunciators/speedbrake int y boolean speedbrakes deployed sim/cockpit/warnings/annunciators/GPWS int y boolean GPWS failed sim/cockpit/warnings/annunciators/ice int y boolean ice detected sim/cockpit/warnings/annunciators/lo_rotor int y boolean low rotor speed sim/cockpit/warnings/annunciators/hi_rotor int y boolean high rotor speed sim/cockpit/warnings/annunciators/pitot_heat_off int y boolean pitot heat off sim/cockpit/warnings/annunciators/transonic int y boolean transonic sim/cockpit/warnings/annunciators/slats int y boolean slats deployed sim/cockpit/warnings/annunciators/flight_director int y boolean flight director failure sim/cockpit/warnings/annunciators/autopilot int y boolean autopilot failure sim/cockpit/warnings/annunciators/yaw_damper int y boolean yaw damper failure sim/cockpit/warnings/annunciators/fuel_pressure_low int[8] y boolean fuel pressure low - per engine sim/cockpit/warnings/annunciators/oil_pressure_low int[8] y boolean fuel pressure low - per engine sim/cockpit/warnings/annunciators/oil_temperature_high int[8] y boolean oil temperature high - per engine sim/cockpit/warnings/annunciators/generator_off int[8] y boolean generator off - per engine sim/cockpit/warnings/annunciators/chip_detected int[8] y boolean chip detected - per engine sim/cockpit/warnings/annunciators/engine_fires int[8] y boolean engine fire - per engine sim/cockpit/warnings/annunciators/igniter_on int[8] y boolean igniter on - per engine sim/cockpit/warnings/annunciators/reverser_on int[8] y boolean reverser on - per engine sim/cockpit/warnings/annunciators/burner_on int[8] y boolean burner on - per engine sim/cockpit/warnings/annunciators/inverter_off int[2] y boolean inverter off - per 2 inverters sim/cockpit/warnings/annunciators/N1_low int[8] y boolean N1 of engine is too low for AC - per engine sim/cockpit/warnings/annunciators/N1_high int[8] y boolean N1 too high - per engine sim/cockpit/warnings/annunciators/reverser_not_ready int[8] y boolean reversers not ready sim/cockpit/warnings/annunciators/ice_vane_extend int[8] y boolean ice vain extended (per engine) sim/cockpit/warnings/annunciators/ice_vane_fail int[8] y boolean ice vain failed (per engine) sim/cockpit/warnings/annunciators/bleed_air_off int[8] y boolean bleed air off (per engine) sim/cockpit/warnings/annunciators/bleed_air_fail int[8] y boolean bleed air failed (per engine) sim/cockpit/warnings/annunciators/auto_feather_arm int[8] y boolean auto feather armed (per engine) sim/cockpit/warnings/annunciators/fuel_transfer int[9] y boolean fuel transfer on (per tank) sim/cockpit/warnings/annunciators/hvac int y boolean duct overheated sim/cockpit/warnings/annunciators/battery_charge_hi int y boolean battery is charging too rapidly - may overheat sim/cockpit/warnings/annunciators/cabin_altitude_12500 int y boolean cabin altitude at or above 12500 sim/cockpit/warnings/annunciators/autopilot_trim_fail int y boolean autopilot trim failure sim/cockpit/warnings/annunciators/electric_trim_off int y boolean electric trim is off sim/cockpit/warnings/annunciators/crossfeed_on int y boolean crossfeed on sim/cockpit/warnings/annunciators/landing_taxi_lite int y boolean landing or taxiway light on but gear up sim/cockpit/warnings/annunciators/cabin_door_open int y boolean cabin door is open sim/cockpit/warnings/annunciators/external_power_on int y boolean external power is on sim/cockpit/warnings/annunciators/passenger_oxy_on int y boolean passenger oxygen on sim/cockpit/warnings/annunciators/gear_unsafe int y boolean gear is unsafe sim/cockpit/warnings/annunciators/autopilot_trim_down int y boolean autopilot trimming down sim/cockpit/warnings/annunciators/autopilot_trim_up int y boolean autopilot trimming up sim/cockpit/warnings/annunciators/autopilot_bank_limit int y boolean autopilot bank limit is turned ON, autopilot will keep bank below 12.5 degrees of bank sim/cockpit/warnings/annunciators/autopilot_soft_ride int y boolean autopilot soft ride is on sim/cockpit/warnings/annunciators/no_inverters int y boolean no inverters are on sim/cockpit/warnings/annunciators/fuel_pressure int y bitfield fuel pressure low sim/cockpit/warnings/annunciators/oil_pressure int y bitfield oil pressure low sim/cockpit/warnings/annunciators/oil_temperature int y bitfield oil temperature too high sim/cockpit/warnings/annunciators/generator int y bitfield generators are off or broken sim/cockpit/warnings/annunciators/chip_detect int y bitfield a chip has been detected in, um, a prop or turbine? sim/cockpit/warnings/annunciators/engine_fire int y bitfield yer engines are on fire, fer cryin out loud sim/cockpit/warnings/annunciators/auto_ignition int y bitfield auto ignition ??? sim/cockpit/warnings/annunciators/reverse int y bitfield reversers deployed sim/cockpit/warnings/annunciators/afterburners_on int y bitfield afterburners on sim/cockpit/warnings/annunciators/inverter int y bitfield inverters are off or broken sim/cockpit/weapons/guns_armed int y ??? Are guns armed sim/cockpit/weapons/rockets_armed int y ??? Are rockets armed sim/cockpit/weapons/missiles_armed int y ??? Are missiles armed sim/cockpit/weapons/bombs_armed int y ??? Are bombs armed sim/cockpit/weapons/firing_mode int y ??? Firing mode (single, ripple, etc. for bombs) sim/cockpit/weapons/firing_rate int y ??? Firing rate (for bombs) sim/cockpit/weapons/plane_target_index int y ??? Index of plane that is being targeted sim/cockpit/weapons/chaff_time_left float y ??? ??? sim/cockpit/weapons/chaff_now int y ??? ??? sim/cockpit/weapons/chaff_max int y ??? ??? sim/cockpit/weapons/flare_time_left float y ??? ??? sim/cockpit/weapons/flare_now int y ??? ??? sim/cockpit/weapons/flare_max int y ??? ??? sim/cockpit/weapons/wpn_sel_console int y ??? INDIVIDUAL weapon selected sim/flightmodel/controls/sbrkrat float y [0..1.5] Actual speed brake deployment [0..1 = schedule for in-air, 1..1.5 = extra deployment when on ground] sim/flightmodel/controls/flaprqst float y [0..1] Requested flap deployment, 0 = off, 1 = max sim/flightmodel/controls/tail_lock_rat float y ratio This is how locked the tail-wheel is ... 0 is free castoring, 1 is locked. sim/flightmodel/controls/ail_trim float y [-1..1] Current Aileron Trim, -1 = max left, 1 = max right sim/flightmodel/controls/dist float y meters Distance Traveled sim/flightmodel/controls/elv_trim float y [-1..1] Elevation Trim, -1 = max nose down, 1 = max nose up sim/flightmodel/controls/flaprat float y [0..1] Actual flap 1 deployment ratio sim/flightmodel/controls/flap2rat float y [0..1] Actual flap 2 deployment ratio sim/flightmodel/controls/l_brake_add float y [0..1] Left Brake - additional braking force ( sim/flightmodel/controls/r_brake_add float y [0..1] Right Brake sim/flightmodel/controls/lail1def float y degrees Deflection Left Aileron 1 sim/flightmodel/controls/lail2def float y degrees Deflection Left Aileron 2 sim/flightmodel/controls/rail1def float y degrees Deflection Right Aileron 1 sim/flightmodel/controls/rail2def float y degrees Deflection Right Aileron 2 sim/flightmodel/controls/ldruddef float y degrees Deflection Left Rudder sim/flightmodel/controls/rdruddef float y degrees Deflection Right Rudder sim/flightmodel/controls/lsplrdef float y degrees Deflection Left Spoiler sim/flightmodel/controls/rsplrdef float y degrees Deflection Right Spoiler sim/flightmodel/controls/ail1_def float[56] y degrees [WING] Deflection Aileron 1 sim/flightmodel/controls/ail2_def float[56] y degrees [WING] Deflection Aileron 2 sim/flightmodel/controls/splr_def float[56] y degrees [WING] Deflection Spoilers sim/flightmodel/controls/splr2_def float[56] y degrees [WING] Deflection Spoilers 2 sim/flightmodel/controls/yawb_def float[56] y degrees [WING] sim/flightmodel/controls/rudd_def float[56] y degrees [WING] Deflection Rudders sim/flightmodel/controls/rudd2_def float[56] y degrees [WING] Deflection Rudders sim/flightmodel/controls/elv1_def float[56] y degrees [WING] Deflection Elevators sim/flightmodel/controls/elv2_def float[56] y degrees [WING] Deflection Elevators sim/flightmodel/controls/fla1_def float[56] y degrees [WING] Deflection Flaps sim/flightmodel/controls/fla2_def float[56] y degrees [WING] Deflection Flaps sim/flightmodel/controls/sbrkrqst float y [-0.5..1] Speed Brake, -0.5 = armed, 0 = off, 1 = max deployment sim/flightmodel/controls/vectrqst float y [0..1] Requested thrust vector sim/flightmodel/controls/swdi float y [0..1] Actual wing sweep ratio sim/flightmodel/controls/swdirqst float y [0..1] Requested sweep ratio sim/flightmodel/controls/slatrat float y [0..1] Actual slat deployment ratio sim/flightmodel/controls/parkbrake float y [0..1] Parking Brake, 1 = max sim/flightmodel/controls/rot_trim float y [-1..1] Rotor Trim sim/flightmodel/controls/rud_trim float y [-1..1] Rudder Trim, -1 = max left, 1 = max right sim/flightmodel/controls/incid_rqst float y [0..1] Requested incidence sim/flightmodel/controls/dihed_rqst float y [0..1] Requested dihedral sim/flightmodel/controls/vect_rat float y [0..1] Actual thrust vector sim/flightmodel/controls/incid_rat float y [0..1] Actual incidence sim/flightmodel/controls/dihed_rat float y [0..1] Actual dihedral sim/flightmodel/controls/tailhook_ratio float y ratio tailhook deployment ratio, 0 is up 1 is down sim/flightmodel/controls/canopy_ratio float y ratio canopy deployment ratio, 0 is down 1 is up sim/flightmodel/controls/wing1l_ail1def float y degrees Deflection Wing 1 Left Aileron 1 sim/flightmodel/controls/wing1l_ail2def float y degrees Deflection Wing 1 Left Aileron 2 sim/flightmodel/controls/wing1r_ail1def float y degrees Deflection Wing 1 Right Aileron 1 sim/flightmodel/controls/wing1r_ail2def float y degrees Deflection Wing 1 Right Aileron 2 sim/flightmodel/controls/wing2l_ail1def float y degrees Deflection Wing 2 Left Aileron 1 sim/flightmodel/controls/wing2l_ail2def float y degrees Deflection Wing 2 Left Aileron 2 sim/flightmodel/controls/wing2r_ail1def float y degrees Deflection Wing 2 Right Aileron 1 sim/flightmodel/controls/wing2r_ail2def float y degrees Deflection Wing 2 Right Aileron 2 sim/flightmodel/controls/wing3l_ail1def float y degrees Deflection Wing 3 Left Aileron 1 sim/flightmodel/controls/wing3l_ail2def float y degrees Deflection Wing 3 Left Aileron 2 sim/flightmodel/controls/wing3r_ail1def float y degrees Deflection Wing 3 Right Aileron 1 sim/flightmodel/controls/wing3r_ail2def float y degrees Deflection Wing 3 Right Aileron 2 sim/flightmodel/controls/wing4l_ail1def float y degrees Deflection Wing 4 Left Aileron 1 sim/flightmodel/controls/wing4l_ail2def float y degrees Deflection Wing 4 Left Aileron 2 sim/flightmodel/controls/wing4r_ail1def float y degrees Deflection Wing 4 Right Aileron 1 sim/flightmodel/controls/wing4r_ail2def float y degrees Deflection Wing 4 Right Aileron 2 sim/flightmodel/controls/wing1l_spo1def float y degrees Deflection Wing 1 Left Spoiler 1 sim/flightmodel/controls/wing1l_spo2def float y degrees Deflection Wing 1 Left Spoiler 2 sim/flightmodel/controls/wing1r_spo1def float y degrees Deflection Wing 1 Right Spoiler 1 sim/flightmodel/controls/wing1r_spo2def float y degrees Deflection Wing 1 Right Spoiler 2 sim/flightmodel/controls/wing2l_spo1def float y degrees Deflection Wing 2 Left Spoiler 1 sim/flightmodel/controls/wing2l_spo2def float y degrees Deflection Wing 2 Left Spoiler 2 sim/flightmodel/controls/wing2r_spo1def float y degrees Deflection Wing 2 Right Spoiler 1 sim/flightmodel/controls/wing2r_spo2def float y degrees Deflection Wing 2 Right Spoiler 2 sim/flightmodel/controls/wing3l_spo1def float y degrees Deflection Wing 3 Left Spoiler 1 sim/flightmodel/controls/wing3l_spo2def float y degrees Deflection Wing 3 Left Spoiler 2 sim/flightmodel/controls/wing3r_spo1def float y degrees Deflection Wing 3 Right Spoiler 1 sim/flightmodel/controls/wing3r_spo2def float y degrees Deflection Wing 3 Right Spoiler 2 sim/flightmodel/controls/wing4l_spo1def float y degrees Deflection Wing 4 Left Spoiler 1 sim/flightmodel/controls/wing4l_spo2def float y degrees Deflection Wing 4 Left Spoiler 2 sim/flightmodel/controls/wing4r_spo1def float y degrees Deflection Wing 4 Right Spoiler 1 sim/flightmodel/controls/wing4r_spo2def float y degrees Deflection Wing 4 Right Spoiler 2 sim/flightmodel/controls/wing1l_fla1def float y degrees Deflection Wing 1 Left Flap 1 sim/flightmodel/controls/wing1l_fla2def float y degrees Deflection Wing 1 Left Flap 2 sim/flightmodel/controls/wing1r_fla1def float y degrees Deflection Wing 1 Right Flap 1 sim/flightmodel/controls/wing1r_fla2def float y degrees Deflection Wing 1 Right Flap 2 sim/flightmodel/controls/wing2l_fla1def float y degrees Deflection Wing 2 Left Flap 1 sim/flightmodel/controls/wing2l_fla2def float y degrees Deflection Wing 2 Left Flap 2 sim/flightmodel/controls/wing2r_fla1def float y degrees Deflection Wing 2 Right Flap 1 sim/flightmodel/controls/wing2r_fla2def float y degrees Deflection Wing 2 Right Flap 2 sim/flightmodel/controls/wing3l_fla1def float y degrees Deflection Wing 3 Left Flap 1 sim/flightmodel/controls/wing3l_fla2def float y degrees Deflection Wing 3 Left Flap 2 sim/flightmodel/controls/wing3r_fla1def float y degrees Deflection Wing 3 Right Flap 1 sim/flightmodel/controls/wing3r_fla2def float y degrees Deflection Wing 3 Right Flap 2 sim/flightmodel/controls/wing4l_fla1def float y degrees Deflection Wing 4 Left Flap 1 sim/flightmodel/controls/wing4l_fla2def float y degrees Deflection Wing 4 Left Flap 2 sim/flightmodel/controls/wing4r_fla1def float y degrees Deflection Wing 4 Right Flap 1 sim/flightmodel/controls/wing4r_fla2def float y degrees Deflection Wing 4 Right Flap 2 sim/flightmodel/controls/wing1l_yawbdef float y degrees Deflection Wing 1 Left Yaw Brake sim/flightmodel/controls/wing1r_yawbdef float y degrees Deflection Wing 1 Right Yaw Brake sim/flightmodel/controls/wing2l_yawbdef float y degrees Deflection Wing 2 Left Yaw Brake sim/flightmodel/controls/wing2r_yawbdef float y degrees Deflection Wing 2 Right Yaw Brake sim/flightmodel/controls/wing3l_yawbdef float y degrees Deflection Wing 3 Left Yaw Brake sim/flightmodel/controls/wing3r_yawbdef float y degrees Deflection Wing 3 Right Yaw Brake sim/flightmodel/controls/wing4l_yawbdef float y degrees Deflection Wing 4 Left Yaw Brake sim/flightmodel/controls/wing4r_yawbdef float y degrees Deflection Wing 4 Right Yaw Brake sim/flightmodel/controls/hstab1_elv1def float y degrees Deflection Wing 1 Elevator 1 sim/flightmodel/controls/hstab1_elv2def float y degrees Deflection Wing 1 Elevator 2 sim/flightmodel/controls/hstab2_elv1def float y degrees Deflection Wing 2 Elevator 1 sim/flightmodel/controls/hstab2_elv2def float y degrees Deflection Wing 2 Elevator 2 sim/flightmodel/controls/vstab1_rud1def float y degrees Deflection Wing 1 Rudder 1 sim/flightmodel/controls/vstab1_rud2def float y degrees Deflection Wing 1 Rudder 2 sim/flightmodel/controls/vstab2_rud1def float y degrees Deflection Wing 2 Rudder 1 sim/flightmodel/controls/vstab2_rud2def float y degrees Deflection Wing 2 Rudder 2 sim/flightmodel/controls/mwing01_ail1def float y degrees Deflection Misc Wing 1 Aileron 1 sim/flightmodel/controls/mwing01_ail2def float y degrees Deflection Misc Wing 1 Aileron 2 sim/flightmodel/controls/mwing01_spo1def float y degrees Deflection Misc Wing 1 Spoiler 1 sim/flightmodel/controls/mwing01_spo2def float y degrees Deflection Misc Wing 1 Spoiler 2 sim/flightmodel/controls/mwing01_fla1def float y degrees Deflection Misc Wing 1 Flap 1 sim/flightmodel/controls/mwing01_fla2def float y degrees Deflection Misc Wing 1 Flap 2 sim/flightmodel/controls/mwing01_yawbdef float y degrees Deflection Misc Wing 1 Yaw Brake sim/flightmodel/controls/mwing01_elv1def float y degrees Deflection Misc Wing 1 Elevator 1 sim/flightmodel/controls/mwing01_elv2def float y degrees Deflection Misc Wing 1 Elevator 2 sim/flightmodel/controls/mwing01_rud1def float y degrees Deflection Misc Wing 1 Rudder 1 sim/flightmodel/controls/mwing01_rud2def float y degrees Deflection Misc Wing 1 Rudder 2 sim/flightmodel/controls/mwing02_ail1def float y degrees Deflection Misc Wing 2 Aileron 1 sim/flightmodel/controls/mwing02_ail2def float y degrees Deflection Misc Wing 2 Aileron 2 sim/flightmodel/controls/mwing02_spo1def float y degrees Deflection Misc Wing 2 Spoiler 1 sim/flightmodel/controls/mwing02_spo2def float y degrees Deflection Misc Wing 2 Spoiler 2 sim/flightmodel/controls/mwing02_fla1def float y degrees Deflection Misc Wing 2 Flap 1 sim/flightmodel/controls/mwing02_fla2def float y degrees Deflection Misc Wing 2 Flap 2 sim/flightmodel/controls/mwing02_yawbdef float y degrees Deflection Misc Wing 2 Yaw Brake sim/flightmodel/controls/mwing02_elv1def float y degrees Deflection Misc Wing 2 Elevator 1 sim/flightmodel/controls/mwing02_elv2def float y degrees Deflection Misc Wing 2 Elevator 2 sim/flightmodel/controls/mwing02_rud1def float y degrees Deflection Misc Wing 2 Rudder 1 sim/flightmodel/controls/mwing02_rud2def float y degrees Deflection Misc Wing 2 Rudder 2 sim/flightmodel/controls/mwing03_ail1def float y degrees Deflection Misc Wing 3 Aileron 1 sim/flightmodel/controls/mwing03_ail2def float y degrees Deflection Misc Wing 3 Aileron 2 sim/flightmodel/controls/mwing03_spo1def float y degrees Deflection Misc Wing 3 Spoiler 1 sim/flightmodel/controls/mwing03_spo2def float y degrees Deflection Misc Wing 3 Spoiler 2 sim/flightmodel/controls/mwing03_fla1def float y degrees Deflection Misc Wing 3 Flap 1 sim/flightmodel/controls/mwing03_fla2def float y degrees Deflection Misc Wing 3 Flap 2 sim/flightmodel/controls/mwing03_yawbdef float y degrees Deflection Misc Wing 3 Yaw Brake sim/flightmodel/controls/mwing03_elv1def float y degrees Deflection Misc Wing 3 Elevator 1 sim/flightmodel/controls/mwing03_elv2def float y degrees Deflection Misc Wing 3 Elevator 2 sim/flightmodel/controls/mwing03_rud1def float y degrees Deflection Misc Wing 3 Rudder 1 sim/flightmodel/controls/mwing03_rud2def float y degrees Deflection Misc Wing 3 Rudder 2 sim/flightmodel/controls/mwing04_ail1def float y degrees Deflection Misc Wing 4 Aileron 1 sim/flightmodel/controls/mwing04_ail2def float y degrees Deflection Misc Wing 4 Aileron 2 sim/flightmodel/controls/mwing04_spo1def float y degrees Deflection Misc Wing 4 Spoiler 1 sim/flightmodel/controls/mwing04_spo2def float y degrees Deflection Misc Wing 4 Spoiler 2 sim/flightmodel/controls/mwing04_fla1def float y degrees Deflection Misc Wing 4 Flap 1 sim/flightmodel/controls/mwing04_fla2def float y degrees Deflection Misc Wing 4 Flap 2 sim/flightmodel/controls/mwing04_yawbdef float y degrees Deflection Misc Wing 4 Yaw Brake sim/flightmodel/controls/mwing04_elv1def float y degrees Deflection Misc Wing 4 Elevator 1 sim/flightmodel/controls/mwing04_elv2def float y degrees Deflection Misc Wing 4 Elevator 2 sim/flightmodel/controls/mwing04_rud1def float y degrees Deflection Misc Wing 4 Rudder 1 sim/flightmodel/controls/mwing04_rud2def float y degrees Deflection Misc Wing 4 Rudder 2 sim/flightmodel/controls/mwing05_ail1def float y degrees Deflection Misc Wing 5 Aileron 1 sim/flightmodel/controls/mwing05_ail2def float y degrees Deflection Misc Wing 5 Aileron 2 sim/flightmodel/controls/mwing05_spo1def float y degrees Deflection Misc Wing 5 Spoiler 1 sim/flightmodel/controls/mwing05_spo2def float y degrees Deflection Misc Wing 5 Spoiler 2 sim/flightmodel/controls/mwing05_fla1def float y degrees Deflection Misc Wing 5 Flap 1 sim/flightmodel/controls/mwing05_fla2def float y degrees Deflection Misc Wing 5 Flap 2 sim/flightmodel/controls/mwing05_yawbdef float y degrees Deflection Misc Wing 5 Yaw Brake sim/flightmodel/controls/mwing05_elv1def float y degrees Deflection Misc Wing 5 Elevator 1 sim/flightmodel/controls/mwing05_elv2def float y degrees Deflection Misc Wing 5 Elevator 2 sim/flightmodel/controls/mwing05_rud1def float y degrees Deflection Misc Wing 5 Rudder 1 sim/flightmodel/controls/mwing05_rud2def float y degrees Deflection Misc Wing 5 Rudder 2 sim/flightmodel/controls/mwing06_ail1def float y degrees Deflection Misc Wing 6 Aileron 1 sim/flightmodel/controls/mwing06_ail2def float y degrees Deflection Misc Wing 6 Aileron 2 sim/flightmodel/controls/mwing06_spo1def float y degrees Deflection Misc Wing 6 Spoiler 1 sim/flightmodel/controls/mwing06_spo2def float y degrees Deflection Misc Wing 6 Spoiler 2 sim/flightmodel/controls/mwing06_fla1def float y degrees Deflection Misc Wing 6 Flap 1 sim/flightmodel/controls/mwing06_fla2def float y degrees Deflection Misc Wing 6 Flap 2 sim/flightmodel/controls/mwing06_yawbdef float y degrees Deflection Misc Wing 6 Yaw Brake sim/flightmodel/controls/mwing06_elv1def float y degrees Deflection Misc Wing 6 Elevator 1 sim/flightmodel/controls/mwing06_elv2def float y degrees Deflection Misc Wing 6 Elevator 2 sim/flightmodel/controls/mwing06_rud1def float y degrees Deflection Misc Wing 6 Rudder 1 sim/flightmodel/controls/mwing06_rud2def float y degrees Deflection Misc Wing 6 Rudder 2 sim/flightmodel/controls/mwing07_ail1def float y degrees Deflection Misc Wing 7 Aileron 1 sim/flightmodel/controls/mwing07_ail2def float y degrees Deflection Misc Wing 7 Aileron 2 sim/flightmodel/controls/mwing07_spo1def float y degrees Deflection Misc Wing 7 Spoiler 1 sim/flightmodel/controls/mwing07_spo2def float y degrees Deflection Misc Wing 7 Spoiler 2 sim/flightmodel/controls/mwing07_fla1def float y degrees Deflection Misc Wing 7 Flap 1 sim/flightmodel/controls/mwing07_fla2def float y degrees Deflection Misc Wing 7 Flap 2 sim/flightmodel/controls/mwing07_yawbdef float y degrees Deflection Misc Wing 7 Yaw Brake sim/flightmodel/controls/mwing07_elv1def float y degrees Deflection Misc Wing 7 Elevator 1 sim/flightmodel/controls/mwing07_elv2def float y degrees Deflection Misc Wing 7 Elevator 2 sim/flightmodel/controls/mwing07_rud1def float y degrees Deflection Misc Wing 7 Rudder 1 sim/flightmodel/controls/mwing07_rud2def float y degrees Deflection Misc Wing 7 Rudder 2 sim/flightmodel/controls/mwing08_ail1def float y degrees Deflection Misc Wing 8 Aileron 1 sim/flightmodel/controls/mwing08_ail2def float y degrees Deflection Misc Wing 8 Aileron 2 sim/flightmodel/controls/mwing08_spo1def float y degrees Deflection Misc Wing 8 Spoiler 1 sim/flightmodel/controls/mwing08_spo2def float y degrees Deflection Misc Wing 8 Spoiler 2 sim/flightmodel/controls/mwing08_fla1def float y degrees Deflection Misc Wing 8 Flap 1 sim/flightmodel/controls/mwing08_fla2def float y degrees Deflection Misc Wing 8 Flap 2 sim/flightmodel/controls/mwing08_yawbdef float y degrees Deflection Misc Wing 8 Yaw Brake sim/flightmodel/controls/mwing08_elv1def float y degrees Deflection Misc Wing 8 Elevator 1 sim/flightmodel/controls/mwing08_elv2def float y degrees Deflection Misc Wing 8 Elevator 2 sim/flightmodel/controls/mwing08_rud1def float y degrees Deflection Misc Wing 8 Rudder 1 sim/flightmodel/controls/mwing08_rud2def float y degrees Deflection Misc Wing 8 Rudder 2 sim/flightmodel/controls/mwing09_ail1def float y degrees Deflection Misc Wing 9 Aileron 1 sim/flightmodel/controls/mwing09_ail2def float y degrees Deflection Misc Wing 9 Aileron 2 sim/flightmodel/controls/mwing09_spo1def float y degrees Deflection Misc Wing 9 Spoiler 1 sim/flightmodel/controls/mwing09_spo2def float y degrees Deflection Misc Wing 9 Spoiler 2 sim/flightmodel/controls/mwing09_fla1def float y degrees Deflection Misc Wing 9 Flap 1 sim/flightmodel/controls/mwing09_fla2def float y degrees Deflection Misc Wing 9 Flap 2 sim/flightmodel/controls/mwing09_yawbdef float y degrees Deflection Misc Wing 9 Yaw Brake sim/flightmodel/controls/mwing09_elv1def float y degrees Deflection Misc Wing 9 Elevator 1 sim/flightmodel/controls/mwing09_elv2def float y degrees Deflection Misc Wing 9 Elevator 2 sim/flightmodel/controls/mwing09_rud1def float y degrees Deflection Misc Wing 9 Rudder 1 sim/flightmodel/controls/mwing09_rud2def float y degrees Deflection Misc Wing 9 Rudder 2 sim/flightmodel/controls/mwing10_ail1def float y degrees Deflection Misc Wing 10 Aileron 1 sim/flightmodel/controls/mwing10_ail2def float y degrees Deflection Misc Wing 10 Aileron 2 sim/flightmodel/controls/mwing10_spo1def float y degrees Deflection Misc Wing 10 Spoiler 1 sim/flightmodel/controls/mwing10_spo2def float y degrees Deflection Misc Wing 10 Spoiler 2 sim/flightmodel/controls/mwing10_fla1def float y degrees Deflection Misc Wing 10 Flap 1 sim/flightmodel/controls/mwing10_fla2def float y degrees Deflection Misc Wing 10 Flap 2 sim/flightmodel/controls/mwing10_yawbdef float y degrees Deflection Misc Wing 10 Yaw Brake sim/flightmodel/controls/mwing10_elv1def float y degrees Deflection Misc Wing 10 Elevator 1 sim/flightmodel/controls/mwing10_elv2def float y degrees Deflection Misc Wing 10 Elevator 2 sim/flightmodel/controls/mwing10_rud1def float y degrees Deflection Misc Wing 10 Rudder 1 sim/flightmodel/controls/mwing10_rud2def float y degrees Deflection Misc Wing 10 Rudder 2 sim/flightmodel/controls/mwing11_ail1def float y degrees Deflection Misc Wing 11 Aileron 1 sim/flightmodel/controls/mwing11_ail2def float y degrees Deflection Misc Wing 11 Aileron 2 sim/flightmodel/controls/mwing11_spo1def float y degrees Deflection Misc Wing 11 Spoiler 1 sim/flightmodel/controls/mwing11_spo2def float y degrees Deflection Misc Wing 11 Spoiler 2 sim/flightmodel/controls/mwing11_fla1def float y degrees Deflection Misc Wing 11 Flap 1 sim/flightmodel/controls/mwing11_fla2def float y degrees Deflection Misc Wing 11 Flap 2 sim/flightmodel/controls/mwing11_yawbdef float y degrees Deflection Misc Wing 11 Yaw Brake sim/flightmodel/controls/mwing11_elv1def float y degrees Deflection Misc Wing 11 Elevator 1 sim/flightmodel/controls/mwing11_elv2def float y degrees Deflection Misc Wing 11 Elevator 2 sim/flightmodel/controls/mwing11_rud1def float y degrees Deflection Misc Wing 11 Rudder 1 sim/flightmodel/controls/mwing11_rud2def float y degrees Deflection Misc Wing 11 Rudder 2 sim/flightmodel/controls/mwing12_ail1def float y degrees Deflection Misc Wing 12 Aileron 1 sim/flightmodel/controls/mwing12_ail2def float y degrees Deflection Misc Wing 12 Aileron 2 sim/flightmodel/controls/mwing12_spo1def float y degrees Deflection Misc Wing 12 Spoiler 1 sim/flightmodel/controls/mwing12_spo2def float y degrees Deflection Misc Wing 12 Spoiler 2 sim/flightmodel/controls/mwing12_fla1def float y degrees Deflection Misc Wing 12 Flap 1 sim/flightmodel/controls/mwing12_fla2def float y degrees Deflection Misc Wing 12 Flap 2 sim/flightmodel/controls/mwing12_yawbdef float y degrees Deflection Misc Wing 12 Yaw Brake sim/flightmodel/controls/mwing12_elv1def float y degrees Deflection Misc Wing 12 Elevator 1 sim/flightmodel/controls/mwing12_elv2def float y degrees Deflection Misc Wing 12 Elevator 2 sim/flightmodel/controls/mwing12_rud1def float y degrees Deflection Misc Wing 12 Rudder 1 sim/flightmodel/controls/mwing12_rud2def float y degrees Deflection Misc Wing 12 Rudder 2 sim/flightmodel/controls/mwing13_ail1def float y degrees Deflection Misc Wing 13 Aileron 1 sim/flightmodel/controls/mwing13_ail2def float y degrees Deflection Misc Wing 13 Aileron 2 sim/flightmodel/controls/mwing13_spo1def float y degrees Deflection Misc Wing 13 Spoiler 1 sim/flightmodel/controls/mwing13_spo2def float y degrees Deflection Misc Wing 13 Spoiler 2 sim/flightmodel/controls/mwing13_fla1def float y degrees Deflection Misc Wing 13 Flap 1 sim/flightmodel/controls/mwing13_fla2def float y degrees Deflection Misc Wing 13 Flap 2 sim/flightmodel/controls/mwing13_yawbdef float y degrees Deflection Misc Wing 13 Yaw Brake sim/flightmodel/controls/mwing13_elv1def float y degrees Deflection Misc Wing 13 Elevator 1 sim/flightmodel/controls/mwing13_elv2def float y degrees Deflection Misc Wing 13 Elevator 2 sim/flightmodel/controls/mwing13_rud1def float y degrees Deflection Misc Wing 13 Rudder 1 sim/flightmodel/controls/mwing13_rud2def float y degrees Deflection Misc Wing 13 Rudder 2 sim/flightmodel/controls/mwing14_ail1def float y degrees Deflection Misc Wing 14 Aileron 1 sim/flightmodel/controls/mwing14_ail2def float y degrees Deflection Misc Wing 14 Aileron 2 sim/flightmodel/controls/mwing14_spo1def float y degrees Deflection Misc Wing 14 Spoiler 1 sim/flightmodel/controls/mwing14_spo2def float y degrees Deflection Misc Wing 14 Spoiler 2 sim/flightmodel/controls/mwing14_fla1def float y degrees Deflection Misc Wing 14 Flap 1 sim/flightmodel/controls/mwing14_fla2def float y degrees Deflection Misc Wing 14 Flap 2 sim/flightmodel/controls/mwing14_yawbdef float y degrees Deflection Misc Wing 14 Yaw Brake sim/flightmodel/controls/mwing14_elv1def float y degrees Deflection Misc Wing 14 Elevator 1 sim/flightmodel/controls/mwing14_elv2def float y degrees Deflection Misc Wing 14 Elevator 2 sim/flightmodel/controls/mwing14_rud1def float y degrees Deflection Misc Wing 14 Rudder 1 sim/flightmodel/controls/mwing14_rud2def float y degrees Deflection Misc Wing 14 Rudder 2 sim/flightmodel/controls/mwing15_ail1def float y degrees Deflection Misc Wing 15 Aileron 1 sim/flightmodel/controls/mwing15_ail2def float y degrees Deflection Misc Wing 15 Aileron 2 sim/flightmodel/controls/mwing15_spo1def float y degrees Deflection Misc Wing 15 Spoiler 1 sim/flightmodel/controls/mwing15_spo2def float y degrees Deflection Misc Wing 15 Spoiler 2 sim/flightmodel/controls/mwing15_fla1def float y degrees Deflection Misc Wing 15 Flap 1 sim/flightmodel/controls/mwing15_fla2def float y degrees Deflection Misc Wing 15 Flap 2 sim/flightmodel/controls/mwing15_yawbdef float y degrees Deflection Misc Wing 15 Yaw Brake sim/flightmodel/controls/mwing15_elv1def float y degrees Deflection Misc Wing 15 Elevator 1 sim/flightmodel/controls/mwing15_elv2def float y degrees Deflection Misc Wing 15 Elevator 2 sim/flightmodel/controls/mwing15_rud1def float y degrees Deflection Misc Wing 15 Rudder 1 sim/flightmodel/controls/mwing15_rud2def float y degrees Deflection Misc Wing 15 Rudder 2 sim/flightmodel/controls/mwing16_ail1def float y degrees Deflection Misc Wing 16 Aileron 1 sim/flightmodel/controls/mwing16_ail2def float y degrees Deflection Misc Wing 16 Aileron 2 sim/flightmodel/controls/mwing16_spo1def float y degrees Deflection Misc Wing 16 Spoiler 1 sim/flightmodel/controls/mwing16_spo2def float y degrees Deflection Misc Wing 16 Spoiler 2 sim/flightmodel/controls/mwing16_fla1def float y degrees Deflection Misc Wing 16 Flap 1 sim/flightmodel/controls/mwing16_fla2def float y degrees Deflection Misc Wing 16 Flap 2 sim/flightmodel/controls/mwing16_yawbdef float y degrees Deflection Misc Wing 16 Yaw Brake sim/flightmodel/controls/mwing16_elv1def float y degrees Deflection Misc Wing 16 Elevator 1 sim/flightmodel/controls/mwing16_elv2def float y degrees Deflection Misc Wing 16 Elevator 2 sim/flightmodel/controls/mwing16_rud1def float y degrees Deflection Misc Wing 16 Rudder 1 sim/flightmodel/controls/mwing16_rud2def float y degrees Deflection Misc Wing 16 Rudder 2 sim/flightmodel/controls/mwing17_ail1def float y degrees Deflection Misc Wing 17 Aileron 1 sim/flightmodel/controls/mwing17_ail2def float y degrees Deflection Misc Wing 17 Aileron 2 sim/flightmodel/controls/mwing17_spo1def float y degrees Deflection Misc Wing 17 Spoiler 1 sim/flightmodel/controls/mwing17_spo2def float y degrees Deflection Misc Wing 17 Spoiler 2 sim/flightmodel/controls/mwing17_fla1def float y degrees Deflection Misc Wing 17 Flap 1 sim/flightmodel/controls/mwing17_fla2def float y degrees Deflection Misc Wing 17 Flap 2 sim/flightmodel/controls/mwing17_yawbdef float y degrees Deflection Misc Wing 17 Yaw Brake sim/flightmodel/controls/mwing17_elv1def float y degrees Deflection Misc Wing 17 Elevator 1 sim/flightmodel/controls/mwing17_elv2def float y degrees Deflection Misc Wing 17 Elevator 2 sim/flightmodel/controls/mwing17_rud1def float y degrees Deflection Misc Wing 17 Rudder 1 sim/flightmodel/controls/mwing17_rud2def float y degrees Deflection Misc Wing 17 Rudder 2 sim/flightmodel/controls/mwing18_ail1def float y degrees Deflection Misc Wing 18 Aileron 1 sim/flightmodel/controls/mwing18_ail2def float y degrees Deflection Misc Wing 18 Aileron 2 sim/flightmodel/controls/mwing18_spo1def float y degrees Deflection Misc Wing 18 Spoiler 1 sim/flightmodel/controls/mwing18_spo2def float y degrees Deflection Misc Wing 18 Spoiler 2 sim/flightmodel/controls/mwing18_fla1def float y degrees Deflection Misc Wing 18 Flap 1 sim/flightmodel/controls/mwing18_fla2def float y degrees Deflection Misc Wing 18 Flap 2 sim/flightmodel/controls/mwing18_yawbdef float y degrees Deflection Misc Wing 18 Yaw Brake sim/flightmodel/controls/mwing18_elv1def float y degrees Deflection Misc Wing 18 Elevator 1 sim/flightmodel/controls/mwing18_elv2def float y degrees Deflection Misc Wing 18 Elevator 2 sim/flightmodel/controls/mwing18_rud1def float y degrees Deflection Misc Wing 18 Rudder 1 sim/flightmodel/controls/mwing18_rud2def float y degrees Deflection Misc Wing 18 Rudder 2 sim/flightmodel/controls/mwing19_ail1def float y degrees Deflection Misc Wing 19 Aileron 1 sim/flightmodel/controls/mwing19_ail2def float y degrees Deflection Misc Wing 19 Aileron 2 sim/flightmodel/controls/mwing19_spo1def float y degrees Deflection Misc Wing 19 Spoiler 1 sim/flightmodel/controls/mwing19_spo2def float y degrees Deflection Misc Wing 19 Spoiler 2 sim/flightmodel/controls/mwing19_fla1def float y degrees Deflection Misc Wing 19 Flap 1 sim/flightmodel/controls/mwing19_fla2def float y degrees Deflection Misc Wing 19 Flap 2 sim/flightmodel/controls/mwing19_yawbdef float y degrees Deflection Misc Wing 19 Yaw Brake sim/flightmodel/controls/mwing19_elv1def float y degrees Deflection Misc Wing 19 Elevator 1 sim/flightmodel/controls/mwing19_elv2def float y degrees Deflection Misc Wing 19 Elevator 2 sim/flightmodel/controls/mwing19_rud1def float y degrees Deflection Misc Wing 19 Rudder 1 sim/flightmodel/controls/mwing19_rud2def float y degrees Deflection Misc Wing 19 Rudder 2 sim/flightmodel/controls/mwing20_ail1def float y degrees Deflection Misc Wing 20 Aileron 1 sim/flightmodel/controls/mwing20_ail2def float y degrees Deflection Misc Wing 20 Aileron 2 sim/flightmodel/controls/mwing20_spo1def float y degrees Deflection Misc Wing 20 Spoiler 1 sim/flightmodel/controls/mwing20_spo2def float y degrees Deflection Misc Wing 20 Spoiler 2 sim/flightmodel/controls/mwing20_fla1def float y degrees Deflection Misc Wing 20 Flap 1 sim/flightmodel/controls/mwing20_fla2def float y degrees Deflection Misc Wing 20 Flap 2 sim/flightmodel/controls/mwing20_yawbdef float y degrees Deflection Misc Wing 20 Yaw Brake sim/flightmodel/controls/mwing20_elv1def float y degrees Deflection Misc Wing 20 Elevator 1 sim/flightmodel/controls/mwing20_elv2def float y degrees Deflection Misc Wing 20 Elevator 2 sim/flightmodel/controls/mwing20_rud1def float y degrees Deflection Misc Wing 20 Rudder 1 sim/flightmodel/controls/mwing20_rud2def float y degrees Deflection Misc Wing 20 Rudder 2 sim/flightmodel/controls/wing1l_retract int y boolean Wing 1 Left Retract sim/flightmodel/controls/wing1r_retract int y boolean Wing 1 Right Retract sim/flightmodel/controls/wing2l_retract int y boolean Wing 2 Left Retract sim/flightmodel/controls/wing2r_retract int y boolean Wing 2 Right Retract sim/flightmodel/controls/wing3l_retract int y boolean Wing 3 Left Retract sim/flightmodel/controls/wing3r_retract int y boolean Wing 3 Right Retract sim/flightmodel/controls/wing4l_retract int y boolean Wing 4 Left Retract sim/flightmodel/controls/wing4r_retract int y boolean Wing 4 Right Retract sim/flightmodel/controls/hstab1_retract int y boolean Horiz Stab Left Retract sim/flightmodel/controls/hstab2_retract int y boolean Horiz Stab Right Retract sim/flightmodel/controls/vstab1_retract int y boolean Vert Stab 1 Retract sim/flightmodel/controls/vstab2_retract int y boolean Vert Stab 2 Retract sim/flightmodel/controls/mwing01_retract int y boolean Misc Wing 1 Retract sim/flightmodel/controls/mwing02_retract int y boolean Misc Wing 2 Retract sim/flightmodel/controls/mwing03_retract int y boolean Misc Wing 3 Retract sim/flightmodel/controls/mwing04_retract int y boolean Misc Wing 4 Retract sim/flightmodel/controls/mwing05_retract int y boolean Misc Wing 5 Retract sim/flightmodel/controls/mwing06_retract int y boolean Misc Wing 6 Retract sim/flightmodel/controls/mwing07_retract int y boolean Misc Wing 7 Retract sim/flightmodel/controls/mwing08_retract int y boolean Misc Wing 8 Retract sim/flightmodel/controls/mwing09_retract int y boolean Misc Wing 9 Retract sim/flightmodel/controls/mwing10_retract int y boolean Misc Wing 10 Retract sim/flightmodel/controls/mwing11_retract int y boolean Misc Wing 11 Retract sim/flightmodel/controls/mwing12_retract int y boolean Misc Wing 12 Retract sim/flightmodel/controls/mwing13_retract int y boolean Misc Wing 13 Retract sim/flightmodel/controls/mwing14_retract int y boolean Misc Wing 14 Retract sim/flightmodel/controls/mwing15_retract int y boolean Misc Wing 15 Retract sim/flightmodel/controls/mwing16_retract int y boolean Misc Wing 16 Retract sim/flightmodel/controls/mwing17_retract int y boolean Misc Wing 17 Retract sim/flightmodel/controls/mwing18_retract int y boolean Misc Wing 18 Retract sim/flightmodel/controls/mwing19_retract int y boolean Misc Wing 19 Retract sim/flightmodel/controls/mwing20_retract int y boolean Misc Wing 20 Retract sim/flightmodel/controls/wing1l_retract_now float y ratio Wing 1 Left Retract Now sim/flightmodel/controls/wing1r_retract_now float y ratio Wing 1 Right Retract Now sim/flightmodel/controls/wing2l_retract_now float y ratio Wing 2 Left Retract Now sim/flightmodel/controls/wing2r_retract_now float y ratio Wing 2 Right Retract Now sim/flightmodel/controls/wing3l_retract_now float y ratio Wing 3 Left Retract Now sim/flightmodel/controls/wing3r_retract_now float y ratio Wing 3 Right Retract Now sim/flightmodel/controls/wing4l_retract_now float y ratio Wing 4 Left Retract Now sim/flightmodel/controls/wing4r_retract_now float y ratio Wing 4 Right Retract Now sim/flightmodel/controls/hstab1_retract_now float y ratio Horiz Stab Left Retract Now sim/flightmodel/controls/hstab2_retract_now float y ratio Horiz Stab Right Retract Now sim/flightmodel/controls/vstab1_retract_now float y ratio Vert Stab 1 Retract Now sim/flightmodel/controls/vstab2_retract_now float y ratio Vert Stab 2 Retract Now sim/flightmodel/controls/mwing01_retract_now float y ratio Misc Wing 1 Retract Now sim/flightmodel/controls/mwing02_retract_now float y ratio Misc Wing 2 Retract Now sim/flightmodel/controls/mwing03_retract_now float y ratio Misc Wing 3 Retract Now sim/flightmodel/controls/mwing04_retract_now float y ratio Misc Wing 4 Retract Now sim/flightmodel/controls/mwing05_retract_now float y ratio Misc Wing 5 Retract Now sim/flightmodel/controls/mwing06_retract_now float y ratio Misc Wing 6 Retract Now sim/flightmodel/controls/mwing07_retract_now float y ratio Misc Wing 7 Retract Now sim/flightmodel/controls/mwing08_retract_now float y ratio Misc Wing 8 Retract Now sim/flightmodel/controls/mwing09_retract_now float y ratio Misc Wing 9 Retract Now sim/flightmodel/controls/mwing10_retract_now float y ratio Misc Wing 10 Retract Now sim/flightmodel/controls/mwing11_retract_now float y ratio Misc Wing 11 Retract Now sim/flightmodel/controls/mwing12_retract_now float y ratio Misc Wing 12 Retract Now sim/flightmodel/controls/mwing13_retract_now float y ratio Misc Wing 13 Retract Now sim/flightmodel/controls/mwing14_retract_now float y ratio Misc Wing 14 Retract Now sim/flightmodel/controls/mwing15_retract_now float y ratio Misc Wing 15 Retract Now sim/flightmodel/controls/mwing16_retract_now float y ratio Misc Wing 16 Retract Now sim/flightmodel/controls/mwing17_retract_now float y ratio Misc Wing 17 Retract Now sim/flightmodel/controls/mwing18_retract_now float y ratio Misc Wing 18 Retract Now sim/flightmodel/controls/mwing19_retract_now float y ratio Misc Wing 19 Retract Now sim/flightmodel/controls/mwing20_retract_now float y ratio Misc Wing 20 Retract Now sim/flightmodel/controls/wing1l_retract_max float y ratio Wing 1 Left Retract Max sim/flightmodel/controls/wing1r_retract_max float y ratio Wing 1 Right Retract Max sim/flightmodel/controls/wing2l_retract_max float y ratio Wing 2 Left Retract Max sim/flightmodel/controls/wing2r_retract_max float y ratio Wing 2 Right Retract Max sim/flightmodel/controls/wing3l_retract_max float y ratio Wing 3 Left Retract Max sim/flightmodel/controls/wing3r_retract_max float y ratio Wing 3 Right Retract Max sim/flightmodel/controls/wing4l_retract_max float y ratio Wing 4 Left Retract Max sim/flightmodel/controls/wing4r_retract_max float y ratio Wing 4 Right Retract Max sim/flightmodel/controls/hstab1_retract_max float y ratio Horiz Stab Left Retract Max sim/flightmodel/controls/hstab2_retract_max float y ratio Horiz Stab Right Retract Max sim/flightmodel/controls/vstab1_retract_max float y ratio Vert Stab 1 Retract Max sim/flightmodel/controls/vstab2_retract_max float y ratio Vert Stab 2 Retract Max sim/flightmodel/controls/mwing01_retract_max float y ratio Misc Wing 1 Retract Max sim/flightmodel/controls/mwing02_retract_max float y ratio Misc Wing 2 Retract Max sim/flightmodel/controls/mwing03_retract_max float y ratio Misc Wing 3 Retract Max sim/flightmodel/controls/mwing04_retract_max float y ratio Misc Wing 4 Retract Max sim/flightmodel/controls/mwing05_retract_max float y ratio Misc Wing 5 Retract Max sim/flightmodel/controls/mwing06_retract_max float y ratio Misc Wing 6 Retract Max sim/flightmodel/controls/mwing07_retract_max float y ratio Misc Wing 7 Retract Max sim/flightmodel/controls/mwing08_retract_max float y ratio Misc Wing 8 Retract Max sim/flightmodel/controls/mwing09_retract_max float y ratio Misc Wing 9 Retract Max sim/flightmodel/controls/mwing10_retract_max float y ratio Misc Wing 10 Retract Max sim/flightmodel/controls/mwing11_retract_max float y ratio Misc Wing 11 Retract Max sim/flightmodel/controls/mwing12_retract_max float y ratio Misc Wing 12 Retract Max sim/flightmodel/controls/mwing13_retract_max float y ratio Misc Wing 13 Retract Max sim/flightmodel/controls/mwing14_retract_max float y ratio Misc Wing 14 Retract Max sim/flightmodel/controls/mwing15_retract_max float y ratio Misc Wing 15 Retract Max sim/flightmodel/controls/mwing16_retract_max float y ratio Misc Wing 16 Retract Max sim/flightmodel/controls/mwing17_retract_max float y ratio Misc Wing 17 Retract Max sim/flightmodel/controls/mwing18_retract_max float y ratio Misc Wing 18 Retract Max sim/flightmodel/controls/mwing19_retract_max float y ratio Misc Wing 19 Retract Max sim/flightmodel/controls/mwing20_retract_max float y ratio Misc Wing 20 Retract Max sim/flightmodel/controls/wing1l_elv1def float y degrees Deflection Wing 1 Left Elevator 1 sim/flightmodel/controls/wing1l_elv2def float y degrees Deflection Wing 1 Left Elevator 2 sim/flightmodel/controls/wing1r_elv1def float y degrees Deflection Wing 1 Right Elevator 1 sim/flightmodel/controls/wing1r_elv2def float y degrees Deflection Wing 1 Right Elevator 2 sim/flightmodel/controls/wing2l_elv1def float y degrees Deflection Wing 2 Left Elevator 1 sim/flightmodel/controls/wing2l_elv2def float y degrees Deflection Wing 2 Left Elevator 2 sim/flightmodel/controls/wing2r_elv1def float y degrees Deflection Wing 2 Right Elevator 1 sim/flightmodel/controls/wing2r_elv2def float y degrees Deflection Wing 2 Right Elevator 2 sim/flightmodel/controls/wing3l_elv1def float y degrees Deflection Wing 3 Left Elevator 1 sim/flightmodel/controls/wing3l_elv2def float y degrees Deflection Wing 3 Left Elevator 2 sim/flightmodel/controls/wing3r_elv1def float y degrees Deflection Wing 3 Right Elevator 1 sim/flightmodel/controls/wing3r_elv2def float y degrees Deflection Wing 3 Right Elevator 2 sim/flightmodel/controls/wing4l_elv1def float y degrees Deflection Wing 4 Left Elevator 1 sim/flightmodel/controls/wing4l_elv2def float y degrees Deflection Wing 4 Left Elevator 2 sim/flightmodel/controls/wing4r_elv1def float y degrees Deflection Wing 4 Right Elevator 1 sim/flightmodel/controls/wing4r_elv2def float y degrees Deflection Wing 4 Right Elevator 2 sim/flightmodel/cyclic/cyclic_ailn_blad_alph float[8] n ??? Blade alpha sim/flightmodel/cyclic/cyclic_ailn_disc_tilt float[8] n ??? Disc tilt sim/flightmodel/cyclic/cyclic_elev_blad_alph float[8] n ??? Blade alpha sim/flightmodel/cyclic/cyclic_elev_disc_tilt float[8] n ??? Disc tilt sim/flightmodel/cyclic/cyclic_elev_command float[8] n ??? ??? sim/flightmodel/cyclic/cyclic_ailn_command float[8] n ??? ??? sim/flightmodel/cyclic/sidecant float[8] y ??? ??? sim/flightmodel/cyclic/vertcant float[8] y ??? ??? sim/flightmodel/engine/ENGN_N2_ float[8] y percent N2 speed as percent of max (per engine) sim/flightmodel/engine/ENGN_EGT float[8] y ratio Exhaust Gas Temperature (ratio from min to max) sim/flightmodel/engine/ENGN_ITT float[8] y ratio Interturbine Temperature per engine (ratio from min to max, min = 0, max = 700) sim/flightmodel/engine/ENGN_CHT float[8] y ratio Cylinder Head Temperature (ratio from min to max) sim/flightmodel/engine/ENGN_EGT_c float[8] y degc EGT (per engine) in degrees celsius sim/flightmodel/engine/ENGN_ITT_c float[8] y degc ITT (per engine) in degrees celsius sim/flightmodel/engine/ENGN_CHT_c float[8] y degc CHT (per engine in degrees celsius sim/flightmodel/engine/ENGN_bat_amp float[8] y ??? Battery amps (per engine) sim/flightmodel/engine/ENGN_bat_volt float[8] y ??? Batery volts (per engine) sim/flightmodel/engine/ENGN_cowl float[8] y ratio Cowl flaps control (per engine) 0 = closed, 1 = open sim/flightmodel/engine/ENGN_EPR float[8] y EPR Engine Pressure Ratio (per engine) sim/flightmodel/engine/ENGN_FF_ float[8] y kg/s Fuel flow (per engine) in kg/second sim/flightmodel/engine/ENGN_gen_amp float[8] y ??? Generator amps (per engine) sim/flightmodel/engine/ENGN_heat float[8] y ratio Carb Heat Control (per engine), 0 = off, 1 = on sim/flightmodel/engine/ENGN_mixt float[8] y ratio Mixture Control (per engine), 0 = cutoff, 1 = full rich sim/flightmodel/engine/ENGN_MPR float[8] y ??? MPR (per engine) sim/flightmodel/engine/ENGN_N1_ float[8] y percent N1 speed as percent of max (per engine) sim/flightmodel/engine/ENGN_oil_press_psi float[8] y psi Oil pressure (per engine) in PSI sim/flightmodel/engine/ENGN_oil_temp_c float[8] n degc Oil temp (per engine) in degs C sim/flightmodel/engine/ENGN_oil_temp float[8] n ratio Oil pressure (per engine) as ratio of max sim/flightmodel/engine/ENGN_oil_press float[8] y ratio Oil temp (per engine) a ratio of max sim/flightmodel/engine/ENGN_power float[8] y ??? Power (per engine) sim/flightmodel/engine/ENGN_prop float[8] y rad/sec Commanded Prop Speed (per engine) sim/flightmodel/engine/ENGN_sigma float[8] y ??? Sigma (per engine) - YOU SHOULD NEVER WRITE TO THIS DATAREF! This dataref will become read-only in the futuer! sim/flightmodel/engine/ENGN_thro float[8] y ratio Throttle (per engine) as set by user, 0 = idle, 1 = max sim/flightmodel/engine/ENGN_thro_use float[8] y ratio Throttle (per engine) when overridden by you, plus with thrust vectors - use override_throttles to change. sim/flightmodel/engine/ENGN_thro_override float y ratio An override from 0.0 to max fwd thrust for overriding all throttles. Set to -2.0 to disengage. DEPRECATED sim/flightmodel/engine/ENGN_TRQ float[8] y NewtonMeters Torque (per engine) sim/flightmodel/engine/ENGN_running int[8] y boolean Engine on and using fuel (only reliable in 740 and later) sim/flightmodel/engine/ENGN_burning int[8] y boolean Afterburner on (only reliable in 740 and later) sim/flightmodel/engine/ENGN_propmode int[8] y enum Prop mode: feather=0,normal=1,beta=2,reverse=3 sim/flightmodel/engine/ENGN_burnrat float[8] y ??? ??? sim/flightmodel/engine/ENGN_oil_quan float[8] y ??? ??? sim/flightmodel/engine/ENGN_oil_lube_rat float[8] y ??? ??? sim/flightmodel/engine/ENGN_crbice float[8] y ratio Amount of carb ice buildup (0-1) sim/flightmodel/engine/ENGN_tacrad float[8] y rad/sec Engine speed in radians/second sim/flightmodel/engine/POINT_pitch_deg float[8] y degrees Prop Pitch as commanded by the user. sim/flightmodel/engine/POINT_prop_eff float[8] y ??? Efficiency sim/flightmodel/engine/POINT_tacrad float[8] y rad/sec Prop speed in radians/second sim/flightmodel/engine/POINT_thrust float[8] y ??? Thrust sim/flightmodel/engine/POINT_drag_TRQ float[8] y ??? ??? sim/flightmodel/engine/POINT_driv_TRQ float[8] n newton-meters Torque for this prop after transmissions sim/flightmodel/engine/POINT_max_TRQ float[8] n newton-meters Maximum torque this prop will get after transmissions sim/flightmodel/engine/POINT_cone_rad float[8] y ??? ??? sim/flightmodel/engine/POINT_side_wash float[8] n ??? ??? sim/flightmodel/engine/POINT_XYZ float[8][3] n ??? ??? sim/flightmodel/engine/POINT_pitch_deg_use float[8] y degrees Pitch as we use, after all effects. Use override_prop_pitch to change. sim/flightmodel/engine/POINT_prop_ang_deg float[8] n degrees This is the angle of the prop or engine-fan as it rotates. You will see this value circulate 0 to 360 degrees over and over as the engine runs and the prop or fan turns. Override with /prop_disc/override per engine! sim/flightmodel/engine/burner_enabled int y boolean Burner is on or off sim/flightmodel/engine/burner_level int y boolean Burner is high or low sim/flightmodel/failures/frm_ice float y ratio Ratio of icing on wings/airframe - left wing sim/flightmodel/failures/frm_ice2 float y ratio Ratio of icing on wings/airframe - right wing sim/flightmodel/failures/pitot_ice float y ratio Ratio of icing on pitot tube sim/flightmodel/failures/pitot_ice2 float y ratio Ratio of icing on pitot tube2 sim/flightmodel/failures/prop_ice float y ratio Ratio of icing on the prop - first prop sim/flightmodel/failures/inlet_ice float y ratio Ratio of icing on the air inlets - first engine sim/flightmodel/failures/prop_ice_per_engine float[8] y ratio Ratio of icing on the prop - array access to all props. sim/flightmodel/failures/inlet_ice_per_engine float[8] y ratio Ratio of icing on the air inlets - array access to all engines. sim/flightmodel/failures/window_ice float y ratio Ratio of icing on the windshield sim/flightmodel/failures/aoa_ice float y ratio Ratio of icing on alpha vane - pilot AoA sim/flightmodel/failures/aoa_ice2 float y ratio Ratio of icing on alpha vane - copilot AoA sim/flightmodel/failures/stallwarning int y ??? Stall Warning sim/flightmodel/failures/over_g int y ??? ??? sim/flightmodel/failures/over_vne int y ??? ??? sim/flightmodel/failures/over_vfe int y ??? ??? sim/flightmodel/failures/over_vle int y ??? ??? sim/flightmodel/failures/onground_any int n ??? User Aircraft is on the ground when this is set to 1 sim/flightmodel/failures/onground_all int n ??? ??? sim/flightmodel/failures/smoking int y ??? ??? sim/flightmodel/failures/lo_rotor_warning int y ??? Lo Rotor Warning sim/flightmodel/forces/fside_aero float n Newtons Aerodynamic forces - sideways - ACF X sim/flightmodel/forces/fnrml_aero float n Newtons Aerodynamic forces - upward - ACF Y sim/flightmodel/forces/faxil_aero float n Newtons Aerodynamic forces - backward - ACF Z sim/flightmodel/forces/fside_prop float y Newtons force sideways by all engines on the ACF. Override with override_engines sim/flightmodel/forces/fnrml_prop float y Newtons force upward by all engines on the ACF. Override with override_engines Writable in v10 only sim/flightmodel/forces/faxil_prop float y Newtons force backward by all engines on the ACF (usually this is a negative number). Override with override_engines sim/flightmodel/forces/fside_gear float n Newtons Gear/ground forces - sideways - ACF X sim/flightmodel/forces/fnrml_gear float n Newtons Gear/ground forces - upward - ACF Y sim/flightmodel/forces/faxil_gear float n Newtons Gear/ground forces - backward - ACF Z sim/flightmodel/forces/fside_total float y Newtons total/ground forces - ACF X axis. Override with override_forces sim/flightmodel/forces/fnrml_total float y Newtons Total/ground forces - ACF Y axis. Override with override_forces sim/flightmodel/forces/faxil_total float y Newtons total/ground forces - ACF Z axis. Override with override_forces sim/flightmodel/forces/L_aero float n NM The roll moment due to aerodynamic forces - positive = right roll. sim/flightmodel/forces/M_aero float n NM The pitch moment due to aerodynamic forces - positive = pitch up. sim/flightmodel/forces/N_aero float n NM The yaw moment due to aerodynamic forces - positive = yaw right/clockwise. sim/flightmodel/forces/L_prop float y NM The roll moment due to prop forces. Override with override_engines - positive = right roll. sim/flightmodel/forces/M_prop float y NM The pitch moment due to prop forces. Override with override_engines - positive = pitch up. sim/flightmodel/forces/N_prop float y NM The yaw moment due to prop forces. Override with override_engines - positive = yaw right/clockwise. sim/flightmodel/forces/L_gear float n NM The roll moment due to gear forces - positive = right roll. sim/flightmodel/forces/M_gear float n NM The pitch moment due to gear forces - positive = pitch up. sim/flightmodel/forces/N_gear float n NM The yaw moment due to gear forces positive = yaw right/clockwise. sim/flightmodel/forces/L_mass float n NM The roll moment due to asymmetric loading - positive = right roll. sim/flightmodel/forces/M_mass float n NM The pitch moment due to asymmetric loading - positive = pitch up. sim/flightmodel/forces/N_mass float n NM The yaw moment due to asymmetric loading - positive = yaw right/clockwise. sim/flightmodel/forces/L_total float y NM The roll moment total. Override with override_force - positive = right roll. sim/flightmodel/forces/M_total float y NM The pitch moment total. Override with override_force - positive = pitch up. sim/flightmodel/forces/N_total float y NM The yaw moment total. Override with override_forces - positive = yaw right/clockwise. sim/flightmodel/forces/fside_plug_acf float y Newtons Extra plugin-provided sideways force (ACF X axis, positive pushes airplane to the right). ADD to this dataref to apply extra force. sim/flightmodel/forces/fnrml_plug_acf float y Newtons Extra plugin-provided upward force (ACF Y axis, positive pushes airplane up). ADD to this dataref to apply extra force. sim/flightmodel/forces/faxil_plug_acf float y Newtons Extra plugin-provided forward force. (ACF Z axis, positive pushes airplane backward). ADD to this dataref to apply extra force. sim/flightmodel/forces/L_plug_acf float y NM Extra plugin-provided roll moment - ADD to this dataref to apply extra force - positive = right roll. sim/flightmodel/forces/M_plug_acf float y NM Extra plugin-provided pitch moment - ADD to this dataref to apply extra force - positive = pitch up. sim/flightmodel/forces/N_plug_acf float y NM Extra plugin-provided yaw moment - ADD to this dataref to apply extra force - positive = yaw right/clockwise. sim/flightmodel/forces/g_nrml float n Gs Total g-forces on the plane as a multiple, downward sim/flightmodel/forces/g_axil float n Gs Total g-forces on the plane as a multiple, along the plane sim/flightmodel/forces/g_side float n Gs Total g-forces on the plane as a multiple, sideways sim/flightmodel/forces/vx_air_on_acf float n mtr/sec Velocity of air relative to airplane sim/flightmodel/forces/vy_air_on_acf float n mtr/sec Velocity of air relative to airplane sim/flightmodel/forces/vz_air_on_acf float n mtr/sec Velocity of air relative to airplane sim/flightmodel/forces/vx_acf_axis float n mtr/sec Velocity of aircraft in its own coordinate system sim/flightmodel/forces/vy_acf_axis float n mtr/sec Velocity of aircraft in its own coordinate system sim/flightmodel/forces/vz_acf_axis float n mtr/sec Velocity of aircraft in its own coordinate system sim/flightmodel/forces/Q_rotor_rad float[8] y ??? ??? sim/flightmodel/forces/R_rotor_rad float[8] y ??? ??? sim/flightmodel/forces/lift_path_axis float y ??? ??? sim/flightmodel/forces/drag_path_axis float y ??? ??? sim/flightmodel/forces/side_path_axis float y ??? ??? sim/flightmodel/jetwash/DVinc float[8] n ??? DVinc sim/flightmodel/jetwash/ringDVinc float[8][10] n ??? ringDVinc 8x10 sim/flightmodel/misc/ett_size float y ??? ??? Slung/jettisonable load size (this should read JETT size but has a typo) sim/flightmodel/misc/jett_size float y ??? ??? Slung/jettisonable load size - this fixes the typo above. sim/flightmodel/misc/jett_len float y ??? ??? slung jettisonable load length (length of cable??!) sim/flightmodel/misc/g_total float n ??? ??? sim/flightmodel/misc/nosewheel_speed float n ??? [GEAR] sim/flightmodel/misc/wing_tilt_ptch float y ??? ??? sim/flightmodel/misc/wing_tilt_roll float y ??? ??? sim/flightmodel/misc/jato_left float y ??? ??? sim/flightmodel/misc/displace_rat float y ??? ??? sim/flightmodel/misc/h_ind float y meters Indicated barometric altitude, quite probably in feet actually. sim/flightmodel/misc/h_ind2 float y meters Indicated barometric altitude, quite probably in feet actually. sim/flightmodel/misc/h_ind_copilot float y meters Indicated barometric altitude, quite probably in feet actually. sim/flightmodel/misc/h_ind_copilot2 float y meters Indicated barometric altitude, quite probably in feet actually. sim/flightmodel/misc/machno float n ??? ??? sim/flightmodel/misc/Qstatic float n psf Ambient Q sim/flightmodel/misc/turnrate_roll float y ??? ??? sim/flightmodel/misc/turnrate_roll2 float y ??? ??? sim/flightmodel/misc/turnrate_noroll float y ??? ??? sim/flightmodel/misc/turnrate_noroll2 float y ??? ??? sim/flightmodel/misc/slip float y ??? ??? sim/flightmodel/misc/rocket_mode int y ??? ??? sim/flightmodel/misc/rocket_timeout float y ??? ??? sim/flightmodel/misc/prop_ospeed_test_timeout float y ??? ??? sim/flightmodel/misc/blown_flap_engage_rat float y ??? ??? sim/flightmodel/misc/lift_fan_total_power float y ??? ??? sim/flightmodel/misc/stab_ptch_test int n ??? Computed stability derivative - pitch sim/flightmodel/misc/stab_hdng_test int n ??? Computed Stability drivative - heading sim/flightmodel/misc/cgz_ref_to_default float y meters Center of Gravity sim/flightmodel/misc/Q_centroid_MULT float[73][4] n ??? ??? sim/flightmodel/misc/C_m float y ??? ??? sim/flightmodel/misc/C_n float y ??? ??? sim/flightmodel/misc/cl_overall float y ??? ??? sim/flightmodel/misc/cd_overall float y ??? ??? sim/flightmodel/misc/l_o_d float y ??? ??? sim/flightmodel/misc/act_frc_ptch_lb float y lbs Force feedback: total pounds on yoke by ACF due to pitch sim/flightmodel/misc/act_frc_roll_lb float y lbs Force feedback: total pounds on yoke by ACF due to roll sim/flightmodel/misc/act_frc_hdng_lb float y lbs Force feedback: total pounds on pedals by ACF due to heading sim/flightmodel/misc/act_frc_lbrk_lb float y lbs Force feedback: total pounds on pedals by ACF due to left brake sim/flightmodel/misc/act_frc_rbrk_lb float y lbs Force feedback: total pounds on pedals by ACF due to right brake sim/flightmodel/ground/surface_texture_type int y enum tbd - writable only with override_groundplane sim/flightmodel/ground/plugin_ground_center float[3] y meters Location of a pt on the ground in local coords sim/flightmodel/ground/plugin_ground_slope_normal float[3] y vector Normal vector of the terrain (must be normalized) sim/flightmodel/ground/plugin_ground_terrain_velocity float[3] y m/s speed of deck moving under us (this is a velocity vector) sim/flightmodel/movingparts/gear1def float n ??? landing gear1 def sim/flightmodel/movingparts/gear2def float n ??? landing gear2 def sim/flightmodel/movingparts/gear3def float n ??? landing gear3 def sim/flightmodel/movingparts/gear4def float n ??? landing gear4 def sim/flightmodel/movingparts/gear5def float n ??? landing gear5 def sim/flightmodel/parts/v_el float[73][10][4] n ??? 73x10x4 speed is DIFFERENT FOR EACH BLADE! sim/flightmodel/parts/alpha_el float[73][10][4] n ??? 73x10x4 alpha is DIFFERENT FOR EACH BLADE! sim/flightmodel/parts/del_dir float[2920] n ??? 73x10x4 corkscrew path is DIFFERENT FOR EACH BLADE! sim/flightmodel/parts/cl_el_raw float[56][10][4] n ??? 56x10x4 [WING] sim/flightmodel/parts/CL_grndeffect float[56] n ??? 73 [WING] sim/flightmodel/parts/CD_grndeffect float[56] n ??? 73 [WING] sim/flightmodel/parts/wash_grndeffect float[56] n ??? 56 [WING] sim/flightmodel/parts/Q_centroid_loc float[73][4] n ??? 73x4 centroid is TOTALLY DIFFERENT FOR EACH BLADE on helos and gyros! sim/flightmodel/parts/Q_centroid_MULT float[73][4] n ??? 73x4 centroid is TOTALLY DIFFERENT FOR EACH BLADE on helos and gyros! sim/flightmodel/parts/stalled float[56] n ??? 73 [WING] sim/flightmodel/parts/tire_drag_dis float[10] n ??? 73 sim/flightmodel/parts/tire_speed_term float[10] n ??? 73 sim/flightmodel/parts/tire_speed_now float[10] n ??? 73 sim/flightmodel/parts/tire_prop_rot float[10] n ??? 73 sim/flightmodel/parts/tire_x_no_deflection float[10] n meters [GEAR] x location of the Nth gear's wheel relative to the CG, airplane coordinates. This doesn't take into account strut compression. Writable in v8/9, read-only in v10. sim/flightmodel/parts/tire_y_no_deflection float[10] n meters [GEAR] y location of the Nth gear's wheel relative to the CG, airplane coordinates. This doesn't take into account strut compression. Writable in v8/9, read-only in v10. sim/flightmodel/parts/tire_z_no_deflection float[10] n meters [GEAR] z location of the Nth gear's wheel relative to the CG, airplane coordinates. This doesn't take into account strut compression. Writable in v8/9, read-only in v10. sim/flightmodel/parts/tire_vrt_def_veh float[10] n meters [GEAR] This is amount the Nth gear is deflected upwards due to vehicle weight on struts. sim/flightmodel/parts/tire_vrt_frc_veh float[10] n ??? 73 sim/flightmodel/parts/tire_steer_cmd float[10] y degrees Steering command being sent to this gear, degrees positive right. This takes into account steering algorithms for big planes like 747, but does not free castoring and springiness. Writable in 1030. Override via override_wheel_steer sim/flightmodel/parts/tire_steer_act float[10] y degrees Steering command actually enacted by the gear, degrees positive right. Writable in 1030. Override via override_wheel_steer sim/flightmodel/parts/nrml_force float[56] n ??? 73 [WING] for data output, for the entire flying surface sim/flightmodel/parts/axil_force float[56] n ??? 73 [WING] for data output, for the entire flying surface sim/flightmodel/parts/force_XYZ float[73][10][3] n ??? 73x10x3 for force visualization, for each element sim/flightmodel/parts/flap_def float[56] n degrees 73 [WING] with flap setting, and then variation with pitch and roll input, on a 4 wing plane, with flaps on every wing, some going up and down with pitch input, we better find the flap def on each surface! sim/flightmodel/parts/flap2_def float[56] n degrees 56 [WING] with flap setting, and then variation with pitch and roll input, on a 4 wing plane, with flaps on every wing, some going up and down with pitch input, we better find the flap def on each surface! sim/flightmodel/parts/elev_cont_def float[56] n degrees 73 [WING] different for each part since def may be positive on a canard and negative on an aft wing... ON THE SAME PLANE AT THE SAME TIME! sim/flightmodel/parts/elev_trim_def float[56] n degrees 73 [WING] different for each part since def may be positive on a canard and negative on an aft wing... ON THE SAME PLANE AT THE SAME TIME! sim/flightmodel/parts/rudd_cont_def float[56] n degrees 73 [WING] different for each part since def may be positive on top vstab and neg on the bottom one.... ON THE SAME PLANE AT THE SAME TIME! sim/flightmodel/parts/rudd2_cont_def float[56] n degrees 56 [WING] different for each part since def may be positive on top vstab and neg on the bottom one.... ON THE SAME PLANE AT THE SAME TIME! sim/flightmodel/parts/elem_inc float[73][10] n degrees 73x10 sim/flightmodel/position/local_x double y meters The location of the plane in OpenGL coordinates sim/flightmodel/position/local_y double y meters The location of the plane in OpenGL coordinates sim/flightmodel/position/local_z double y meters The location of the plane in OpenGL coordinates sim/flightmodel/position/lat_ref float n degrees The latitude of the point 0,0,0 in OpenGL coordinates (Writing NOT recommended!!) sim/flightmodel/position/lon_ref float n degrees The longitude of the point 0,0,0 in OpenGL coordinates. sim/flightmodel/position/latitude double n degrees The latitude of the aircraft sim/flightmodel/position/longitude double n degrees The longitude of the aircraft sim/flightmodel/position/elevation double n meters The elevation above MSL of the aircraft sim/flightmodel/position/theta float y degrees The pitch relative to the plane normal to the Y axis in degrees - OpenGL coordinates sim/flightmodel/position/phi float y degrees The roll of the aircraft in degrees - OpenGL coordinates sim/flightmodel/position/psi float y degrees The true heading of the aircraft in degrees from the Z axis - OpenGL coordinates sim/flightmodel/position/magpsi float n degrees DO NOT USE THIS sim/flightmodel/position/true_theta float n degrees The pitch of the aircraft relative to the earth precisely below the aircraft sim/flightmodel/position/true_phi float n degrees The roll of the aircraft relative to the earth precisely below the aircraft sim/flightmodel/position/true_psi float n degrees The heading of the aircraft relative to the earth precisely below the aircraft - true degrees north, always sim/flightmodel/position/mag_psi float n degrees The real magnetic heading of the aircraft - the old magpsi dataref was FUBAR sim/flightmodel/position/local_vx float y mtr/sec The velocity in local OGL coordinates sim/flightmodel/position/local_vy float y mtr/sec The velocity in local OGL coordinates sim/flightmodel/position/local_vz float y mtr/sec The velocity in local OGL coordinates sim/flightmodel/position/local_ax float y mtr/sec2 The acceleration in local OGL coordinates sim/flightmodel/position/local_ay float y mtr/sec2 The acceleration in local OGL coordinates sim/flightmodel/position/local_az float y mtr/sec2 The acceleration in local OGL coordinates sim/flightmodel/position/alpha float n degrees The pitch relative to the flown path (angle of attack) sim/flightmodel/position/beta float n degrees The heading relative to the flown path (yaw) sim/flightmodel/position/vpath float n degrees The pitch the aircraft actually flies. (vpath+alpha=theta) sim/flightmodel/position/hpath float n degrees The heading the aircraft actually flies. (hpath+beta=psi) sim/flightmodel/position/groundspeed float n meters/sec The ground speed of the aircraft sim/flightmodel/position/indicated_airspeed float y kias Air speed indicated - this takes into account air density and wind direction sim/flightmodel/position/indicated_airspeed2 float y kias Air speed indicated - this takes into account air density and wind direction sim/flightmodel/position/true_airspeed float n meters/sec Air speed true - this does not take into account air density at altitude! sim/flightmodel/position/magnetic_variation float n degrees The local magnetic variation sim/flightmodel/position/M float n NM The angular momentum of the aircraft (relative to flight axis). sim/flightmodel/position/N float n NM The angular momentum of the aircraft (relative to flight axis) sim/flightmodel/position/L float n NM The angular momentum of the aircraft (relative to flight axis) sim/flightmodel/position/P float y deg/sec The roll rotation rates (relative to the flight) sim/flightmodel/position/Q float y deg/sec The pitch rotation rates (relative to the flight) sim/flightmodel/position/R float y deg/sec The yaw rotation rates (relative to the flight) sim/flightmodel/position/P_dot float n deg/sec2 The roll angular acceleration (relative to the flight) sim/flightmodel/position/Q_dot float n deg/sec2 The pitch angular acceleration (relative to the flight) sim/flightmodel/position/R_dot float n deg/sec2 The yaw angular acceleration rates (relative to the flight) sim/flightmodel/position/Prad float y rad/sec The roll rotation rates (relative to the flight) sim/flightmodel/position/Qrad float y rad/sec The pitch rotation rates (relative to the flight) sim/flightmodel/position/Rrad float y rad/sec The yaw rotation rates (relative to the flight) sim/flightmodel/position/q float[4] y quaternion A quaternion representing the rotation from local OpenGL coordinates to the aircraft's coordinates. sim/flightmodel/position/vh_ind float n meters/second VVI (vertical velocity in meters per second) sim/flightmodel/position/vh_ind_fpm float y fpm VVI (vertical velocity in feet per second) sim/flightmodel/position/vh_ind_fpm2 float y fpm VVI (vertical velocity in feet per second) sim/flightmodel/position/y_agl float n meters AGL sim/flightmodel/transmissions/xmsn_press float n ??? transmission pressure sim/flightmodel/transmissions/xmsn_temp float n ??? transmission temperature sim/flightmodel/weight/m_fixed float y kgs Payload Weight sim/flightmodel/weight/m_total float n kgs Total Weight sim/flightmodel/weight/m_fuel float[9] y kgs Fuel Tank Weight - for 9 tanks sim/flightmodel/weight/m_fuel1 float y kgs Fuel Tank 1 Weight sim/flightmodel/weight/m_fuel2 float y kgs Fuel Tank 2 Weight sim/flightmodel/weight/m_fuel3 float y kgs Fuel Tank 3 Weight sim/flightmodel/weight/m_jettison float y kgs Jettison sim/flightmodel/weight/m_fuel_total float n kgs Fuel Total Weight sim/graphics/animation/draw_object_x float n float X position in cartesian space of currently drawn object sim/graphics/animation/draw_object_y float n float Y position in cartesian space of currently drawn object sim/graphics/animation/draw_object_z float n float Z position in cartesian space of currently drawn object sim/graphics/animation/draw_object_psi float n float rotation in cartesian space of currently drawn object sim/graphics/animation/draw_light_level float n float This is the default _LIT light level that the object is being drawn at, before ATTR_light_level is applied. sim/graphics/animation/airport_beacon_rotation float n degrees angle this beacon is rotating (0-360) sim/graphics/animation/windsock_psi float n degrees windsock heading sim/graphics/animation/windsock_the float n degrees windsock pitch sim/graphics/animation/windsock_phi float n degrees windsock roll sim/graphics/animation/crane_psi float n ratio crane heading sim/graphics/animation/buoy_height float n meters how high above MSL 0 is this buoy riding? sim/graphics/animation/ping_pong_2 float n ratio -1 to 1 sim/graphics/animation/sin_wave_2 float n ratio -1 to 1 sim/graphics/animation/obj_wigwag_brightness float n ratio Brightness of the wig-wag lights - stays in sync with sim/graphics/animation/lights/wigwag sim/graphics/animation/carrier_blast_def_lf float n ratio Ratio of deployment of carrier blast door (left front) sim/graphics/animation/carrier_blast_def_rf float n ratio Ratio of deployment of carrier blast door (right front) sim/graphics/animation/carrier_blast_def_lr float n ratio Ratio of deployment of carrier blast door (left rear) sim/graphics/animation/carrier_blast_def_rr float n ratio Ratio of deployment of carrier blast door (right rear) sim/graphics/animation/level_crossing_gate float n ratio Ratio of the position of all level crossing gates, 0 is up, 1 is down sim/graphics/animation/birds/wing_flap_deg float n float degree of wing flap for the currently drawn bird sim/graphics/animation/birds/feet_retract_deg float n float angle the bird's feet are retracted for the flock of birds. sim/graphics/animation/deer/deer_run_cycle float n float ratio for deer running sim/graphics/animation/deer/deer_turn_cycle float n float ratio for deer turning sim/graphics/animation/lights/flasher float[9] n light A flashing light, on only at night, matches v7 sim/graphics/animation/lights/pulse float[9] n light A red pulsing light, on only at night, matches v7 sim/graphics/animation/lights/strobe_v7 float[9] n light A white strobe light, on only at night, matches v7 sim/graphics/animation/lights/traffic_light float[9] n light A 3-color traffic light, matches v7 sim/graphics/animation/lights/normal float[9] n light A normal on-at-night light, matches v7 sim/graphics/animation/lights/airport_beacon float[9] n light An airport beacon light, RGBA is a homogenous normal vector sim/graphics/animation/lights/airport_beacon_flash float[9] n light An airport beacon light, RGBA is a homogenous normal vector sim/graphics/animation/lights/vasi_papi float[9] n light VASI light, RG = rescaling of brightness sim/graphics/animation/lights/vasi_papi_tint float[9] n light VASI light, RG = rescaling of brightness sim/graphics/animation/lights/vasi3 float[9] n light VASI light, RG = rescaling of brightness, B= beam+, A=beam- sim/graphics/animation/lights/rabbit float[9] n light RG = rescaling, B = flash frequency sim/graphics/animation/lights/rabbit_sp float[9] n light RGB = ignored, A = frequency sim/graphics/animation/lights/strobe float[9] n light RG = rescaling, B = flash frequency, A= phase sim/graphics/animation/lights/strobe_sp float[9] n light RGB = ignored, A = frequency sim/graphics/animation/lights/wigwag float[9] n light RG = rescaling, B = flash frequency, A= phase sim/graphics/animation/lights/wigwag_sp float[9] n light RGB = ignored, A = phase, dx = frequency sim/graphics/animation/lights/carrier_waveoff float[9] n light A light that turns on when the carrier app is waved off sim/graphics/animation/lights/fresnel_vertical float[9] n light A vertical fresnel. RG = long range, BA = vert range sim/graphics/animation/lights/fresnel_horizontal float[9] n light A horizontal fresnel. RG = long range, BA = vert range sim/graphics/animation/lights/airplane_landing_light float[9] n light Airplane landing light. RGB = dir, A = light number sim/graphics/animation/lights/airplane_landing_light_flash float[9] n light Airplane landing light. RGB = dir, A = light number sim/graphics/animation/lights/airplane_landing_light_spill float[9] n light Airplane landing light. RGB = dir, A = light number sim/graphics/animation/lights/airplane_generic_light float[9] n light Airplane generic light. RGB = dir, A = light number sim/graphics/animation/lights/airplane_generic_light_flash float[9] n light Airplane generic light. RGB = dir, A = light number sim/graphics/animation/lights/airplane_generic_light_spill float[9] n light Airplane generic light. RGB = dir, A = light number sim/graphics/animation/lights/airplane_taxi_light float[9] n light AIrplane taxi light. RGB = dir, A = reserved, use 0 sim/graphics/animation/lights/airplane_taxi_light_flash float[9] n light AIrplane taxi light. RGB = dir, A = reserved, use 0 sim/graphics/animation/lights/airplane_taxi_light_spill float[9] n light AIrplane taxi light. RGB = dir, A = reserved, use 0 sim/graphics/animation/lights/airplane_spot_light float[9] n light AIrplane spot light. RGB = dir, A = reserved, use 0 sim/graphics/animation/lights/airplane_spot_light_flash float[9] n light AIrplane spot light. RGB = dir, A = reserved, use 0 sim/graphics/animation/lights/airplane_spot_light_spill float[9] n light AIrplane spot light. RGB = dir, A = reserved, use 0 sim/graphics/animation/lights/airplane_beacon_light float[9] n light Airplane beacon light. RGB = ignore, A = light number sim/graphics/animation/lights/airplane_navigation_light float[9] n light Airplane navigation light. RGB = ignore, A = reserved, use 0 sim/graphics/animation/lights/airplane_strobe_light float[9] n light Airplane strobe light. RGB = ignore, A = light number sim/graphics/animation/lights/airplane_beacon_light_dir float[9] n light Airplane beacon light. RGB = direction, A = light number sim/graphics/animation/lights/airplane_navigation_light_dir float[9] n light Airplane navigation light. RGB = ignored, A = reserved, use 0 sim/graphics/animation/lights/airplane_strobe_light_dir float[9] n light Airplane strobe light. RGB = direction, A = light number sim/graphics/animation/lights/airplane_beacon_light_spill float[9] n light Airplane beacon light. RGB = direction, A = light number sim/graphics/animation/lights/airplane_navigation_light_spill float[9] n light Airplane navigation light. RGB = ignored, A = reserved, use 0 sim/graphics/animation/lights/airplane_strobe_light_spill float[9] n light Airplane strobe light. RGB = direction, A = light number sim/graphics/animation/lights/airplane_panel_spill float[9] n light Internal panel floods, A = index sim/graphics/animation/lights/airplane_inst_spill float[9] n light Internal instrument post lights, A = index sim/graphics/animation/lights/airplane_beacon_light_rotate float[9] n light Airplane beacon light for rotating beacon billboard. sim/graphics/animation/lights/airplane_beacon_light_rotate_spill float[9] n light Airplane beacon light for rotating beacon spill. sim/graphics/colors/background_rgb float[3] n RGB Background color behind a modal window sim/graphics/colors/menu_dark_rgb float[3] n RGB Dark tinging for menus sim/graphics/colors/menu_hilite_rgb float[3] n RGB Menu color of a selected item sim/graphics/colors/menu_lite_rgb float[3] n RGB Light tinging for menus sim/graphics/colors/menu_text_rgb float[3] n RGB Menu Item Text Color sim/graphics/colors/menu_text_disabled_rgb float[3] n RGB Menu Item Text Color When Disabled sim/graphics/colors/subtitle_text_rgb float[3] n RGB Subtitle text colors sim/graphics/colors/tab_front_rgb float[3] n RGB Color of text on tabs that are forward sim/graphics/colors/tab_back_rgb float[3] n RGB Color of text on tabs that are in the bkgnd sim/graphics/colors/caption_text_rgb float[3] n RGB Caption text (for on a main window) sim/graphics/colors/list_text_rgb float[3] n RGB Text Color for scrolling lists sim/graphics/colors/glass_text_rgb float[3] n RGB Text color for on a 'glass' screen sim/graphics/colors/plane_path1_3d_rgb float[3] y RGB Color for 3-d plane path sim/graphics/colors/plane_path2_3d_rgb float[3] y RGB Striping color for 3-d plane path sim/graphics/misc/show_panel_click_spots int y boolean Show the clickable parts of the panel? sim/graphics/misc/show_instrument_descriptions int y boolean Show instrument descriptions on the panel? sim/graphics/misc/cockpit_light_level_r float n ratio The red level for the cockpit 'night' tinting, from 0 to 1 sim/graphics/misc/cockpit_light_level_g float n ratio The green level for the cockpit 'night' tinting, from 0 to 1 sim/graphics/misc/cockpit_light_level_b float n ratio The blue level for the cockpit 'night' tinting, from 0 to 1 sim/graphics/misc/outside_light_level_r float n ratio The red level for the world, from 0 to 1 sim/graphics/misc/outside_light_level_g float n ratio The green level for the world, from 0 to 1 sim/graphics/misc/outside_light_level_b float n ratio The blue level for the world, from 0 to 1 sim/graphics/misc/light_attenuation float n ratio Amount that artificial light is dimmed due to the sun's magnitude sim/graphics/misc/use_proportional_fonts int y boolean Set this to 1 to enable proportional fonts when available. sim/graphics/misc/kill_map_fms_line int y boolean If set to true, the map instruments won't draw the red FMS course line. SET THIS BACK TO 0 WHEN YOUR PLANE UNLOADS! sim/graphics/misc/red_flashlight_on int y boolean Is the red flashlight on now. Note that the flashlight is inop when HDR is off. sim/graphics/misc/white_flashlight_on int y boolean Is the white flashlight on now. Note that the flashlight is inop when HDR is off. sim/graphics/misc/default_scroll_pos float n pixels Default position for a scrolling plane panel sim/graphics/misc/current_scroll_pos float y pixels Current position of that panel sim/graphics/misc/default_scroll_pos_x float n pixels Default position for a scrolling plane panel sim/graphics/misc/current_scroll_pos_x float y pixels Current position of that panel sim/graphics/scenery/current_planet int n enum What planet are we on? (Earth = 0, mars = 1) sim/graphics/scenery/percent_lights_on float n percent what percentage of city lites are on as night hits sim/graphics/scenery/sun_pitch_degrees float n degrees sun pitch from flat in OGL coordinates sim/graphics/scenery/sun_heading_degrees float n degrees sun heading from true north in OGL coordinates sim/graphics/scenery/moon_pitch_degrees float n degrees moon pitch from flat in OGL coordinates sim/graphics/scenery/moon_heading_degrees float n degrees moon heading from true north in OGL coordinates sim/graphics/scenery/airport_light_level float y ratio Level of airport light illumination, 0 = off, 1 = max brightness sim/graphics/scenery/async_scenery_load_in_progress int n boolean True when some kind of asynchronous scenery load or unload is in progress. sim/graphics/settings/rendering_res int n int Texture Rendering Level sim/graphics/settings/dim_gload int y boolean dim under high g-load? sim/graphics/settings/draw_forestfires int y boolean draw forest fires? sim/graphics/settings/non_proportional_vertical_FOV int y boolean FOV is non proportional, use if sim/graphics/view/vertical_field_of_view_deg needs to be written to. sim/graphics/settings/HDR_on int n boolean True if HDR rendering is enabled. sim/graphics/settings/scattering_on int n boolean True if atmospheric scattering is enabled. sim/graphics/settings/local_map/show_profile int y boolean corresponds to setting to show profile view in local map screen sim/graphics/settings/local_map/profile_view_is_time int y boolean corresponds to setting to convert profile view to time-mode (normally it is in distance mode) sim/graphics/view/view_type int n enum The current camera view sim/graphics/view/panel_render_type int n enum How to draw the panel? 0=2-d panel, 1=3-d, non-lit, 2=3-d, lit sim/graphics/view/world_render_type int n enum What kind of 3-d rendering pass are we on? 0=normal,1=reflections in water sim/graphics/view/plane_render_type int n enum What kind of rendering is being done during the xplm_Phase_Airplanes callback. solid = 1, blended/alpha = 2 (0 = N/A, outside draw callback) sim/graphics/view/view_is_external int n boolean Is the view in the cockpit or outside? Affects sound! sim/graphics/view/view_x float n OGLcoords The location of the camera, X coordinate (OpenGL) sim/graphics/view/view_y float n OGLcoords The location of the camera, Y coordinate (OpenGL) sim/graphics/view/view_z float n OGLcoords The location of the camera, Z coordinate (OpenGL) sim/graphics/view/view_pitch float n degrees The camera's pitch sim/graphics/view/view_roll float n degrees The camera's roll sim/graphics/view/view_heading float n degrees the camera's heading, CW frmo true north sim/graphics/view/cockpit_pitch float n degrees The cockpit's pitch sim/graphics/view/cockpit_roll float n degrees The cockpit's heading (the dataref name is wrong - this is really true heading) sim/graphics/view/cockpit_heading float n degrees the cockpit's roll (the dataref is name wrong - this is really roll) sim/graphics/view/field_of_view_deg float y degrees horizontal field of view in degrees sim/graphics/view/field_of_view_vertical_deg float y degrees pitch rotation for multi-monitor setup. sim/graphics/view/field_of_view_horizontal_deg float y degrees heading rotation for multi-monitor setup. sim/graphics/view/field_of_view_horizontal_ratio float y degrees horizontal frustum shift (xp 6,7,8,10) sim/graphics/view/field_of_view_roll_deg float y degrees Roll rotation for multi-monitor setup. sim/graphics/view/vertical_field_of_view_deg float y degrees vertical field of view in degrees, see sim/graphics/settings/non_proportional_vertical_FOV. sim/graphics/view/window_width int y pixels Size of rendering window sim/graphics/view/window_height int y pixels Size of rendering window sim/graphics/view/visibility_effective_m float n meters >= 0 The effective visibility after framerate-protecting visibility reductions. sim/graphics/view/visibility_terrain_m float n meters >= 0 The range of ground visibility. When above the clouds, only some of the ground terrain is actually drawn. sim/graphics/view/visibility_framerate_ratio float n [0.0 - 1.0] The ratio of the reported visibility to actually show for frame-rate protection. 1.0 means the user ses the reported visibility. Writable in v9, fixed in v10. sim/graphics/view/visibility_math_level int y enum This used to indicate what level of 3-d force visualization was shown to the user in 3-d. sim/graphics/view/cinema_verite int y boolean True if cinema verite camera is on. sim/graphics/view/panel_total_pnl_l float n pixels This is the location of the left edge of the panel, in the coordinate system used during panel drawing. sim/graphics/view/panel_total_pnl_b float n pixels This is the location of the bottom edge of the panel, in the coordinate system used during panel drawing. sim/graphics/view/panel_total_pnl_r float n pixels This is the location of the right edge of the panel, in the coordinate system used during panel drawing. sim/graphics/view/panel_total_pnl_t float n pixels This is the location of the top edge of the panel, in the coordinate system used during panel drawing. sim/graphics/view/panel_visible_pnl_l float n pixels This is the location of the left edge of the screen, in the coordinate system used during panel drawing. sim/graphics/view/panel_visible_pnl_b float n pixels This is the location of the bottom edge of the screen, in the coordinate system used during panel drawing. sim/graphics/view/panel_visible_pnl_r float n pixels This is the location of the right edge of the screen, in the coordinate system used during panel drawing. sim/graphics/view/panel_visible_pnl_t float n pixels This is the location of the top edge of the screen, in the coordinate system used during plugin window drawing. sim/graphics/view/panel_total_win_l float n pixels This is the location of the left edge of the panel, in the coordinate system used during plugin window drawing. sim/graphics/view/panel_total_win_b float n pixels This is the location of the bottom edge of the panel, in the coordinate system used during plugin window drawing. sim/graphics/view/panel_total_win_r float n pixels This is the location of the right edge of the panel, in the coordinate system used during plugin window drawing. sim/graphics/view/panel_total_win_t float n pixels This is the location of the top edge of the panel, in the coordinate system used during plugin window drawing. sim/graphics/view/panel_visible_win_l float n pixels This is the location of the left edge of the screen, in the coordinate system used during plugin window drawing. sim/graphics/view/panel_visible_win_b float n pixels This is the location of the bottom edge of the screen, in the coordinate system used during plugin window drawing. sim/graphics/view/panel_visible_win_r float n pixels This is the location of the right edge of the screen, in the coordinate system used during plugin window drawing. sim/graphics/view/panel_visible_win_t float n pixels This is the location of the top edge of the screen, in the coordinate system used during plugin window drawing. sim/graphics/view/pilots_head_x float y pos Position of pilot's head relative to CG, X sim/graphics/view/pilots_head_y float y pos Position of pilot's head relative to CG, Y sim/graphics/view/pilots_head_z float y pos Position of pilot's head relative to CG, Z sim/graphics/view/pilots_head_psi float y pos Position of pilot's head heading sim/graphics/view/pilots_head_the float y pos Position of pilot's head pitch sim/graphics/view/click_3d_x float n 0-1 coordinates of the panel click in 3-d sim/graphics/view/click_3d_y float n 0-1 as texture coords (E.g. 0-1) sim/graphics/view/click_3d_x_pixels float n 0-1 coordinates of the panel click in 3-d sim/graphics/view/click_3d_y_pixels float n 0-1 as texture coords (E.g. 0-1) sim/graphics/view/local_map_l float n pixels Bounds of the local map window during callbacks - left sim/graphics/view/local_map_b float n pixels Bounds of the local map window during callbacks - bottom sim/graphics/view/local_map_r float n pixels Bounds of the local map window during callbacks - right sim/graphics/view/local_map_t float n pixels Bounds of the local map window during callbacks - top sim/graphics/view/dome_number_of_passes int y count This is the number of passes to render for a multi-dome setup. This x-plane feature requires a level-3 USB KEY sim/graphics/view/dome_offset_heading float[16] y degrees The horizontal offset for this pass, in degrees sim/graphics/view/dome_offset_pitch float[16] y degrees The vertical offset for this pass, in degrees sim/graphics/view/eq_trackir int n boolean Does the user have trackIR hardware enabled sim/graphics/view/hide_yoke int y boolean Is the yoke visible in the 3-d cockpit? sim/joystick/has_joystick int n boolean Do we have a joystick? sim/joystick/mouse_is_joystick int n boolean Is the mouse acting as a joystick? sim/joystick/yoke_pitch_ratio float y [-1..1] The deflection of the joystick axis controlling pitch. Use override_joystick or override_joystick_pitch sim/joystick/yolk_pitch_ratio float y [-1..1] Legacy - this spelling error is still present for sim/joystick/yoke_roll_ratio float y [-1..1] The deflection of the joystick axis controlling roll. Use override_joystick or override_joystick_roll sim/joystick/yolk_roll_ratio float y [-1..1] Legacy - this spelling error is still present for backward compatibility with older plugins. sim/joystick/yoke_heading_ratio float y [-1..1] The deflection of the joystick axis controlling yaw. Use override_joystick or override_joystick_heading sim/joystick/yolk_heading_ratio float y [-1..1] Legacy - this spelling error is still present for backward compatibility with older plugins. sim/joystick/artstab_pitch_ratio float y [-1..1] The artificial stability input modifications for pitch. Use override_artstab sim/joystick/artstab_roll_ratio float y [-1..1] The artificial stability input modifications for roll. Use override_artstab sim/joystick/artstab_heading_ratio float y [-1..1] The artificial stability input modifications for yaw. Use override_artstab sim/joystick/servo_pitch_ratio float n [-1..1] Servo input for pitch sim/joystick/servo_roll_ratio float n [-1..1] Servo input for roll sim/joystick/servo_heading_ratio float n [-1..1] Servo input for yaw sim/joystick/FC_hdng float y [-1..1] Flight Control Heading (sum of yoke plus artificial stability) sim/joystick/FC_ptch float y [-1..1] Flight Control Pitch (sum of yoke plus artificial stability) sim/joystick/FC_roll float y [-1..1] Flight Control Roll (sum of yoke plus artificial stability) sim/joystick/joystick_pitch_nullzone float y ratio The nullzone size for the pitch axis (as of 940, one null zone serves all 3 axes) sim/joystick/joystick_roll_nullzone float y ratio The nullzone size for the roll axis sim/joystick/joystick_heading_nullzone float y ratio The nullzone size for the heading axis sim/joystick/joystick_pitch_center float y ratio Joystick center for pitch axis sim/joystick/joystick_roll_center float y ratio Joystick center for roll axis sim/joystick/joystick_heading_center float y ratio Joystick center for heading axis sim/joystick/joystick_pitch_augment float y ratio Amount of artificial stability to add to the pitch. This is AS set by user, not in Plane-Maker. sim/joystick/joystick_roll_augment float y ratio Amount of artificial stability to add to the roll. This is AS set by user, not in Plane-Maker. sim/joystick/joystick_heading_augment float y ratio Amount of artificial stability to add to the heading. This is AS set by user, not in Plane-Maker. sim/joystick/joystick_pitch_sensitivity float y ratio The sensitivity for the pitch axis (the power ratio) sim/joystick/joystick_roll_sensitivity float y ratio The sensitivity for the roll axis sim/joystick/joystick_heading_sensitivity float y ratio The sensitivity for the heading axis sim/joystick/joystick_axis_assignments int[100] y enums Assignments for the joystick axes - what does X-Plane think each one is? [Was 15 before 850][Was 24 before 860][was 32 before 900] sim/joystick/joystick_button_assignments int[1600] y enums Assignments for the joystick buttons - what does each one do? [Was 64 before 850][was 160 before 900] sim/joystick/joystick_axis_reverse int[100] y boolean Reverse this axis? [Was 15 before 850][Was 24 before 860][was 32 before 900] sim/joystick/joystick_axis_values float[100] n ratio The deflection of this joystick [Was 15 before 850][Was 24 before 860][was 32 before 900] sim/joystick/joystick_axis_minimum float[100] y ratio Min raw value ever seen [Was 15 before 850][Was 24 before 860][was 32 before 900] sim/joystick/joystick_axis_maximum float[100] y ratio Max raw value ever seen [Was 15 before 850][Was 24 before 860][was 32 before 900] sim/joystick/joystick_button_values int[1600] n boolean Is this button pressed? [Was 64 before 850][was 160 before 900] sim/joystick/joy_mapped_axis_avail int[44] n boolean True if there is joystick hardware of some kind providing this axis right now. sim/joystick/joy_mapped_axis_value float[44] n float Fully processed ratio for each axis - either -1 to 1 or 0 to 1. sim/joystick/eq_ped_nobrk int y boolean Hardware settings: Pedal nobrk (writable since 930 to auto-set user preferences) sim/joystick/eq_ped_wibrk int y boolean Hardware settings: Pedal wlbrk (writable since 930 to auto-set user preferences) sim/joystick/eq_pfc_pedals int y boolean Equipment settings: PFC pedal (writable since 930 to auto-set user preferences) sim/joystick/eq_pfc_yoke int y boolean Equipment settings: PFC yoke (writable since 930 to auto-set user preferences) sim/joystick/eq_pfc_throt int y boolean Equipment settings: PFC throttle (writable since 930 to auto-set user preferences) sim/joystick/eq_pfc_avio int y boolean Equipment settings: PFC avionics (writable since 930 to auto-set user preferences) sim/joystick/eq_pfc_centercon int y boolean Equipment settings: PFC center console (writable since 930 to auto-set user preferences) sim/joystick/eq_pfc_elec_trim int y boolean Equipment settings: PFC electric trim (writable since 930 to auto-set user preferences) sim/joystick/eq_pfc_brake_tog int y boolean Equipment settings: PFC brake toggle (writable since 930 to auto-set user preferences) sim/joystick/eq_pfc_dual_cowl int y boolean Equipment settings: PFC dual cowl (writable since 930 to auto-set user preferences) sim/joystick/fire_key_is_down int y boolean True if the fire key is held down sim/joystick/has_certified_roll int y boolean True if there is FAA-certified hardware controlling the roll. sim/joystick/has_certified_pitch int y boolean True if there is FAA-certified hardware controlling the pitch. sim/joystick/has_certified_heading int y boolean True if there is FAA-certified hardware controlling the heading. sim/joystick/has_certified_brakes int y boolean True if there is FAA-certified hardware controlling the brakes. sim/joystick/has_certified_throttle int y boolean True if there is FAA-certified hardware controlling the throttle. sim/joystick/has_certified_prop int y boolean True if there is FAA-certified hardware controlling the pitch. sim/joystick/has_certified_mixture int y boolean True if there is FAA-certified hardware controlling the mixture. sim/multiplayer/aircraft_is_hit int[20] n bool True when a multiplayer plane has been hit with a weapon sim/multiplayer/aircraft_is_down int[20] n bool True when a multiplayer plane crashes sim/multiplayer/controls/yoke_pitch_ratio float[20] y [-1..1] The deflection of the axis controlling pitch. sim/multiplayer/controls/yoke_roll_ratio float[20] y [-1..1] The deflection of the axis controlling roll. sim/multiplayer/controls/yoke_heading_ratio float[20] y [-1..1] The deflection of the axis controlling yaw. sim/multiplayer/controls/gear_request int[20] y enum 0 = up, 1 = down sim/multiplayer/controls/flap_request float[20] y [0..1] Requested flap deployment sim/multiplayer/controls/speed_brake_request float[20] y [0..1] Speed Brake sim/multiplayer/controls/vector_request float[20] y [0..1] Vectored Thrust sim/multiplayer/controls/sweep__request float[20] y [0..1] Wing Sweep sim/multiplayer/controls/incidence_request float[20] y [0..1] Variable Wing Incidence sim/multiplayer/controls/dihedral_request float[20] y [0..1] Variable Wing Dihedral sim/multiplayer/controls/tail_lock_ratio float[20] y [0..1] This is how locked the tail-wheel is ... 0 is free castoring, 1 is locked. sim/multiplayer/controls/l_brake_add float[20] y [0..1] Left Brake (off to max braking) sim/multiplayer/controls/r_brake_add float[20] y [0..1] Right Brake (off to max braking) sim/multiplayer/controls/parking_brake float[20] y [0..1] Parking Brake (off to max braking) sim/multiplayer/controls/aileron_trim float[20] y [-1..1] Aileron Trim (as ratio of full control surface deflection) -1=left,1=right sim/multiplayer/controls/elevator_trim float[20] y [-1..1] Elevation Trim (as ratio of full control surface deflection) -1=down,1=up sim/multiplayer/controls/rotor_trim float[20] y [-1..1] Rotor Trim (as ratio of full control surface deflection) -1=nose down,1=nose up sim/multiplayer/controls/rudder_trim float[20] y [-1..1] Rudder Trim (as ratio of full control surface deflection) -1=left,1=right sim/multiplayer/controls/engine_throttle_request float[20] y [0..1] Requested Throttle Position sim/multiplayer/controls/engine_prop_request float[20] y [0..1] Requested Prop Position sim/multiplayer/controls/engine_pitch_request float[20] y [0..1] Requested Pitch Position sim/multiplayer/controls/engine_mixture_request float[20] y [0..1] Requested Mixture Position sim/multiplayer/position/plane1_x double y meters Plane 1 x location sim/multiplayer/position/plane1_y double y meters Plane 1 y location sim/multiplayer/position/plane1_z double y meters Plane 1 z location sim/multiplayer/position/plane1_the float y degrees Plane 1 theta (pitch) sim/multiplayer/position/plane1_phi float y degrees Plane 1 phi (roll) sim/multiplayer/position/plane1_psi float y degrees Plane 1 psi (heading) sim/multiplayer/position/plane1_gear_deploy float[10] y ratio Plane 1 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane1_flap_ratio float y ratio Plane 1 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane1_flap_ratio2 float y ratio Plane 1 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane1_spoiler_ratio float y ratio Plane 1 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane1_speedbrake_ratio float y ratio Plane 1 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane1_slat_ratio float y ratio Plane 1 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane1_wing_sweep float y ratio Plane 1 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane1_throttle float[8] y ratio Plane 1 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane1_yolk_pitch float y ratio Plane 1 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane1_yolk_roll float y ratio Plane 1 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane1_yolk_yaw float y ratio Plane 1 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane2_x double y meters Plane 2 x location sim/multiplayer/position/plane2_y double y meters Plane 2 y location sim/multiplayer/position/plane2_z double y meters Plane 2 z location sim/multiplayer/position/plane2_the float y degrees Plane 2 theta (pitch) sim/multiplayer/position/plane2_phi float y degrees Plane 2 phi (roll) sim/multiplayer/position/plane2_psi float y degrees Plane 2 psi (heading) sim/multiplayer/position/plane2_gear_deploy float[10] y ratio Plane 2 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane2_flap_ratio float y ratio Plane 2 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane2_flap_ratio2 float y ratio Plane 1 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane2_spoiler_ratio float y ratio Plane 2 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane2_speedbrake_ratio float y ratio Plane 2 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane2_sla1_ratio float y ratio Plane 2 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane2_wing_sweep float y ratio Plane 2 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane2_throttle float[8] y ratio Plane 2 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane2_yolk_pitch float y ratio Plane 2 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane2_yolk_roll float y ratio Plane 2 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane2_yolk_yaw float y ratio Plane 2 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane3_x double y meters Plane 3 x location sim/multiplayer/position/plane3_y double y meters Plane 3 y location sim/multiplayer/position/plane3_z double y meters Plane 3 z location sim/multiplayer/position/plane3_the float y degrees Plane 3 theta (pitch) sim/multiplayer/position/plane3_phi float y degrees Plane 3 phi (roll) sim/multiplayer/position/plane3_psi float y degrees Plane 3 psi (heading) sim/multiplayer/position/plane3_gear_deploy float[10] y ratio Plane 3 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane3_flap_ratio float y ratio Plane 3 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane3_flap_ratio2 float y ratio Plane 1 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane3_spoiler_ratio float y ratio Plane 3 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane3_speedbrake_ratio float y ratio Plane 3 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane3_sla1_ratio float y ratio Plane 3 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane3_wing_sweep float y ratio Plane 3 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane3_throttle float[8] y ratio Plane 3 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane3_yolk_pitch float y ratio Plane 3 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane3_yolk_roll float y ratio Plane 3 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane3_yolk_yaw float y ratio Plane 3 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane4_x double y meters Plane 4 x location sim/multiplayer/position/plane4_y double y meters Plane 4 y location sim/multiplayer/position/plane4_z double y meters Plane 4 z location sim/multiplayer/position/plane4_the float y degrees Plane 4 theta (pitch) sim/multiplayer/position/plane4_phi float y degrees Plane 4 phi (roll) sim/multiplayer/position/plane4_psi float y degrees Plane 4 psi (heading) sim/multiplayer/position/plane4_gear_deploy float[10] y ratio Plane 4 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane4_flap_ratio float y ratio Plane 4 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane4_flap_ratio2 float y ratio Plane 1 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane4_spoiler_ratio float y ratio Plane 4 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane4_speedbrake_ratio float y ratio Plane 4 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane4_sla1_ratio float y ratio Plane 4 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane4_wing_sweep float y ratio Plane 4 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane4_throttle float[8] y ratio Plane 4 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane4_yolk_pitch float y ratio Plane 4 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane4_yolk_roll float y ratio Plane 4 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane4_yolk_yaw float y ratio Plane 4 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane5_x double y meters Plane 5 x location sim/multiplayer/position/plane5_y double y meters Plane 5 y location sim/multiplayer/position/plane5_z double y meters Plane 5 z location sim/multiplayer/position/plane5_the float y degrees Plane 5 theta (pitch) sim/multiplayer/position/plane5_phi float y degrees Plane 5 phi (roll) sim/multiplayer/position/plane5_psi float y degrees Plane 5 psi (heading) sim/multiplayer/position/plane5_gear_deploy float[10] y ratio Plane 5 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane5_flap_ratio float y ratio Plane 5 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane5_flap_ratio2 float y ratio Plane 1 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane5_spoiler_ratio float y ratio Plane 5 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane5_speedbrake_ratio float y ratio Plane 5 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane5_sla1_ratio float y ratio Plane 5 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane5_wing_sweep float y ratio Plane 5 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane5_throttle float[8] y ratio Plane 5 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane5_yolk_pitch float y ratio Plane 5 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane5_yolk_roll float y ratio Plane 5 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane5_yolk_yaw float y ratio Plane 5 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane6_x double y meters Plane 6 x location sim/multiplayer/position/plane6_y double y meters Plane 6 y location sim/multiplayer/position/plane6_z double y meters Plane 6 z location sim/multiplayer/position/plane6_the float y degrees Plane 6 theta (pitch) sim/multiplayer/position/plane6_phi float y degrees Plane 6 phi (roll) sim/multiplayer/position/plane6_psi float y degrees Plane 6 psi (heading) sim/multiplayer/position/plane6_gear_deploy float[10] y ratio Plane 6 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane6_flap_ratio float y ratio Plane 6 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane6_flap_ratio2 float y ratio Plane 1 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane6_spoiler_ratio float y ratio Plane 6 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane6_speedbrake_ratio float y ratio Plane 6 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane6_sla1_ratio float y ratio Plane 6 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane6_wing_sweep float y ratio Plane 6 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane6_throttle float[8] y ratio Plane 6 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane6_yolk_pitch float y ratio Plane 6 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane6_yolk_roll float y ratio Plane 6 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane6_yolk_yaw float y ratio Plane 6 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane7_x double y meters Plane 7 x location sim/multiplayer/position/plane7_y double y meters Plane 7 y location sim/multiplayer/position/plane7_z double y meters Plane 7 z location sim/multiplayer/position/plane7_the float y degrees Plane 7 theta (pitch) sim/multiplayer/position/plane7_phi float y degrees Plane 7 phi (roll) sim/multiplayer/position/plane7_psi float y degrees Plane 7 psi (heading) sim/multiplayer/position/plane7_gear_deploy float[10] y ratio Plane 7 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane7_flap_ratio float y ratio Plane 7 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane7_flap_ratio2 float y ratio Plane 1 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane7_spoiler_ratio float y ratio Plane 7 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane7_speedbrake_ratio float y ratio Plane 7 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane7_sla1_ratio float y ratio Plane 7 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane7_wing_sweep float y ratio Plane 7 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane7_throttle float[8] y ratio Plane 7 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane7_yolk_pitch float y ratio Plane 7 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane7_yolk_roll float y ratio Plane 7 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane7_yolk_yaw float y ratio Plane 7 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane8_x double y meters Plane 8 x location sim/multiplayer/position/plane8_y double y meters Plane 8 y location sim/multiplayer/position/plane8_z double y meters Plane 8 z location sim/multiplayer/position/plane8_the float y degrees Plane 8 theta (pitch) sim/multiplayer/position/plane8_phi float y degrees Plane 8 phi (roll) sim/multiplayer/position/plane8_psi float y degrees Plane 8 psi (heading) sim/multiplayer/position/plane8_gear_deploy float[10] y ratio Plane 8 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane8_flap_ratio float y ratio Plane 8 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane8_flap_ratio2 float y ratio Plane 1 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane8_spoiler_ratio float y ratio Plane 8 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane8_speedbrake_ratio float y ratio Plane 8 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane8_sla1_ratio float y ratio Plane 8 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane8_wing_sweep float y ratio Plane 8 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane8_throttle float[8] y ratio Plane 8 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane8_yolk_pitch float y ratio Plane 8 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane8_yolk_roll float y ratio Plane 8 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane8_yolk_yaw float y ratio Plane 8 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane9_x double y meters Plane 9 x location sim/multiplayer/position/plane9_y double y meters Plane 9 y location sim/multiplayer/position/plane9_z double y meters Plane 9 z location sim/multiplayer/position/plane9_the float y degrees Plane 9 theta (pitch) sim/multiplayer/position/plane9_phi float y degrees Plane 9 phi (roll) sim/multiplayer/position/plane9_psi float y degrees Plane 9 psi (heading) sim/multiplayer/position/plane9_gear_deploy float[10] y ratio Plane 9 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane9_flap_ratio float y ratio Plane 9 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane9_flap_ratio2 float y ratio Plane 1 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane9_spoiler_ratio float y ratio Plane 9 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane9_speedbrake_ratio float y ratio Plane 9 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane9_sla1_ratio float y ratio Plane 9 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane9_wing_sweep float y ratio Plane 9 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane9_throttle float[8] y ratio Plane 9 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane9_yolk_pitch float y ratio Plane 9 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane9_yolk_roll float y ratio Plane 9 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane9_yolk_yaw float y ratio Plane 9 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane1_lat double n degs Plane 1 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane1_lon double n degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane1_el double n meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane1_v_x float y m/s Plane 1 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane1_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane1_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane2_lat double n degs Plane 2 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane2_lon double n degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane2_el double n meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane2_v_x float y m/s Plane 2 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane2_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane2_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane3_lat double n degs Plane 3 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane3_lon double n degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane3_el double n meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane3_v_x float y m/s Plane 3 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane3_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane3_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane4_lat double n degs Plane 4 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane4_lon double n degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane4_el double n meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane4_v_x float y m/s Plane 4 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane4_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane4_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane5_lat double n degs Plane 5 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane5_lon double n degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane5_el double n meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane5_v_x float y m/s Plane 5 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane5_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane5_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane6_lat double n degs Plane 6 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane6_lon double n degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane6_el double n meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane6_v_x float y m/s Plane 6 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane6_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane6_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane7_lat double n degs Plane 7 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane7_lon double n degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane7_el double n meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane7_v_x float y m/s Plane 7 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane7_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane7_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane8_lat double n degs Plane 8 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane8_lon double n degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane8_el double n meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane8_v_x float y m/s Plane 8 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane8_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane8_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane9_lat double n degs Plane 9 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane9_lon double n degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane9_el double n meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane9_v_x float y m/s Plane 9 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane9_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane9_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane1_beacon_lights_on int y bool Plane 1 Beacon Light sim/multiplayer/position/plane1_landing_lights_on int y bool Plane 1 Landing Light sim/multiplayer/position/plane1_nav_lights_on int y bool Plane 1 Navigation Light sim/multiplayer/position/plane1_strobe_lights_on int y bool Plane 1 Strobe Light sim/multiplayer/position/plane1_taxi_light_on int y bool Plane 1 Taxi Lights sim/multiplayer/position/plane2_beacon_lights_on int y bool Plane 2 Beacon Light sim/multiplayer/position/plane2_landing_lights_on int y bool Plane 2 Landing Light sim/multiplayer/position/plane2_nav_lights_on int y bool Plane 2 Navigation Light sim/multiplayer/position/plane2_strobe_lights_on int y bool Plane 2 Strobe Light sim/multiplayer/position/plane2_taxi_light_on int y bool Plane 2 Taxi Lights sim/multiplayer/position/plane3_beacon_lights_on int y bool Plane 3 Beacon Light sim/multiplayer/position/plane3_landing_lights_on int y bool Plane 3 Landing Light sim/multiplayer/position/plane3_nav_lights_on int y bool Plane 3 Navigation Light sim/multiplayer/position/plane3_strobe_lights_on int y bool Plane 3 Strobe Light sim/multiplayer/position/plane3_taxi_light_on int y bool Plane 3 Taxi Lights sim/multiplayer/position/plane4_beacon_lights_on int y bool Plane 4 Beacon Light sim/multiplayer/position/plane4_landing_lights_on int y bool Plane 4 Landing Light sim/multiplayer/position/plane4_nav_lights_on int y bool Plane 4 Navigation Light sim/multiplayer/position/plane4_strobe_lights_on int y bool Plane 4 Strobe Light sim/multiplayer/position/plane4_taxi_light_on int y bool Plane 4 Taxi Lights sim/multiplayer/position/plane5_beacon_lights_on int y bool Plane 5 Beacon Light sim/multiplayer/position/plane5_landing_lights_on int y bool Plane 5 Landing Light sim/multiplayer/position/plane5_nav_lights_on int y bool Plane 5 Navigation Light sim/multiplayer/position/plane5_strobe_lights_on int y bool Plane 5 Strobe Light sim/multiplayer/position/plane5_taxi_light_on int y bool Plane 5 Taxi Lights sim/multiplayer/position/plane6_beacon_lights_on int y bool Plane 6 Beacon Light sim/multiplayer/position/plane6_landing_lights_on int y bool Plane 6 Landing Light sim/multiplayer/position/plane6_nav_lights_on int y bool Plane 6 Navigation Light sim/multiplayer/position/plane6_strobe_lights_on int y bool Plane 6 Strobe Light sim/multiplayer/position/plane6_taxi_light_on int y bool Plane 6 Taxi Lights sim/multiplayer/position/plane7_beacon_lights_on int y bool Plane 7 Beacon Light sim/multiplayer/position/plane7_landing_lights_on int y bool Plane 7 Landing Light sim/multiplayer/position/plane7_nav_lights_on int y bool Plane 7 Navigation Light sim/multiplayer/position/plane7_strobe_lights_on int y bool Plane 7 Strobe Light sim/multiplayer/position/plane7_taxi_light_on int y bool Plane 7 Taxi Lights sim/multiplayer/position/plane8_beacon_lights_on int y bool Plane 8 Beacon Light sim/multiplayer/position/plane8_landing_lights_on int y bool Plane 8 Landing Light sim/multiplayer/position/plane8_nav_lights_on int y bool Plane 8 Navigation Light sim/multiplayer/position/plane8_strobe_lights_on int y bool Plane 8 Strobe Light sim/multiplayer/position/plane8_taxi_light_on int y bool Plane 8 Taxi Lights sim/multiplayer/position/plane9_beacon_lights_on int y bool Plane 9 Beacon Light sim/multiplayer/position/plane9_landing_lights_on int y bool Plane 9 Landing Light sim/multiplayer/position/plane9_nav_lights_on int y bool Plane 9 Navigation Light sim/multiplayer/position/plane9_strobe_lights_on int y bool Plane 9 Strobe Light sim/multiplayer/position/plane9_taxi_light_on int y bool Plane 9 Taxi Lights sim/multiplayer/position/plane10_beacon_lights_on int y bool Plane 10 Beacon Light sim/multiplayer/position/plane10_landing_lights_on int y bool Plane 10 Landing Light sim/multiplayer/position/plane10_nav_lights_on int y bool Plane 10 Navigation Light sim/multiplayer/position/plane10_strobe_lights_on int y bool Plane 10 Strobe Light sim/multiplayer/position/plane10_taxi_light_on int y bool Plane 10 Taxi Lights sim/multiplayer/position/plane11_beacon_lights_on int y bool Plane 11 Beacon Light sim/multiplayer/position/plane11_landing_lights_on int y bool Plane 11 Landing Light sim/multiplayer/position/plane11_nav_lights_on int y bool Plane 11 Navigation Light sim/multiplayer/position/plane11_strobe_lights_on int y bool Plane 11 Strobe Light sim/multiplayer/position/plane11_taxi_light_on int y bool Plane 11 Taxi Lights sim/multiplayer/position/plane12_beacon_lights_on int y bool Plane 12 Beacon Light sim/multiplayer/position/plane12_landing_lights_on int y bool Plane 12 Landing Light sim/multiplayer/position/plane12_nav_lights_on int y bool Plane 12 Navigation Light sim/multiplayer/position/plane12_strobe_lights_on int y bool Plane 12 Strobe Light sim/multiplayer/position/plane12_taxi_light_on int y bool Plane 12 Taxi Lights sim/multiplayer/position/plane13_beacon_lights_on int y bool Plane 13 Beacon Light sim/multiplayer/position/plane13_landing_lights_on int y bool Plane 13 Landing Light sim/multiplayer/position/plane13_nav_lights_on int y bool Plane 13 Navigation Light sim/multiplayer/position/plane13_strobe_lights_on int y bool Plane 13 Strobe Light sim/multiplayer/position/plane13_taxi_light_on int y bool Plane 13 Taxi Lights sim/multiplayer/position/plane14_beacon_lights_on int y bool Plane 14 Beacon Light sim/multiplayer/position/plane14_landing_lights_on int y bool Plane 14 Landing Light sim/multiplayer/position/plane14_nav_lights_on int y bool Plane 14 Navigation Light sim/multiplayer/position/plane14_strobe_lights_on int y bool Plane 14 Strobe Light sim/multiplayer/position/plane14_taxi_light_on int y bool Plane 14 Taxi Lights sim/multiplayer/position/plane15_beacon_lights_on int y bool Plane 15 Beacon Light sim/multiplayer/position/plane15_landing_lights_on int y bool Plane 15 Landing Light sim/multiplayer/position/plane15_nav_lights_on int y bool Plane 15 Navigation Light sim/multiplayer/position/plane15_strobe_lights_on int y bool Plane 15 Strobe Light sim/multiplayer/position/plane15_taxi_light_on int y bool Plane 15 Taxi Lights sim/multiplayer/position/plane16_beacon_lights_on int y bool Plane 16 Beacon Light sim/multiplayer/position/plane16_landing_lights_on int y bool Plane 16 Landing Light sim/multiplayer/position/plane16_nav_lights_on int y bool Plane 16 Navigation Light sim/multiplayer/position/plane16_strobe_lights_on int y bool Plane 16 Strobe Light sim/multiplayer/position/plane16_taxi_light_on int y bool Plane 16 Taxi Lights sim/multiplayer/position/plane17_beacon_lights_on int y bool Plane 17 Beacon Light sim/multiplayer/position/plane17_landing_lights_on int y bool Plane 17 Landing Light sim/multiplayer/position/plane17_nav_lights_on int y bool Plane 17 Navigation Light sim/multiplayer/position/plane17_strobe_lights_on int y bool Plane 17 Strobe Light sim/multiplayer/position/plane17_taxi_light_on int y bool Plane 17 Taxi Lights sim/multiplayer/position/plane18_beacon_lights_on int y bool Plane 18 Beacon Light sim/multiplayer/position/plane18_landing_lights_on int y bool Plane 18 Landing Light sim/multiplayer/position/plane18_nav_lights_on int y bool Plane 18 Navigation Light sim/multiplayer/position/plane18_strobe_lights_on int y bool Plane 18 Strobe Light sim/multiplayer/position/plane18_taxi_light_on int y bool Plane 18 Taxi Lights sim/multiplayer/position/plane19_beacon_lights_on int y bool Plane 19 Beacon Light sim/multiplayer/position/plane19_landing_lights_on int y bool Plane 19 Landing Light sim/multiplayer/position/plane19_nav_lights_on int y bool Plane 19 Navigation Light sim/multiplayer/position/plane19_strobe_lights_on int y bool Plane 19 Strobe Light sim/multiplayer/position/plane19_taxi_light_on int y bool Plane 19 Taxi Lights sim/multiplayer/position/plane10_x double y meters Plane 10 x location sim/multiplayer/position/plane10_y double y meters Plane 10 y location sim/multiplayer/position/plane10_z double y meters Plane 10 z location sim/multiplayer/position/plane10_the float y degrees Plane 10 theta (pitch) sim/multiplayer/position/plane10_phi float y degrees Plane 10 phi (roll) sim/multiplayer/position/plane10_psi float y degrees Plane 10 psi (heading) sim/multiplayer/position/plane10_gear_deploy float[10] y ratio Plane 10 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane10_flap_ratio float y ratio Plane 10 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane10_flap_ratio2 float y ratio Plane 10 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane10_spoiler_ratio float y ratio Plane 10 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane10_speedbrake_ratio float y ratio Plane 10 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane10_sla1_ratio float y ratio Plane 10 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane10_wing_sweep float y ratio Plane 10 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane10_throttle float[8] y ratio Plane 10 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane10_yolk_pitch float y ratio Plane 10 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane10_yolk_roll float y ratio Plane 10 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane10_yolk_yaw float y ratio Plane 10 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane10_lat double y degs Plane 10 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane10_lon double y degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane10_el double y meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane10_v_x float y m/s Plane 10 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane10_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane10_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane11_x double y meters Plane 11 x location sim/multiplayer/position/plane11_y double y meters Plane 11 y location sim/multiplayer/position/plane11_z double y meters Plane 11 z location sim/multiplayer/position/plane11_the float y degrees Plane 11 theta (pitch) sim/multiplayer/position/plane11_phi float y degrees Plane 11 phi (roll) sim/multiplayer/position/plane11_psi float y degrees Plane 11 psi (heading) sim/multiplayer/position/plane11_gear_deploy float[10] y ratio Plane 11 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane11_flap_ratio float y ratio Plane 11 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane11_flap_ratio2 float y ratio Plane 11 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane11_spoiler_ratio float y ratio Plane 11 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane11_speedbrake_ratio float y ratio Plane 11 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane11_sla1_ratio float y ratio Plane 11 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane11_wing_sweep float y ratio Plane 11 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane11_throttle float[8] y ratio Plane 11 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane11_yolk_pitch float y ratio Plane 11 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane11_yolk_roll float y ratio Plane 11 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane11_yolk_yaw float y ratio Plane 11 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane11_lat double y degs Plane 11 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane11_lon double y degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane11_el double y meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane11_v_x float y m/s Plane 11 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane11_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane11_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane12_x double y meters Plane 12 x location sim/multiplayer/position/plane12_y double y meters Plane 12 y location sim/multiplayer/position/plane12_z double y meters Plane 12 z location sim/multiplayer/position/plane12_the float y degrees Plane 12 theta (pitch) sim/multiplayer/position/plane12_phi float y degrees Plane 12 phi (roll) sim/multiplayer/position/plane12_psi float y degrees Plane 12 psi (heading) sim/multiplayer/position/plane12_gear_deploy float[10] y ratio Plane 12 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane12_flap_ratio float y ratio Plane 12 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane12_flap_ratio2 float y ratio Plane 12 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane12_spoiler_ratio float y ratio Plane 12 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane12_speedbrake_ratio float y ratio Plane 12 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane12_sla1_ratio float y ratio Plane 12 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane12_wing_sweep float y ratio Plane 12 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane12_throttle float[8] y ratio Plane 12 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane12_yolk_pitch float y ratio Plane 12 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane12_yolk_roll float y ratio Plane 12 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane12_yolk_yaw float y ratio Plane 12 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane12_lat double y degs Plane 12 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane12_lon double y degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane12_el double y meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane12_v_x float y m/s Plane 12 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane12_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane12_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane13_x double y meters Plane 13 x location sim/multiplayer/position/plane13_y double y meters Plane 13 y location sim/multiplayer/position/plane13_z double y meters Plane 13 z location sim/multiplayer/position/plane13_the float y degrees Plane 13 theta (pitch) sim/multiplayer/position/plane13_phi float y degrees Plane 13 phi (roll) sim/multiplayer/position/plane13_psi float y degrees Plane 13 psi (heading) sim/multiplayer/position/plane13_gear_deploy float[10] y ratio Plane 13 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane13_flap_ratio float y ratio Plane 13 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane13_flap_ratio2 float y ratio Plane 13 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane13_spoiler_ratio float y ratio Plane 13 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane13_speedbrake_ratio float y ratio Plane 13 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane13_sla1_ratio float y ratio Plane 13 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane13_wing_sweep float y ratio Plane 13 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane13_throttle float[8] y ratio Plane 13 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane13_yolk_pitch float y ratio Plane 13 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane13_yolk_roll float y ratio Plane 13 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane13_yolk_yaw float y ratio Plane 13 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane13_lat double y degs Plane 13 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane13_lon double y degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane13_el double y meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane13_v_x float y m/s Plane 13 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane13_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane13_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane14_x double y meters Plane 14 x location sim/multiplayer/position/plane14_y double y meters Plane 14 y location sim/multiplayer/position/plane14_z double y meters Plane 14 z location sim/multiplayer/position/plane14_the float y degrees Plane 14 theta (pitch) sim/multiplayer/position/plane14_phi float y degrees Plane 14 phi (roll) sim/multiplayer/position/plane14_psi float y degrees Plane 14 psi (heading) sim/multiplayer/position/plane14_gear_deploy float[10] y ratio Plane 14 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane14_flap_ratio float y ratio Plane 14 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane14_flap_ratio2 float y ratio Plane 14 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane14_spoiler_ratio float y ratio Plane 14 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane14_speedbrake_ratio float y ratio Plane 14 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane14_sla1_ratio float y ratio Plane 14 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane14_wing_sweep float y ratio Plane 14 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane14_throttle float[8] y ratio Plane 14 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane14_yolk_pitch float y ratio Plane 14 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane14_yolk_roll float y ratio Plane 14 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane14_yolk_yaw float y ratio Plane 14 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane14_lat double y degs Plane 14 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane14_lon double y degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane14_el double y meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane14_v_x float y m/s Plane 14 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane14_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane14_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane15_x double y meters Plane 15 x location sim/multiplayer/position/plane15_y double y meters Plane 15 y location sim/multiplayer/position/plane15_z double y meters Plane 15 z location sim/multiplayer/position/plane15_the float y degrees Plane 15 theta (pitch) sim/multiplayer/position/plane15_phi float y degrees Plane 15 phi (roll) sim/multiplayer/position/plane15_psi float y degrees Plane 15 psi (heading) sim/multiplayer/position/plane15_gear_deploy float[10] y ratio Plane 15 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane15_flap_ratio float y ratio Plane 15 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane15_flap_ratio2 float y ratio Plane 15 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane15_spoiler_ratio float y ratio Plane 15 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane15_speedbrake_ratio float y ratio Plane 15 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane15_sla1_ratio float y ratio Plane 15 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane15_wing_sweep float y ratio Plane 15 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane15_throttle float[8] y ratio Plane 15 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane15_yolk_pitch float y ratio Plane 15 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane15_yolk_roll float y ratio Plane 15 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane15_yolk_yaw float y ratio Plane 15 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane15_lat double y degs Plane 15 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane15_lon double y degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane15_el double y meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane15_v_x float y m/s Plane 15 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane15_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane15_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane16_x double y meters Plane 16 x location sim/multiplayer/position/plane16_y double y meters Plane 16 y location sim/multiplayer/position/plane16_z double y meters Plane 16 z location sim/multiplayer/position/plane16_the float y degrees Plane 16 theta (pitch) sim/multiplayer/position/plane16_phi float y degrees Plane 16 phi (roll) sim/multiplayer/position/plane16_psi float y degrees Plane 16 psi (heading) sim/multiplayer/position/plane16_gear_deploy float[10] y ratio Plane 16 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane16_flap_ratio float y ratio Plane 16 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane16_flap_ratio2 float y ratio Plane 16 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane16_spoiler_ratio float y ratio Plane 16 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane16_speedbrake_ratio float y ratio Plane 16 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane16_sla1_ratio float y ratio Plane 16 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane16_wing_sweep float y ratio Plane 16 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane16_throttle float[8] y ratio Plane 16 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane16_yolk_pitch float y ratio Plane 16 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane16_yolk_roll float y ratio Plane 16 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane16_yolk_yaw float y ratio Plane 16 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane16_lat double y degs Plane 16 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane16_lon double y degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane16_el double y meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane16_v_x float y m/s Plane 16 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane16_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane16_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane17_x double y meters Plane 17 x location sim/multiplayer/position/plane17_y double y meters Plane 17 y location sim/multiplayer/position/plane17_z double y meters Plane 17 z location sim/multiplayer/position/plane17_the float y degrees Plane 17 theta (pitch) sim/multiplayer/position/plane17_phi float y degrees Plane 17 phi (roll) sim/multiplayer/position/plane17_psi float y degrees Plane 17 psi (heading) sim/multiplayer/position/plane17_gear_deploy float[10] y ratio Plane 17 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane17_flap_ratio float y ratio Plane 17 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane17_flap_ratio2 float y ratio Plane 17 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane17_spoiler_ratio float y ratio Plane 17 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane17_speedbrake_ratio float y ratio Plane 17 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane17_sla1_ratio float y ratio Plane 17 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane17_wing_sweep float y ratio Plane 17 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane17_throttle float[8] y ratio Plane 17 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane17_yolk_pitch float y ratio Plane 17 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane17_yolk_roll float y ratio Plane 17 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane17_yolk_yaw float y ratio Plane 17 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane17_lat double y degs Plane 17 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane17_lon double y degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane17_el double y meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane17_v_x float y m/s Plane 17 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane17_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane17_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane18_x double y meters Plane 18 x location sim/multiplayer/position/plane18_y double y meters Plane 18 y location sim/multiplayer/position/plane18_z double y meters Plane 18 z location sim/multiplayer/position/plane18_the float y degrees Plane 18 theta (pitch) sim/multiplayer/position/plane18_phi float y degrees Plane 18 phi (roll) sim/multiplayer/position/plane18_psi float y degrees Plane 18 psi (heading) sim/multiplayer/position/plane18_gear_deploy float[10] y ratio Plane 18 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane18_flap_ratio float y ratio Plane 18 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane18_flap_ratio2 float y ratio Plane 18 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane18_spoiler_ratio float y ratio Plane 18 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane18_speedbrake_ratio float y ratio Plane 18 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane18_sla1_ratio float y ratio Plane 18 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane18_wing_sweep float y ratio Plane 18 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane18_throttle float[8] y ratio Plane 18 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane18_yolk_pitch float y ratio Plane 18 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane18_yolk_roll float y ratio Plane 18 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane18_yolk_yaw float y ratio Plane 18 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane18_lat double y degs Plane 18 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane18_lon double y degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane18_el double y meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane18_v_x float y m/s Plane 18 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane18_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane18_v_z float y m/s manipulate the plane. sim/multiplayer/position/plane19_x double y meters Plane 19 x location sim/multiplayer/position/plane19_y double y meters Plane 19 y location sim/multiplayer/position/plane19_z double y meters Plane 19 z location sim/multiplayer/position/plane19_the float y degrees Plane 19 theta (pitch) sim/multiplayer/position/plane19_phi float y degrees Plane 19 phi (roll) sim/multiplayer/position/plane19_psi float y degrees Plane 19 psi (heading) sim/multiplayer/position/plane19_gear_deploy float[10] y ratio Plane 19 gear deployment for 6 gear. 0 = up, 1 = down sim/multiplayer/position/plane19_flap_ratio float y ratio Plane 19 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane19_flap_ratio2 float y ratio Plane 19 flap lowering 0 = clean, 1 = max flaps sim/multiplayer/position/plane19_spoiler_ratio float y ratio Plane 19 spoiler ratio (0 = clean, 1 = max spoilers) sim/multiplayer/position/plane19_speedbrake_ratio float y ratio Plane 19 speed brake ratio (0 = clean, 1 = max speed brakes) sim/multiplayer/position/plane19_sla1_ratio float y ratio Plane 19 slat deployment ratio 0 = clean, 1 = max slats sim/multiplayer/position/plane19_wing_sweep float y ratio Plane 19 wing sweep, 0 = normal, 1 = most sweep sim/multiplayer/position/plane19_throttle float[8] y ratio Plane 19 Percent of max throttle per 8 engines (0 = none, 1 = full fwd, -1 = full reverse) sim/multiplayer/position/plane19_yolk_pitch float y ratio Plane 19 Commanded pitch (Legacy for compatibility - use sim/multiplayer/controls/yoke_pitch_ratio) sim/multiplayer/position/plane19_yolk_roll float y ratio Plane 19 Commanded roll (Legacy for compatibility - use sim/multiplayer/controls/yoke_roll_ratio) sim/multiplayer/position/plane19_yolk_yaw float y ratio Plane 19 Commanded yaw (Legacy for compatibility - use sim/multiplayer/controls/yoke_heading_ratio) sim/multiplayer/position/plane19_lat double y degs Plane 19 Lat lon and elevation. NOTE: your plugin must set the plane's sim/multiplayer/position/plane19_lon double y degs position by writing x, y and z. Also if another plugin is updating plane sim/multiplayer/position/plane19_el double y meters position then these will not be accurate unless the plane updates them. sim/multiplayer/position/plane19_v_x float y m/s Plane 19 cartesian velocities. These may not be accurate if another plugin sim/multiplayer/position/plane19_v_y float y m/s is controlling the plane andn ot updating this data. You cannot use these to sim/multiplayer/position/plane19_v_z float y m/s manipulate the plane. sim/network/dataout/network_data_rate int y hz Rate to send data over UDP at sim/network/dataout/data_to_internet int[200] y boolean Enable data output of this data ref to internet sim/network/dataout/data_to_disk int[200] y boolean Enable data output of this data ref to disk file sim/network/dataout/data_to_graph int[200] y boolean Enable data output of this data ref to graph sim/network/dataout/data_to_screen int[200] y boolean Enable data output of this data ref to screen sim/network/dataout/dump_parts_props int y boolean Dump extra prop data to screen sim/network/dataout/dump_parts_wings int y boolean Dump wing prop data to screen sim/network/dataout/dump_parts_vstabs int y boolean Dump vertical stabilizer prop data to screen sim/network/dataout/is_external_visual int n boolean Is this machine running as an external visual for another X-Plane machine. sim/network/dataout/is_multiplayer_session int n boolean Is this machine part of an x-plane built-in multiplayer session? sim/network/dataout/is_instructor_station int n boolean Is this machine running in instructor-station mode? sim/network/dataout/multiplayer_ip int[19] n ip IP addresses of multiplayer players (or 0 if not in used in v10) sim/network/dataout/external_visual_ip int[20] n ip IP addresses of external visuals (or 0 if not in use in v10). Dim 8 in v9. sim/network/dataout/track_external_visual int[20] n boolean True if this remote visual tracks the master's view changes sim/network/misc/opentransport_inited int n boolean Has x-plane already inited Open Transport? YOU SHOULD NEVER USE THIS DATAREF!!! sim/network/misc/network_time_sec float n seconds The current elapsed time synched across the network sim/physics/earth_mu float n m^3/s^2 The earth's mass-gravity constant sim/physics/earth_radius_m float n meters Earth's radius sim/physics/earth_temp_c float n celsius Average sea level temp, current planet sim/physics/earth_pressure_p float n pascals average pressure at sea level, current planet sim/physics/rho_sea_level float n ??? rho at sea level, current planet sim/physics/g_sealevel float n ??? gravitational acceleration of earth AT SEA LEVEL sim/physics/rho_water float n ??? rho of water sim/physics/metric_temp int y boolean Are we showing metric temperature indications sim/physics/metric_press int y boolean Are we showing metric pressure indications sim/operation/failures/hydraulic_pressure_ratio float n ratio Hydraulic pressure ratio sim/operation/failures/hydraulic_pressure_ratio2 float n ratio Hydraulic pressure ratio sim/operation/failures/oil_power_thrust_ratio float[8] n ratio Oil power or thrust ratio sim/operation/failures/mean_time_between_failure_hrs float y hours Mean time between failures sim/operation/failures/ram_air_turbine_on int y boolean Ram air turbine is on? sim/operation/failures/failures int[564] n enum 564 separate failure codes [was 137] sim/operation/failures/rel_conlock int y failure_enum Controls locked sim/operation/failures/rel_door_open int y failure_enum Door Open sim/operation/failures/rel_ex_power_on int y failure_enum External power is on sim/operation/failures/rel_pass_o2_on int y failure_enum Passenger oxygen on sim/operation/failures/rel_make_vertigo int y failure_enum Pilot has vertigo sim/operation/failures/rel_fuelcap int y failure_enum Fuel Cap left off sim/operation/failures/rel_fuel_water int y failure_enum Water in fuel sim/operation/failures/rel_fuel_type int y failure_enum Wrong fuel type - JetA for props or Avgas for jets! sim/operation/failures/rel_fuel_block0 int y failure_enum Fuel tank filter is blocked - tank 1 sim/operation/failures/rel_fuel_block1 int y failure_enum Fuel tank filter is blocked - tank 2 sim/operation/failures/rel_fuel_block2 int y failure_enum Fuel tank filter is blocked - tank 3 sim/operation/failures/rel_fuel_block3 int y failure_enum Fuel tank filter is blocked - tank 4 sim/operation/failures/rel_fuel_block4 int y failure_enum Fuel tank filter is blocked - tank 5 sim/operation/failures/rel_fuel_block5 int y failure_enum Fuel tank filter is blocked - tank 6 sim/operation/failures/rel_fuel_block6 int y failure_enum Fuel tank filter is blocked - tank 7 sim/operation/failures/rel_fuel_block7 int y failure_enum Fuel tank filter is blocked - tank 8 sim/operation/failures/rel_fuel_block8 int y failure_enum Fuel tank filter is blocked - tank 9 sim/operation/failures/rel_vasi int y failure_enum VASIs Inoperative sim/operation/failures/rel_rwy_lites int y failure_enum Runway lites Inoperative sim/operation/failures/rel_bird_strike int y failure_enum Bird has hit the plane sim/operation/failures/rel_wind_shear int y failure_enum Wind shear/microburst sim/operation/failures/rel_smoke_cpit int y failure_enum Smoke in cockpit sim/operation/failures/rel_brown_out int y failure_enum Induce dusty brown-out sim/operation/failures/rel_esys int y failure_enum Electrical System (Bus 1) sim/operation/failures/rel_esys2 int y failure_enum Electrical System (Bus 2) sim/operation/failures/rel_esys3 int y failure_enum Electrical System (Bus 3) sim/operation/failures/rel_esys4 int y failure_enum Electrical System (Bus 4) sim/operation/failures/rel_esys5 int y failure_enum Electrical System (Bus 5) sim/operation/failures/rel_esys6 int y failure_enum Electrical System (Bus 6) sim/operation/failures/rel_invert0 int y failure_enum Inverter 1 sim/operation/failures/rel_invert1 int y failure_enum Inverter 2 (also in 740) sim/operation/failures/rel_gen0_lo int y failure_enum Generator 0 voltage low sim/operation/failures/rel_gen0_hi int y failure_enum Generator 0 voltage hi sim/operation/failures/rel_gen1_lo int y failure_enum Generator 1 voltage low sim/operation/failures/rel_gen1_hi int y failure_enum Generator 1 voltage hi sim/operation/failures/rel_bat0_lo int y failure_enum Battery 0 voltage low sim/operation/failures/rel_bat0_hi int y failure_enum Battery 0 voltage hi sim/operation/failures/rel_bat1_lo int y failure_enum Battery 1 voltage low sim/operation/failures/rel_bat1_hi int y failure_enum Battery 1 voltage hi sim/operation/failures/rel_lites_nav int y failure_enum Nav lights sim/operation/failures/rel_lites_strobe int y failure_enum Strobe lights sim/operation/failures/rel_lites_beac int y failure_enum Beacon lights sim/operation/failures/rel_lites_taxi int y failure_enum Taxi lights sim/operation/failures/rel_lites_land int y failure_enum Landing Lights sim/operation/failures/rel_lites_ins int y failure_enum Instrument Lighting sim/operation/failures/rel_clights int y failure_enum Cockpit Lights sim/operation/failures/rel_lites_hud int y failure_enum HUD lights sim/operation/failures/rel_stbaug int y failure_enum Stability Augmentation sim/operation/failures/rel_servo_rudd int y failure_enum autopilot servos failed - rudder/yaw damper sim/operation/failures/rel_otto int y failure_enum AutoPilot (Computer) sim/operation/failures/rel_auto_runaway int y failure_enum AutoPilot (Runaway!!!) sim/operation/failures/rel_auto_servos int y failure_enum AutoPilot (Servos) sim/operation/failures/rel_servo_ailn int y failure_enum autopilot servos failed - ailerons sim/operation/failures/rel_servo_elev int y failure_enum autopilot servos failed - elevators sim/operation/failures/rel_servo_thro int y failure_enum autopilot servos failed - throttles sim/operation/failures/rel_fc_rud_L int y failure_enum Yaw Left Control sim/operation/failures/rel_fc_rud_R int y failure_enum Yaw Right control sim/operation/failures/rel_fc_ail_L int y failure_enum Roll left control sim/operation/failures/rel_fc_ail_R int y failure_enum Roll Right Control sim/operation/failures/rel_fc_elv_U int y failure_enum Pitch Up Control sim/operation/failures/rel_fc_elv_D int y failure_enum Pitch Down Control sim/operation/failures/rel_trim_rud int y failure_enum Yaw Trim sim/operation/failures/rel_trim_ail int y failure_enum roll trim sim/operation/failures/rel_trim_elv int y failure_enum Pitch Trim sim/operation/failures/rel_rud_trim_run int y failure_enum Yaw Trim Runaway sim/operation/failures/rel_ail_trim_run int y failure_enum Pitch Trim Runaway sim/operation/failures/rel_elv_trim_run int y failure_enum Elevator Trim Runaway sim/operation/failures/rel_fc_slt int y failure_enum Slats sim/operation/failures/rel_flap_act int y failure_enum Flap Actuator sim/operation/failures/rel_fc_L_flp int y failure_enum Left flap activate sim/operation/failures/rel_fc_R_flp int y failure_enum Right Flap activate sim/operation/failures/rel_L_flp_off int y failure_enum Left flap remove sim/operation/failures/rel_R_flp_off int y failure_enum Right flap remove sim/operation/failures/rel_gear_act int y failure_enum Landing Gear actuator sim/operation/failures/rel_gear_ind int y failure_enum Landing Gear indicator sim/operation/failures/rel_lbrakes int y failure_enum Left Brakes sim/operation/failures/rel_rbrakes int y failure_enum Right Brakes sim/operation/failures/rel_lagear1 int y failure_enum Landing Gear 1 retract sim/operation/failures/rel_lagear2 int y failure_enum Landing Gear 2 retract sim/operation/failures/rel_lagear3 int y failure_enum Landing Gear 3 retract sim/operation/failures/rel_lagear4 int y failure_enum Landing Gear 4 retract sim/operation/failures/rel_lagear5 int y failure_enum Landing Gear 5 retract sim/operation/failures/rel_collapse1 int y failure_enum Landing gear 1 gear collapse sim/operation/failures/rel_collapse2 int y failure_enum Landing gear 2 gear collapse sim/operation/failures/rel_collapse3 int y failure_enum Landing gear 3 gear collapse sim/operation/failures/rel_collapse4 int y failure_enum Landing gear 4 gear collapse sim/operation/failures/rel_collapse5 int y failure_enum Landing gear 5 gear collapse sim/operation/failures/rel_collapse6 int y failure_enum Landing gear 6 gear collapse sim/operation/failures/rel_collapse7 int y failure_enum Landing gear 7 gear collapse sim/operation/failures/rel_collapse8 int y failure_enum Landing gear 8 gear collapse sim/operation/failures/rel_collapse9 int y failure_enum Landing gear 9 gear collapse sim/operation/failures/rel_collapse10 int y failure_enum Landing gear 10 gear collapse sim/operation/failures/rel_tire1 int y failure_enum Landing gear 1 tire blowout sim/operation/failures/rel_tire2 int y failure_enum Landing gear 2 tire blowout sim/operation/failures/rel_tire3 int y failure_enum Landing gear 3 tire blowout sim/operation/failures/rel_tire4 int y failure_enum Landing gear 4 tire blowout sim/operation/failures/rel_tire5 int y failure_enum Landing gear 5 tire blowout sim/operation/failures/rel_HVAC int y failure_enum air conditioning failed sim/operation/failures/rel_bleed_air_lft int y failure_enum The left engine is not providing enough pressure sim/operation/failures/rel_bleed_air_rgt int y failure_enum The right engine is not providing enough pressure sim/operation/failures/rel_APU_press int y failure_enum APU is not providing bleed air for engine start or pressurization sim/operation/failures/rel_depres_slow int y failure_enum Slow cabin leak - descend or black out sim/operation/failures/rel_depres_fast int y failure_enum catastrophic decompression - yer dead sim/operation/failures/rel_hydpmp_ele int y failure_enum Hydraulic pump (electric) sim/operation/failures/rel_hydpmp int y failure_enum Hydraulic System 1 (pump fail) sim/operation/failures/rel_hydpmp2 int y failure_enum Hydraulic System 2 (pump fail) sim/operation/failures/rel_hydpmp3 int y failure_enum Hydraulic System 3 (pump fail) sim/operation/failures/rel_hydpmp4 int y failure_enum Hydraulic System 4 (pump fail) sim/operation/failures/rel_hydpmp5 int y failure_enum Hydraulic System 5 (pump fail) sim/operation/failures/rel_hydpmp6 int y failure_enum Hydraulic System 6 (pump fail) sim/operation/failures/rel_hydpmp7 int y failure_enum Hydraulic System 7 (pump fail) sim/operation/failures/rel_hydpmp8 int y failure_enum Hydraulic System 8 (pump fail) sim/operation/failures/rel_hydleak int y failure_enum Hydraulic System 1 (leak) sim/operation/failures/rel_hydleak2 int y failure_enum Hydraulic System 2 (leak) sim/operation/failures/rel_hydoverp int y failure_enum Hydraulic System 1 (over pressure) sim/operation/failures/rel_hydoverp2 int y failure_enum Hydraulic System 2 (over pressure) sim/operation/failures/rel_throt_lo int y failure_enum Throttle inop giving min thrust sim/operation/failures/rel_throt_hi int y failure_enum Throttle inop giving max thrust sim/operation/failures/rel_fc_thr int y failure_enum Throttle failure at current position sim/operation/failures/rel_prop_sync int y failure_enum Prop sync sim/operation/failures/rel_feather int y failure_enum Autofeather system inop sim/operation/failures/rel_trotor int y failure_enum Tail rotor transmission sim/operation/failures/rel_antice int y failure_enum Anti-ice sim/operation/failures/rel_ice_detect int y failure_enum Ice detector sim/operation/failures/rel_ice_pitot_heat1 int y failure_enum Pitot heat 1 sim/operation/failures/rel_ice_pitot_heat2 int y failure_enum Pitot heat 2 sim/operation/failures/rel_ice_static_heat int y failure_enum Static heat 1 sim/operation/failures/rel_ice_static_heat2 int y failure_enum Static heat 2 sim/operation/failures/rel_ice_AOA_heat int y failure_enum AOA indicator heat sim/operation/failures/rel_ice_AOA_heat2 int y failure_enum AOA indicator heat sim/operation/failures/rel_ice_window_heat int y failure_enum Window Heat sim/operation/failures/rel_ice_surf_boot int y failure_enum Surface Boot - Deprecated - Do Not Use sim/operation/failures/rel_ice_surf_heat int y failure_enum Surface Heat sim/operation/failures/rel_ice_surf_heat2 int y failure_enum Surface Heat sim/operation/failures/rel_ice_brake_heat int y failure_enum Brakes anti-ice sim/operation/failures/rel_ice_alt_air1 int y failure_enum Alternate Air sim/operation/failures/rel_ice_alt_air2 int y failure_enum Alternate Air sim/operation/failures/rel_vacuum int y failure_enum Vacuum System 1 - Pump Failure sim/operation/failures/rel_vacuum2 int y failure_enum Vacuum System 2 - Pump Failure sim/operation/failures/rel_pitot int y failure_enum Pitot 1 - Blockage sim/operation/failures/rel_pitot2 int y failure_enum Pitot 2 - Blockage sim/operation/failures/rel_static int y failure_enum Static 1 - Blockage sim/operation/failures/rel_static2 int y failure_enum Static 2 - Blockage sim/operation/failures/rel_static1_err int y failure_enum Static system 1 - Error sim/operation/failures/rel_static2_err int y failure_enum Static system 2 - Error sim/operation/failures/rel_g_oat int y failure_enum OAT sim/operation/failures/rel_g_fuel int y failure_enum fuel quantity sim/operation/failures/rel_ss_asi int y failure_enum Airspeed Indicator (Pilot) sim/operation/failures/rel_ss_ahz int y failure_enum Artificial Horizon (Pilot) sim/operation/failures/rel_ss_alt int y failure_enum Altimeter (Pilot) sim/operation/failures/rel_ss_tsi int y failure_enum Turn indicator (Pilot) sim/operation/failures/rel_ss_dgy int y failure_enum Directional Gyro (Pilot) sim/operation/failures/rel_ss_vvi int y failure_enum Vertical Velocity Indicator (Pilot) sim/operation/failures/rel_cop_asi int y failure_enum Airspeed Indicator (Copilot) sim/operation/failures/rel_cop_ahz int y failure_enum Artificial Horizon (Copilot) sim/operation/failures/rel_cop_alt int y failure_enum Altimeter (Copilot) sim/operation/failures/rel_cop_tsi int y failure_enum Turn indicator (Copilot) sim/operation/failures/rel_cop_dgy int y failure_enum Directional Gyro (Copilot) sim/operation/failures/rel_cop_vvi int y failure_enum Vertical Velocity Indicator (Copilot) sim/operation/failures/rel_efis_1 int y failure_enum Primary EFIS sim/operation/failures/rel_efis_2 int y failure_enum Secondary EFIS sim/operation/failures/rel_AOA int y failure_enum AOA sim/operation/failures/rel_stall_warn int y failure_enum Stall warning has failed sim/operation/failures/rel_gear_warning int y failure_enum gear warning audio is broken sim/operation/failures/rel_navcom1 int y failure_enum Nav and com 1 radio sim/operation/failures/rel_navcom2 int y failure_enum Nav and com 2 radio sim/operation/failures/rel_nav1 int y failure_enum Nav-1 radio sim/operation/failures/rel_nav2 int y failure_enum Nav-2 radio sim/operation/failures/rel_com1 int y failure_enum Com-1 radio sim/operation/failures/rel_com2 int y failure_enum Com-2 radio sim/operation/failures/rel_adf1 int y failure_enum ADF 1 (only one ADF failure in 830!) sim/operation/failures/rel_adf2 int y failure_enum ADF 2 sim/operation/failures/rel_gps int y failure_enum GPS sim/operation/failures/rel_gps2 int y failure_enum GPS sim/operation/failures/rel_dme int y failure_enum DME sim/operation/failures/rel_loc int y failure_enum Localizer sim/operation/failures/rel_gls int y failure_enum Glide Slope sim/operation/failures/rel_gp int y failure_enum WAAS GPS receiver sim/operation/failures/rel_xpndr int y failure_enum Transponder failure sim/operation/failures/rel_marker int y failure_enum Marker Beacons sim/operation/failures/rel_RPM_ind_0 int y failure_enum Panel Indicator Inop - rpm engine 1 sim/operation/failures/rel_RPM_ind_1 int y failure_enum Panel Indicator Inop - rpm engine 2 sim/operation/failures/rel_N1_ind0 int y failure_enum Panel Indicator Inop - n1 engine 1 sim/operation/failures/rel_N1_ind1 int y failure_enum Panel Indicator Inop - n1 engine 2 sim/operation/failures/rel_N2_ind0 int y failure_enum Panel Indicator Inop - n2 engine 1 sim/operation/failures/rel_N2_ind1 int y failure_enum Panel Indicator Inop - n2 engine 2 sim/operation/failures/rel_MP_ind_0 int y failure_enum Panel Indicator Inop - mp engine 1 sim/operation/failures/rel_MP_ind_1 int y failure_enum Panel Indicator Inop - mp engine 2 sim/operation/failures/rel_TRQind0 int y failure_enum Panel Indicator Inop - trq engine 1 sim/operation/failures/rel_TRQind1 int y failure_enum Panel Indicator Inop - trq engine 2 sim/operation/failures/rel_EPRind0 int y failure_enum Panel Indicator Inop - epr engine 1 sim/operation/failures/rel_EPRind1 int y failure_enum Panel Indicator Inop - epr engine 2 sim/operation/failures/rel_CHT_ind_0 int y failure_enum Panel Indicator Inop - cht engine 1 sim/operation/failures/rel_CHT_ind_1 int y failure_enum Panel Indicator Inop - cht engine 2 sim/operation/failures/rel_ITTind0 int y failure_enum Panel Indicator Inop - itt engine 1 sim/operation/failures/rel_ITTind1 int y failure_enum Panel Indicator Inop - itt engine 2 sim/operation/failures/rel_EGT_ind_0 int y failure_enum Panel Indicator Inop - egt engine 1 sim/operation/failures/rel_EGT_ind_1 int y failure_enum Panel Indicator Inop - egt engine 2 sim/operation/failures/rel_FF_ind0 int y failure_enum Panel Indicator Inop - ff engine 1 sim/operation/failures/rel_FF_ind1 int y failure_enum Panel Indicator Inop - ff engine 2 sim/operation/failures/rel_fp_ind_0 int y failure_enum Panel Indicator Inop - Fuel Pressure 1 sim/operation/failures/rel_fp_ind_1 int y failure_enum Panel Indicator Inop - Fuel Pressure 2 sim/operation/failures/rel_oilp_ind_0 int y failure_enum Panel Indicator Inop - Oil Pressure 1 sim/operation/failures/rel_oilp_ind_1 int y failure_enum Panel Indicator Inop - Oil Pressure 2 sim/operation/failures/rel_oilt_ind_0 int y failure_enum Panel Indicator Inop - Oil Temperature 1 sim/operation/failures/rel_oilt_ind_1 int y failure_enum Panel Indicator Inop - Oil Temperature 2 sim/operation/failures/rel_g430_gps1 int y failure_enum G430 GPS 1 Inop sim/operation/failures/rel_g430_gps2 int y failure_enum G430 GPS 2 Inop sim/operation/failures/rel_g430_rad1_tune int y failure_enum G430 Nav/Com Tuner 1 Inop sim/operation/failures/rel_g430_rad2_tune int y failure_enum G430 Nav/Com Tuner 2 Inop sim/operation/failures/rel_g_gia1 int y failure_enum GIA 1 sim/operation/failures/rel_g_gia2 int y failure_enum GIA 2 sim/operation/failures/rel_g_gea int y failure_enum gea sim/operation/failures/rel_adc_comp int y failure_enum air data computer sim/operation/failures/rel_g_arthorz int y failure_enum AHRS sim/operation/failures/rel_g_asi int y failure_enum airspeed sim/operation/failures/rel_g_alt int y failure_enum altimeter sim/operation/failures/rel_g_magmtr int y failure_enum magnetometer sim/operation/failures/rel_g_vvi int y failure_enum vvi sim/operation/failures/rel_g_navrad1 int y failure_enum nav radio 1 - removed from 10.00 - 10.36, compatibility only in 10.40 - DO NOT USE - use rel_nav1 sim/operation/failures/rel_g_navrad2 int y failure_enum nav radio 2 - removed from 10.00 - 10.36, compatibility only in 10.40 - DO NOT USE - use rel_nav2 sim/operation/failures/rel_g_comrad1 int y failure_enum com radio 1 - removed from 10.00 - 10.36, compatibility only in 10.40 - DO NOT USE - use rel_com1 sim/operation/failures/rel_g_comrad2 int y failure_enum com radio 2 - removed from 10.00 - 10.36, compatibility only in 10.40 - DO NOT USE - use rel_com2 sim/operation/failures/rel_g_xpndr int y failure_enum transponder removed from 10.00 - 10.36, compatibility only in 10.40+ - DO NOT USE - use rel_xpndr sim/operation/failures/rel_g_gen1 int y failure_enum generator amperage 1 sim/operation/failures/rel_g_gen2 int y failure_enum generator amperage 2 sim/operation/failures/rel_g_bat1 int y failure_enum battery voltage 1 sim/operation/failures/rel_g_bat2 int y failure_enum battery voltage 2 sim/operation/failures/rel_g_bus1 int y failure_enum bus voltage 1 sim/operation/failures/rel_g_bus2 int y failure_enum bus voltage 2 sim/operation/failures/rel_magLFT0 int y failure_enum Left Magneto Fail - engine 1 sim/operation/failures/rel_magLFT1 int y failure_enum Left Magneto Fail - engine 2 sim/operation/failures/rel_magLFT2 int y failure_enum Left Magneto Fail - engine 3 sim/operation/failures/rel_magLFT3 int y failure_enum Left Magneto Fail - engine 4 sim/operation/failures/rel_magLFT4 int y failure_enum Left Magneto Fail - engine 5 sim/operation/failures/rel_magLFT5 int y failure_enum Left Magneto Fail - engine 6 sim/operation/failures/rel_magLFT6 int y failure_enum Left Magneto Fail - engine 7 sim/operation/failures/rel_magLFT7 int y failure_enum Left Magneto Fail - engine 8 sim/operation/failures/rel_magRGT0 int y failure_enum Right Magneto Fail - engine 1 sim/operation/failures/rel_magRGT1 int y failure_enum Right Magneto Fail - engine 2 sim/operation/failures/rel_magRGT2 int y failure_enum Right Magneto Fail - engine 3 sim/operation/failures/rel_magRGT3 int y failure_enum Right Magneto Fail - engine 4 sim/operation/failures/rel_magRGT4 int y failure_enum Right Magneto Fail - engine 5 sim/operation/failures/rel_magRGT5 int y failure_enum Right Magneto Fail - engine 6 sim/operation/failures/rel_magRGT6 int y failure_enum Right Magneto Fail - engine 7 sim/operation/failures/rel_magRGT7 int y failure_enum Right Magneto Fail - engine 8 sim/operation/failures/rel_engfir0 int y failure_enum Engine Failure - engine 1 Fire sim/operation/failures/rel_engfir1 int y failure_enum Engine Failure - engine 2 Fire sim/operation/failures/rel_engfir2 int y failure_enum Engine Failure - engine 3 Fire sim/operation/failures/rel_engfir3 int y failure_enum Engine Failure - engine 4 Fire sim/operation/failures/rel_engfir4 int y failure_enum Engine Failure - engine 5 Fire sim/operation/failures/rel_engfir5 int y failure_enum Engine Failure - engine 6 Fire sim/operation/failures/rel_engfir6 int y failure_enum Engine Failure - engine 7 Fire sim/operation/failures/rel_engfir7 int y failure_enum Engine Failure - engine 8 Fire sim/operation/failures/rel_engfla0 int y failure_enum Engine Failure - engine 1 Flameout sim/operation/failures/rel_engfla1 int y failure_enum Engine Failure - engine 2 Flameout sim/operation/failures/rel_engfla2 int y failure_enum Engine Failure - engine 3 Flameout sim/operation/failures/rel_engfla3 int y failure_enum Engine Failure - engine 4 Flameout sim/operation/failures/rel_engfla4 int y failure_enum Engine Failure - engine 5 Flameout sim/operation/failures/rel_engfla5 int y failure_enum Engine Failure - engine 6 Flameout sim/operation/failures/rel_engfla6 int y failure_enum Engine Failure - engine 7 Flameout sim/operation/failures/rel_engfla7 int y failure_enum Engine Failure - engine 8 Flameout sim/operation/failures/rel_engfai0 int y failure_enum Engine Failure - engine 1 loss of power without smoke sim/operation/failures/rel_engfai1 int y failure_enum Engine Failure - engine 2 sim/operation/failures/rel_engfai2 int y failure_enum Engine Failure - engine 3 sim/operation/failures/rel_engfai3 int y failure_enum Engine Failure - engine 4 sim/operation/failures/rel_engfai4 int y failure_enum Engine Failure - engine 5 sim/operation/failures/rel_engfai5 int y failure_enum Engine Failure - engine 6 sim/operation/failures/rel_engfai6 int y failure_enum Engine Failure - engine 7 sim/operation/failures/rel_engfai7 int y failure_enum Engine Failure - engine 8 sim/operation/failures/rel_engsep0 int y failure_enum Engine Separation - engine 1 sim/operation/failures/rel_engsep1 int y failure_enum Engine Separation - engine 2 sim/operation/failures/rel_engsep2 int y failure_enum Engine Separation - engine 3 sim/operation/failures/rel_engsep3 int y failure_enum Engine Separation - engine 4 sim/operation/failures/rel_engsep4 int y failure_enum Engine Separation - engine 5 sim/operation/failures/rel_engsep5 int y failure_enum Engine Separation - engine 6 sim/operation/failures/rel_engsep6 int y failure_enum Engine Separation - engine 7 sim/operation/failures/rel_engsep7 int y failure_enum Engine Separation - engine 8 sim/operation/failures/rel_fuepmp0 int y failure_enum Fuel Pump Inop - engine 1 (engine driven) sim/operation/failures/rel_fuepmp1 int y failure_enum Fuel Pump Inop - engine 2 (engine driven) sim/operation/failures/rel_fuepmp2 int y failure_enum Fuel Pump Inop - engine 3 (engine driven) sim/operation/failures/rel_fuepmp3 int y failure_enum Fuel Pump Inop - engine 4 (engine driven) sim/operation/failures/rel_fuepmp4 int y failure_enum Fuel Pump Inop - engine 5 (engine driven) sim/operation/failures/rel_fuepmp5 int y failure_enum Fuel Pump Inop - engine 6 (engine driven) sim/operation/failures/rel_fuepmp6 int y failure_enum Fuel Pump Inop - engine 7 (engine driven) sim/operation/failures/rel_fuepmp7 int y failure_enum Fuel Pump Inop - engine 8 (engine driven) sim/operation/failures/rel_ele_fuepmp0 int y failure_enum Fuel Pump - engine 1 (electric driven) sim/operation/failures/rel_ele_fuepmp1 int y failure_enum Fuel Pump - engine 2 (electric driven) sim/operation/failures/rel_ele_fuepmp2 int y failure_enum Fuel Pump - engine 3 (electric driven) sim/operation/failures/rel_ele_fuepmp3 int y failure_enum Fuel Pump - engine 4 (electric driven) sim/operation/failures/rel_ele_fuepmp4 int y failure_enum Fuel Pump - engine 5 (electric driven) sim/operation/failures/rel_ele_fuepmp5 int y failure_enum Fuel Pump - engine 6 (electric driven) sim/operation/failures/rel_ele_fuepmp6 int y failure_enum Fuel Pump - engine 7 (electric driven) sim/operation/failures/rel_ele_fuepmp7 int y failure_enum Fuel Pump - engine 8 (electric driven) sim/operation/failures/rel_eng_lo0 int y failure_enum Fuel Pump Low Pressure - engine 1 (engine driven) sim/operation/failures/rel_eng_lo1 int y failure_enum Fuel Pump Low Pressure - engine 2 (engine driven) sim/operation/failures/rel_eng_lo2 int y failure_enum Fuel Pump Low Pressure - engine 3 (engine driven) sim/operation/failures/rel_eng_lo3 int y failure_enum Fuel Pump Low Pressure - engine 4 (engine driven) sim/operation/failures/rel_eng_lo4 int y failure_enum Fuel Pump Low Pressure - engine 5 (engine driven) sim/operation/failures/rel_eng_lo5 int y failure_enum Fuel Pump Low Pressure - engine 6 (engine driven) sim/operation/failures/rel_eng_lo6 int y failure_enum Fuel Pump Low Pressure - engine 7 (engine driven) sim/operation/failures/rel_eng_lo7 int y failure_enum Fuel Pump Low Pressure - engine 8 (engine driven) sim/operation/failures/rel_airres0 int y failure_enum Airflow restricted - Engine 1 sim/operation/failures/rel_airres1 int y failure_enum Airflow restricted - Engine 2 sim/operation/failures/rel_airres2 int y failure_enum Airflow restricted - Engine 3 sim/operation/failures/rel_airres3 int y failure_enum Airflow restricted - Engine 4 sim/operation/failures/rel_airres4 int y failure_enum Airflow restricted - Engine 5 sim/operation/failures/rel_airres5 int y failure_enum Airflow restricted - Engine 6 sim/operation/failures/rel_airres6 int y failure_enum Airflow restricted - Engine 7 sim/operation/failures/rel_airres7 int y failure_enum Airflow restricted - Engine 8 sim/operation/failures/rel_fuelfl0 int y failure_enum Fuel Flow Fluctuation - engine 1 sim/operation/failures/rel_fuelfl1 int y failure_enum Fuel Flow Fluctuation - engine 2 sim/operation/failures/rel_fuelfl2 int y failure_enum Fuel Flow Fluctuation - engine 3 sim/operation/failures/rel_fuelfl3 int y failure_enum Fuel Flow Fluctuation - engine 4 sim/operation/failures/rel_fuelfl4 int y failure_enum Fuel Flow Fluctuation - engine 5 sim/operation/failures/rel_fuelfl5 int y failure_enum Fuel Flow Fluctuation - engine 6 sim/operation/failures/rel_fuelfl6 int y failure_enum Fuel Flow Fluctuation - engine 7 sim/operation/failures/rel_fuelfl7 int y failure_enum Fuel Flow Fluctuation - engine 8 sim/operation/failures/rel_comsta0 int y failure_enum Engine Compressor Stall - engine 1 sim/operation/failures/rel_comsta1 int y failure_enum Engine Compressor Stall - engine 2 sim/operation/failures/rel_comsta2 int y failure_enum Engine Compressor Stall - engine 3 sim/operation/failures/rel_comsta3 int y failure_enum Engine Compressor Stall - engine 4 sim/operation/failures/rel_comsta4 int y failure_enum Engine Compressor Stall - engine 5 sim/operation/failures/rel_comsta5 int y failure_enum Engine Compressor Stall - engine 6 sim/operation/failures/rel_comsta6 int y failure_enum Engine Compressor Stall - engine 7 sim/operation/failures/rel_comsta7 int y failure_enum Engine Compressor Stall - engine 8 sim/operation/failures/rel_startr0 int y failure_enum Starter - engine 1 sim/operation/failures/rel_startr1 int y failure_enum Starter - engine 2 sim/operation/failures/rel_startr2 int y failure_enum Starter - engine 3 sim/operation/failures/rel_startr3 int y failure_enum Starter - engine 4 sim/operation/failures/rel_startr4 int y failure_enum Starter - engine 5 sim/operation/failures/rel_startr5 int y failure_enum Starter - engine 6 sim/operation/failures/rel_startr6 int y failure_enum Starter - engine 7 sim/operation/failures/rel_startr7 int y failure_enum Starter - engine 8 sim/operation/failures/rel_ignitr0 int y failure_enum Ignitor - engine 1 sim/operation/failures/rel_ignitr1 int y failure_enum Ignitor - engine 2 sim/operation/failures/rel_ignitr2 int y failure_enum Ignitor - engine 3 sim/operation/failures/rel_ignitr3 int y failure_enum Ignitor - engine 4 sim/operation/failures/rel_ignitr4 int y failure_enum Ignitor - engine 5 sim/operation/failures/rel_ignitr5 int y failure_enum Ignitor - engine 6 sim/operation/failures/rel_ignitr6 int y failure_enum Ignitor - engine 7 sim/operation/failures/rel_ignitr7 int y failure_enum Ignitor - engine 8 sim/operation/failures/rel_hunsta0 int y failure_enum Hung Start - engine 0 sim/operation/failures/rel_hunsta1 int y failure_enum Hung Start - engine 1 sim/operation/failures/rel_hunsta2 int y failure_enum Hung Start - engine 2 sim/operation/failures/rel_hunsta3 int y failure_enum Hung Start - engine 3 sim/operation/failures/rel_hunsta4 int y failure_enum Hung Start - engine 4 sim/operation/failures/rel_hunsta5 int y failure_enum Hung Start - engine 5 sim/operation/failures/rel_hunsta6 int y failure_enum Hung Start - engine 6 sim/operation/failures/rel_hunsta7 int y failure_enum Hung Start - engine 7 sim/operation/failures/rel_clonoz0 int y failure_enum Hung start (clogged nozzles) - Engine 1 sim/operation/failures/rel_clonoz1 int y failure_enum Hung start (clogged nozzles) - Engine 2 sim/operation/failures/rel_clonoz2 int y failure_enum Hung start (clogged nozzles) - Engine 3 sim/operation/failures/rel_clonoz3 int y failure_enum Hung start (clogged nozzles) - Engine 4 sim/operation/failures/rel_clonoz4 int y failure_enum Hung start (clogged nozzles) - Engine 5 sim/operation/failures/rel_clonoz5 int y failure_enum Hung start (clogged nozzles) - Engine 6 sim/operation/failures/rel_clonoz6 int y failure_enum Hung start (clogged nozzles) - Engine 7 sim/operation/failures/rel_clonoz7 int y failure_enum Hung start (clogged nozzles) - Engine 8 sim/operation/failures/rel_hotsta0 int y failure_enum Hot Start - engine 0 sim/operation/failures/rel_hotsta1 int y failure_enum Hot Start - engine 1 sim/operation/failures/rel_hotsta2 int y failure_enum Hot Start - engine 2 sim/operation/failures/rel_hotsta3 int y failure_enum Hot Start - engine 3 sim/operation/failures/rel_hotsta4 int y failure_enum Hot Start - engine 4 sim/operation/failures/rel_hotsta5 int y failure_enum Hot Start - engine 5 sim/operation/failures/rel_hotsta6 int y failure_enum Hot Start - engine 6 sim/operation/failures/rel_hotsta7 int y failure_enum Hot Start - engine 7 sim/operation/failures/rel_runITT0 int y failure_enum Runway Hot ITT - engine 1 sim/operation/failures/rel_runITT1 int y failure_enum Runway Hot ITT - engine 2 sim/operation/failures/rel_runITT2 int y failure_enum Runway Hot ITT - engine 3 sim/operation/failures/rel_runITT3 int y failure_enum Runway Hot ITT - engine 4 sim/operation/failures/rel_runITT4 int y failure_enum Runway Hot ITT - engine 5 sim/operation/failures/rel_runITT5 int y failure_enum Runway Hot ITT - engine 6 sim/operation/failures/rel_runITT6 int y failure_enum Runway Hot ITT - engine 7 sim/operation/failures/rel_runITT7 int y failure_enum Runway Hot ITT - engine 8 sim/operation/failures/rel_genera0 int y failure_enum Generator - engine 1 sim/operation/failures/rel_genera1 int y failure_enum Generator - engine 2 sim/operation/failures/rel_genera2 int y failure_enum Generator - engine 3 sim/operation/failures/rel_genera3 int y failure_enum Generator - engine 4 sim/operation/failures/rel_genera4 int y failure_enum Generator - engine 5 sim/operation/failures/rel_genera5 int y failure_enum Generator - engine 6 sim/operation/failures/rel_genera6 int y failure_enum Generator - engine 7 sim/operation/failures/rel_genera7 int y failure_enum Generator - engine 8 sim/operation/failures/rel_batter0 int y failure_enum Battery 1 sim/operation/failures/rel_batter1 int y failure_enum Battery 2 sim/operation/failures/rel_batter2 int y failure_enum Battery 3 sim/operation/failures/rel_batter3 int y failure_enum Battery 4 sim/operation/failures/rel_batter4 int y failure_enum Battery 5 sim/operation/failures/rel_batter5 int y failure_enum Battery 6 sim/operation/failures/rel_batter6 int y failure_enum Battery 7 sim/operation/failures/rel_batter7 int y failure_enum Battery 8 sim/operation/failures/rel_govnr_0 int y failure_enum Governor throttle fail - engine 1 sim/operation/failures/rel_govnr_1 int y failure_enum Governor throttle fail - engine 2 sim/operation/failures/rel_govnr_2 int y failure_enum Governor throttle fail - engine 3 sim/operation/failures/rel_govnr_3 int y failure_enum Governor throttle fail - engine 4 sim/operation/failures/rel_govnr_4 int y failure_enum Governor throttle fail - engine 5 sim/operation/failures/rel_govnr_5 int y failure_enum Governor throttle fail - engine 6 sim/operation/failures/rel_govnr_6 int y failure_enum Governor throttle fail - engine 7 sim/operation/failures/rel_govnr_7 int y failure_enum Governor throttle fail - engine 8 sim/operation/failures/rel_fadec_0 int y failure_enum Fadec - engine 1 sim/operation/failures/rel_fadec_1 int y failure_enum Fadec - engine 2 sim/operation/failures/rel_fadec_2 int y failure_enum Fadec - engine 3 sim/operation/failures/rel_fadec_3 int y failure_enum Fadec - engine 4 sim/operation/failures/rel_fadec_4 int y failure_enum Fadec - engine 5 sim/operation/failures/rel_fadec_5 int y failure_enum Fadec - engine 6 sim/operation/failures/rel_fadec_6 int y failure_enum Fadec - engine 7 sim/operation/failures/rel_fadec_7 int y failure_enum Fadec - engine 8 sim/operation/failures/rel_oilpmp0 int y failure_enum Oil Pump - engine 1 sim/operation/failures/rel_oilpmp1 int y failure_enum Oil Pump - engine 2 sim/operation/failures/rel_oilpmp2 int y failure_enum Oil Pump - engine 3 sim/operation/failures/rel_oilpmp3 int y failure_enum Oil Pump - engine 4 sim/operation/failures/rel_oilpmp4 int y failure_enum Oil Pump - engine 5 sim/operation/failures/rel_oilpmp5 int y failure_enum Oil Pump - engine 6 sim/operation/failures/rel_oilpmp6 int y failure_enum Oil Pump - engine 7 sim/operation/failures/rel_oilpmp7 int y failure_enum Oil Pump - engine 8 sim/operation/failures/rel_chipde0 int y failure_enum Chip Detected - engine 1 sim/operation/failures/rel_chipde1 int y failure_enum Chip Detected - engine 2 sim/operation/failures/rel_chipde2 int y failure_enum Chip Detected - engine 3 sim/operation/failures/rel_chipde3 int y failure_enum Chip Detected - engine 4 sim/operation/failures/rel_chipde4 int y failure_enum Chip Detected - engine 5 sim/operation/failures/rel_chipde5 int y failure_enum Chip Detected - engine 6 sim/operation/failures/rel_chipde6 int y failure_enum Chip Detected - engine 7 sim/operation/failures/rel_chipde7 int y failure_enum Chip Detected - engine 8 sim/operation/failures/rel_prpfin0 int y failure_enum Prop governor fail to fine - engine 1 sim/operation/failures/rel_prpfin1 int y failure_enum Prop governor fail to fine - engine 2 sim/operation/failures/rel_prpfin2 int y failure_enum Prop governor fail to fine - engine 3 sim/operation/failures/rel_prpfin3 int y failure_enum Prop governor fail to fine - engine 4 sim/operation/failures/rel_prpfin4 int y failure_enum Prop governor fail to fine - engine 5 sim/operation/failures/rel_prpfin5 int y failure_enum Prop governor fail to fine - engine 6 sim/operation/failures/rel_prpfin6 int y failure_enum Prop governor fail to fine - engine 7 sim/operation/failures/rel_prpfin7 int y failure_enum Prop governor fail to fine - engine 8 sim/operation/failures/rel_prpcrs0 int y failure_enum Prop governor fail to coarse - engine 1 sim/operation/failures/rel_prpcrs1 int y failure_enum Prop governor fail to coarse - engine 2 sim/operation/failures/rel_prpcrs2 int y failure_enum Prop governor fail to coarse - engine 3 sim/operation/failures/rel_prpcrs3 int y failure_enum Prop governor fail to coarse - engine 4 sim/operation/failures/rel_prpcrs4 int y failure_enum Prop governor fail to coarse - engine 5 sim/operation/failures/rel_prpcrs5 int y failure_enum Prop governor fail to coarse - engine 6 sim/operation/failures/rel_prpcrs6 int y failure_enum Prop governor fail to coarse - engine 7 sim/operation/failures/rel_prpcrs7 int y failure_enum Prop governor fail to coarse - engine 8 sim/operation/failures/rel_pshaft0 int y failure_enum Drive Shaft - engine 1 sim/operation/failures/rel_pshaft1 int y failure_enum Drive Shaft - engine 2 sim/operation/failures/rel_pshaft2 int y failure_enum Drive Shaft - engine 3 sim/operation/failures/rel_pshaft3 int y failure_enum Drive Shaft - engine 4 sim/operation/failures/rel_pshaft4 int y failure_enum Drive Shaft - engine 5 sim/operation/failures/rel_pshaft5 int y failure_enum Drive Shaft - engine 6 sim/operation/failures/rel_pshaft6 int y failure_enum Drive Shaft - engine 7 sim/operation/failures/rel_pshaft7 int y failure_enum Drive Shaft - engine 8 sim/operation/failures/rel_seize_0 int y failure_enum Engine Seize - engine 1 sim/operation/failures/rel_seize_1 int y failure_enum Engine Seize - engine 2 sim/operation/failures/rel_seize_2 int y failure_enum Engine Seize - engine 3 sim/operation/failures/rel_seize_3 int y failure_enum Engine Seize - engine 4 sim/operation/failures/rel_seize_4 int y failure_enum Engine Seize - engine 5 sim/operation/failures/rel_seize_5 int y failure_enum Engine Seize - engine 6 sim/operation/failures/rel_seize_6 int y failure_enum Engine Seize - engine 7 sim/operation/failures/rel_seize_7 int y failure_enum Engine Seize - engine 8 sim/operation/failures/rel_revers0 int y failure_enum Thrust Reversers Inop - engine 1 sim/operation/failures/rel_revers1 int y failure_enum Thrust Reversers Inop - engine 2 sim/operation/failures/rel_revers2 int y failure_enum Thrust Reversers Inop - engine 3 sim/operation/failures/rel_revers3 int y failure_enum Thrust Reversers Inop - engine 4 sim/operation/failures/rel_revers4 int y failure_enum Thrust Reversers Inop - engine 5 sim/operation/failures/rel_revers5 int y failure_enum Thrust Reversers Inop - engine 6 sim/operation/failures/rel_revers6 int y failure_enum Thrust Reversers Inop - engine 7 sim/operation/failures/rel_revers7 int y failure_enum Thrust Reversers Inop - engine 8 sim/operation/failures/rel_revdep0 int y failure_enum Thrust Reversers Deploy - engine 1 sim/operation/failures/rel_revdep1 int y failure_enum Thrust Reversers Deploy - engine 2 sim/operation/failures/rel_revdep2 int y failure_enum Thrust Reversers Deploy - engine 3 sim/operation/failures/rel_revdep3 int y failure_enum Thrust Reversers Deploy - engine 4 sim/operation/failures/rel_revdep4 int y failure_enum Thrust Reversers Deploy - engine 5 sim/operation/failures/rel_revdep5 int y failure_enum Thrust Reversers Deploy - engine 6 sim/operation/failures/rel_revdep6 int y failure_enum Thrust Reversers Deploy - engine 7 sim/operation/failures/rel_revdep7 int y failure_enum Thrust Reversers Deploy - engine 8 sim/operation/failures/rel_revloc0 int y failure_enum Thrust Reversers Locked - engine 1 sim/operation/failures/rel_revloc1 int y failure_enum Thrust Reversers Locked - engine 2 sim/operation/failures/rel_revloc2 int y failure_enum Thrust Reversers Locked - engine 3 sim/operation/failures/rel_revloc3 int y failure_enum Thrust Reversers Locked - engine 4 sim/operation/failures/rel_revloc4 int y failure_enum Thrust Reversers Locked - engine 5 sim/operation/failures/rel_revloc5 int y failure_enum Thrust Reversers Locked - engine 6 sim/operation/failures/rel_revloc6 int y failure_enum Thrust Reversers Locked - engine 7 sim/operation/failures/rel_revloc7 int y failure_enum Thrust Reversers Locked - engine 8 sim/operation/failures/rel_aftbur0 int y failure_enum Afterburners - engine 1 sim/operation/failures/rel_aftbur1 int y failure_enum Afterburners - engine 2 sim/operation/failures/rel_aftbur2 int y failure_enum Afterburners - engine 3 sim/operation/failures/rel_aftbur3 int y failure_enum Afterburners - engine 4 sim/operation/failures/rel_aftbur4 int y failure_enum Afterburners - engine 5 sim/operation/failures/rel_aftbur5 int y failure_enum Afterburners - engine 6 sim/operation/failures/rel_aftbur6 int y failure_enum Afterburners - engine 7 sim/operation/failures/rel_aftbur7 int y failure_enum Afterburners - engine 8 sim/operation/failures/rel_ice_inlet_heat int y failure_enum Inlet heat, engine 1 sim/operation/failures/rel_ice_inlet_heat2 int y failure_enum Inlet heat, engine 2 sim/operation/failures/rel_ice_inlet_heat3 int y failure_enum Inlet heat, engine 3 sim/operation/failures/rel_ice_inlet_heat4 int y failure_enum Inlet heat, engine 4 sim/operation/failures/rel_ice_inlet_heat5 int y failure_enum Inlet heat, engine 5 sim/operation/failures/rel_ice_inlet_heat6 int y failure_enum Inlet heat, engine 6 sim/operation/failures/rel_ice_inlet_heat7 int y failure_enum Inlet heat, engine 7 sim/operation/failures/rel_ice_inlet_heat8 int y failure_enum Inlet heat, engine 8 sim/operation/failures/rel_ice_prop_heat int y failure_enum Prop Heat, engine 1 sim/operation/failures/rel_ice_prop_heat2 int y failure_enum Prop Heat, engine 2 sim/operation/failures/rel_ice_prop_heat3 int y failure_enum Prop Heat, engine 3 sim/operation/failures/rel_ice_prop_heat4 int y failure_enum Prop Heat, engine 4 sim/operation/failures/rel_ice_prop_heat5 int y failure_enum Prop Heat, engine 5 sim/operation/failures/rel_ice_prop_heat6 int y failure_enum Prop Heat, engine 6 sim/operation/failures/rel_ice_prop_heat7 int y failure_enum Prop Heat, engine 7 sim/operation/failures/rel_ice_prop_heat8 int y failure_enum Prop Heat, engine 8 sim/operation/failures/rel_wing1L int y failure_enum Wing separations - left wing 1 sim/operation/failures/rel_wing1R int y failure_enum Wing separations - right wing 1 sim/operation/failures/rel_wing2L int y failure_enum Wing separations - left wing 2 sim/operation/failures/rel_wing2R int y failure_enum Wing separations - right wing 2 sim/operation/failures/rel_wing3L int y failure_enum Wing separations - left wing 3 sim/operation/failures/rel_wing3R int y failure_enum Wing separations - right wing 3 sim/operation/failures/rel_wing4L int y failure_enum Wing separations - left wing 4 sim/operation/failures/rel_wing4R int y failure_enum Wing separations - right wing 4 sim/operation/failures/rel_hstbL int y failure_enum Left horizontal stabilizer separate sim/operation/failures/rel_hstbR int y failure_enum Right horizontal stabilizer separate sim/operation/failures/rel_vstb1 int y failure_enum Vertical stabilizer 1 separate sim/operation/failures/rel_vstb2 int y failure_enum Vertical stabilizer 2 separate sim/operation/failures/rel_mwing1 int y failure_enum Misc wing 1 separate sim/operation/failures/rel_mwing2 int y failure_enum Misc wing 2 separate sim/operation/failures/rel_mwing3 int y failure_enum Misc wing 3 separate sim/operation/failures/rel_mwing4 int y failure_enum Misc wing 4 separate sim/operation/failures/rel_mwing5 int y failure_enum Misc wing 5 separate sim/operation/failures/rel_mwing6 int y failure_enum Misc wing 6 separate sim/operation/failures/rel_mwing7 int y failure_enum Misc wing 7 separate sim/operation/failures/rel_mwing8 int y failure_enum Misc wing 8 separate sim/operation/failures/rel_pyl1a int y failure_enum Engine Pylon 1a Separate sim/operation/failures/rel_pyl2a int y failure_enum Engine Pylon 2a Separate sim/operation/failures/rel_pyl3a int y failure_enum Engine Pylon 3a Separate sim/operation/failures/rel_pyl4a int y failure_enum Engine Pylon 4a Separate sim/operation/failures/rel_pyl5a int y failure_enum Engine Pylon 5a Separate sim/operation/failures/rel_pyl6a int y failure_enum Engine Pylon 6a Separate sim/operation/failures/rel_pyl7a int y failure_enum Engine Pylon 7a Separate sim/operation/failures/rel_pyl8a int y failure_enum Engine Pylon 8a Separate sim/operation/failures/rel_pyl1b int y failure_enum Engine Pylon 1b Separate sim/operation/failures/rel_pyl2b int y failure_enum Engine Pylon 2b Separate sim/operation/failures/rel_pyl3b int y failure_enum Engine Pylon 3b Separate sim/operation/failures/rel_pyl4b int y failure_enum Engine Pylon 4b Separate sim/operation/failures/rel_pyl5b int y failure_enum Engine Pylon 5b Separate sim/operation/failures/rel_pyl6b int y failure_enum Engine Pylon 6b Separate sim/operation/failures/rel_pyl7b int y failure_enum Engine Pylon 7b Separate sim/operation/failures/rel_pyl8b int y failure_enum Engine Pylon 8b Separate sim/operation/failures/rel_gen_esys int y failure_enum General electrical failure sim/operation/failures/rel_gen_avio int y failure_enum General avionics bus failure sim/operation/g430/G430_is_vloc int[2] n boolean If true, vertical guidance is a glide slope - otherwise it is a GPS vertical guidance indicator. Comes from the physical units! sim/operation/misc/debug_network int y boolean Enable logging of network data sim/operation/misc/frame_rate_period float n secs The frame rate period. Use the reciprocal to get the frame rate (e.g. 1/mnw.prd) sim/operation/misc/time_ratio float n secs This is how close XP time matches real time. Ideal ratio is 1. NOTE: in 930 and later time ratio is always 1.0. sim/operation/override/override_joystick int y boolean Override control of the joystick deflections (overrides stick, yoke, pedals, keys, mouse, and auto-coordination) sim/operation/override/override_artstab int y boolean Override control of the artificial stability system sim/operation/override/override_flightcontrol int y boolean Override all parts of the flight system at once sim/operation/override/override_gearbrake int y boolean Override gear and brake status sim/operation/override/override_planepath int[20] y boolean Override position updates of this plane sim/operation/override/override_plane_ai_autopilot int[20] y boolean Override the AI's control of the plane via the autopilot sim/operation/override/override_navneedles int y boolean Override navcom radios sim/operation/override/override_nav1_needles int y boolean Override nav1 receiver sim/operation/override/override_nav2_needles int y boolean Override nav2 receiver sim/operation/override/override_adf int y boolean Override ADF radios sim/operation/override/override_dme int y boolean Override DME distances sim/operation/override/override_gps int y boolean Override GPS computer sim/operation/override/override_nav_heading int y boolean Override raw heading flown by nav (for GPS that fly by roll commands) sim/operation/override/override_flightdir int y boolean Override flight director needles (both axes) sim/operation/override/override_flightdir_ptch int y boolean Override flight director needles (pitch only) sim/operation/override/override_flightdir_roll int y boolean Override flight director needles (roll only) sim/operation/override/override_camera int y boolean Override camera control. NOTE: DO NOT USE, USE XPLMCAMERA!! sim/operation/override/override_annunciators int y boolean Override annunciators sim/operation/override/override_autopilot int y boolean Override the autopilot's brains sim/operation/override/override_joystick_heading int y boolean Override just heading (yaw) control (disables auto-coordination). Use yoke_heading_ratio. sim/operation/override/override_joystick_pitch int y boolean Override just pitch control. Use yoke_pitch_ratio. sim/operation/override/override_joystick_roll int y boolean Override just roll control. Use yoke_roll_ratio. sim/operation/override/override_throttles int y boolean Override the throttles. Use ENGN_thro_use to control them. sim/operation/override/override_prop_pitch int y boolean Override the prop pitch. Use POINT_pitch_deg_use to edit. sim/operation/override/override_prop_mode int y boolean Override the prop mode. Use ENGN_propmode to edit. sim/operation/override/override_mixture int y boolean Override the mixture controls. Use ENGN_mixt to edit. sim/operation/override/override_groundplane int y boolean Override ground interactions (see sim/flightmodel/ground) sim/operation/override/disable_cockpit_object int y boolean Disable drawing of 3-d cockpit object sim/operation/override/disable_twosided_fuselage int y boolean Disable drawing of 3-d cockpit object sim/operation/override/override_fms_advance int y boolean Override the FMS going to the next waypoint. sim/operation/override/override_fuel_flow int y boolean overrides fuel flow variable sim/flightmodel/engine/ENGN_FF_ sim/operation/override/override_itt_egt int y boolean overrides engine temp vars sim/flightmodel/engine/ENGN_EGT_c and ENGN_ITT_c sim/operation/override/override_control_surfaces int y boolean overrides individual control surfaces, e.g. sim/flightmodel/controls/lail1def sim/operation/override/override_engines int y boolean overrides all engine calculations - write to LMN and g_nrml/side/axil. sim/operation/override/override_forces int y boolean overrides all force calculations - write to LMN and g_nrml/side/axil. sim/operation/override/override_boats int[2] y boolean overrides speed, heading, and rocking of boats. index 0=carrier, 1=frigate sim/operation/override/override_clouds int y boolean overrides building and drawing of clouds as well as white-out-in-cloud effects sim/operation/override/override_wheel_steer int y boolean overrides the steering of individual gear from tiller/rudder. sim/operation/prefs/startup_running int y boolean Start up with the plane running? sim/operation/prefs/warn_overspeed int y boolean Warn if we exceed max airframe speed sim/operation/prefs/warn_overgforce int y boolean Warn if we exceed max g-forces on aircraft sim/operation/prefs/warn_overspeed_flaps int y boolean Warn if we exceed max flap extended speed sim/operation/prefs/warn_overspeed_gear int y boolean Warn if we exceed max gear deployed speed sim/operation/prefs/reset_on_crash int y boolean On crash, do we reset the AC to the nearest airport? sim/operation/prefs/warn_nonobvious_stuff int y boolean Show text warning for otherwise hard to see things like carb-icing? sim/operation/prefs/warn_framerate_low int y boolean Show text warning if framerate gets too low sim/operation/prefs/text_out int y boolean show text ATC messages? sim/operation/prefs/replay_mode int y enum Are we in replay mode? sim/operation/prefs/ai_flies_aircraft int y boolean Controls whether the AI controls the user's plane sim/operation/prefs/misc/language int n enum Current language sim/operation/prefs/misc/has_lua_alloc int n bool Returns true if the sim provides a low-mem lua allocator via inter-plugin messaging. sim/operation/sound/has_sound int n boolean Does this machine have sound hardware that X-Plane understands? sim/operation/sound/has_speech_synth int n boolean Does this machine have speech synth capabilities? sim/operation/sound/sound_on int y boolean Is sound on (set by user) sim/operation/sound/speech_on int y boolean Is speech synth on (set by user) sim/operation/sound/engine_volume_ratio float y 0-1 Volume level for engine sound effects, ratio from 0 (silent) to 1 (max loudness) sim/operation/sound/prop_volume_ratio float y 0-1 Volume level for propeller sound effects, ratio from 0 (silent) to 1 (max loudness) sim/operation/sound/ground_volume_ratio float y 0-1 Volume level for ground contact effects, ratio from 0 (silent) to 1 (max loudness) sim/operation/sound/weather_volume_ratio float y 0-1 Volume level for weather sound effects, ratio from 0 (silent) to 1 (max loudness) sim/operation/sound/warning_volume_ratio float y 0-1 Volume level for warning systems, ratio from 0 (silent) to 1 (max loudness) sim/operation/sound/radio_volume_ratio float y 0-1 Volume level for the com radios, ratio from 0 (silent) to 1 (max loudness) sim/operation/sound/fan_volume_ratio float y 0-1 Volume level for the avionics fan, ratio from 0 (silent) to 1 (max loudness) sim/operation/windows/system_window int n HWND This is X-Plane's system native window as an int (either an HWND or WindowRef pre 102) sim/operation/windows/system_window_64 int[2] n HWND This is X-Plane's system native window as an array of two ints - low 32 bits first (either an HWND or WindowRef) sim/test/test_float float y ratio this test dataref is used internally for testing our models sim/time/timer_is_running_sec int y boolean Is the timer running? sim/time/total_running_time_sec float y seconds Total time the sim has been up sim/time/total_flight_time_sec float y seconds Total time since the flight got reset by something sim/time/timer_elapsed_time_sec float y seconds Total time elapsed on the timer sim/time/local_time_sec float n seconds Local time (seconds since midnight??) sim/time/zulu_time_sec float y seconds Zulu time (seconds since midnight??) sim/time/local_date_days int y days Date in days since January 1st sim/time/use_system_time int y boolean Use system date and time for local time sim/time/paused int n boolean Is the sim paused? Use cmd keys to change this. sim/time/sim_speed int y ratio This is the multiplier for real-time...1 = realtime, 2 = 2x, 0 = paused, etc. sim/time/sim_speed_actual float n ratio The actual time-speed increase the sim has achieved - takes into account fps limiting. sim/time/ground_speed int y ratio This is the multiplier on ground speed, for faster travel via double-distance sim/time/hobbs_time float y seconds elapsed time on the Hobbs meter sim/version/sim_build_string byte[256] n string This string contains the date and time that this x-plane was built. sim/version/xplm_build_string byte[256] n string This string contains the date and time that the XPLM DLL was built. sim/weapons/weapon_count int n int This is the number of weapons available via datarefs. sim/weapons/type int[25] y ??? For the geometry we scan right into the acf structure unused array-spaces. sim/weapons/free_flyer int[25] y ??? Weapon can go fly free... rocket or bomb sim/weapons/action_mode int[25] n enum 0 = In carriage/still in the gun/reloaded, 1 = firing, and 2 = destroyed sim/weapons/x_wpn_att float[25] y ??? This allows us to use our drawing, smoothing, editing, s-t, normal-vector, plotting, etc. sim/weapons/y_wpn_att float[25] y ??? Code to do the weapons as well as everything else. sim/weapons/z_wpn_att float[25] y sim/weapons/cgY float[25] y sim/weapons/cgZ float[25] y sim/weapons/las_range float[25] y sim/weapons/conv_range float[25] y sim/weapons/bul_rounds_per_sec float[25] y sim/weapons/bul_rounds float[25] y sim/weapons/bul_muzzle_speed float[25] y sim/weapons/bul_area float[25] y sim/weapons/added_mass float[25] y ??? Mass in addition to ammo... like the gun itself, and bomb racks. sim/weapons/total_weapon_mass_max float[25] y ??? Warhead and casing, fuel and tank sim/weapons/fuel_warhead_mass_max float[25] y ??? Remember we can have drop tanks sim/weapons/warhead_type int[25] y ??? Conventional or nuke sim/weapons/mis_drag_co float[25] y sim/weapons/mis_drag_chute_S float[25] y sim/weapons/mis_cone_width float[25] y ??? For heat or radar-guided, you must keep the target within this cone to track him sim/weapons/mis_crat_per_deg_bore float[25] y sim/weapons/mis_crat_per_degpersec_bore float[25] y sim/weapons/mis_crat_per_degpersec float[25] y sim/weapons/gun_del_psi_deg_max float[25] y ??? Aimable guns for c130 Spectre, etc sim/weapons/gun_del_the_deg_max float[25] y ??? Aimable guns for c130 Spectre, etc sim/weapons/s_frn float[25] y sim/weapons/s_sid float[25] y sim/weapons/s_top float[25] y ??? Area sim/weapons/X_body_aero float[25] y sim/weapons/Y_body_aero float[25] y sim/weapons/Z_body_aero float[25] y ??? Centroid sim/weapons/Jxx_unitmass float[25] y sim/weapons/Jyy_unitmass float[25] y sim/weapons/Jzz_unitmass float[25] y ??? MI sim/weapons/target_index int[25] y ??? Target index sim/weapons/targ_lat float[25] y sim/weapons/targ_lon float[25] y sim/weapons/targ_h float[25] y ??? Bomb targets sim/weapons/del_psi float[25] y sim/weapons/del_the float[25] y ??? Delta to target, for data output sim/weapons/rudd_rat float[25] y sim/weapons/elev_rat float[25] y ??? Rudder and elevator steering inputs sim/weapons/V_msc float[25] y sim/weapons/AV_msc float[25] y sim/weapons/dist_targ float[25] y sim/weapons/dist_point float[25] y sim/weapons/time_point float[25] y ??? Speed and dist to target for data output sim/weapons/fx_axis float[25] y sim/weapons/fy_axis float[25] y sim/weapons/fz_axis float[25] y ??? Flight-status sim/weapons/vx float[25] y sim/weapons/vy float[25] y sim/weapons/vz float[25] y sim/weapons/x float[25] y sim/weapons/y float[25] y sim/weapons/z float[25] y ??? Flight-status sim/weapons/L float[25] y sim/weapons/M float[25] y sim/weapons/N float[25] y sim/weapons/Prad float[25] y sim/weapons/Qrad float[25] y sim/weapons/Rrad float[25] y sim/weapons/the float[25] n Deg Angle relative to the aircraft sim/weapons/psi float[25] n Deg Angle relative to the aircraft sim/weapons/phi float[25] n Deg Angle relative to the aircraft sim/weapons/next_bull_time float[25] y ??? For guns, this is the next fire time sim/weapons/total_weapon_mass_now float[25] y sim/weapons/fuel_warhead_mass_now float[25] y sim/weapons/mis_thrust1 float[25] y ??? delay sim/weapons/mis_thrust2 float[25] y ??? boost sim/weapons/mis_thrust3 float[25] y ??? sustain sim/weapons/mis_duration1 float[25] y ??? delay sim/weapons/mis_duration2 float[25] y ??? boost sim/weapons/mis_duration3 float[25] y ??? sustain sim/weapons/q1 float[25] y sim/weapons/q2 float[25] y sim/weapons/q3 float[25] y sim/weapons/q4 float[25] y sim/weather/cloud_type[0] int y Cloud enumeration The type of clouds for this cloud layer.Currently there are only 3 cloud layers, 0, 1 or 2. Cloud types:
Clear = 0, High Cirrus = 1, Scattered = 2, Broken = 3, Overcast = 4, Stratus = 5 (740 and newer) sim/weather/cloud_type[1] int y Cloud enumeration The type of clouds for this cloud layer.Currently there are only 3 cloud layers, 0, 1 or 2. Cloud types:
Clear = 0, High Cirrus = 1, Scattered = 2, Broken = 3, Overcast = 4, Stratus = 5 (740 and newer) sim/weather/cloud_type[2] int y Cloud enumeration The type of clouds for this cloud layer.Currently there are only 3 cloud layers, 0, 1 or 2. Cloud types:
Clear = 0, High Cirrus = 1, Scattered = 2, Broken = 3, Overcast = 4, Stratus = 5 (740 and newer) sim/weather/cloud_coverage[0] float y Coverage 0..6 todo sim/weather/cloud_coverage[1] float y Coverage 0..6 todo sim/weather/cloud_coverage[2] float y Coverage 0..6 todo sim/weather/cloud_base_msl_m[0] float y meters MSL >= 0 The base altitude for this cloud layer. sim/weather/cloud_base_msl_m[1] float y meters MSL >= 0 The base altitude for this cloud layer. sim/weather/cloud_base_msl_m[2] float y meters MSL >= 0 The base altitude for this cloud layer. sim/weather/cloud_tops_msl_m[0] float y meters >= 0 The tops for this cloud layer. sim/weather/cloud_tops_msl_m[1] float y meters >= 0 The tops for this cloud layer. sim/weather/cloud_tops_msl_m[2] float y meters >= 0 The tops for this cloud layer. sim/weather/visibility_reported_m float y meters >= 0 The reported visibility (e.g. what the METAR/weather window says). sim/weather/rain_percent float y [0.0 - 1.0] The percentage of rain falling. sim/weather/thunderstorm_percent float y [0.0 - 1.0] The percentage of thunderstorms present. sim/weather/wind_turbulence_percent float y [0.0 - 1.0] The percentage of wind turbulence present. sim/weather/barometer_sealevel_inhg float y 29.92 +- .... The barometric pressure at sea level. sim/weather/has_real_weather_bool int n 0,1 Whether a real weather file has been located. sim/weather/use_real_weather_bool int y 0,1 Whether a real weather file is in use. sim/weather/download_real_weather int y 0,1 If true, the sim will attempt to download real weather files when real weather is enabled. sim/weather/sigma float n ??? The atmospheric density as a ratio compared to sea level. sim/weather/rho float n ??? The density of the air in kg/cubic meters. sim/weather/barometer_current_inhg float n 29.92+-.... This is the barometric pressure at the point the current flight is at. sim/weather/gravity_mss float n meters/sec^2 This is the acceleration of gravity for the current planet. sim/weather/speed_sound_ms float n meters/sec This is the speed of sound in meters/second at the plane's location. sim/weather/wind_altitude_msl_m[0] float y meters >= 0 The center altitude of this layer of wind in MSL meters. sim/weather/wind_altitude_msl_m[1] float y meters >= 0 The center altitude of this layer of wind in MSL meters. sim/weather/wind_altitude_msl_m[2] float y meters >= 0 The center altitude of this layer of wind in MSL meters. sim/weather/wind_direction_degt[0] float y [0 - 360) The direction the wind is blowing from in degrees from true north c lockwise. sim/weather/wind_direction_degt[1] float y [0 - 360) The direction the wind is blowing from in degrees from true north c lockwise. sim/weather/wind_direction_degt[2] float y [0 - 360) The direction the wind is blowing from in degrees from true north c lockwise. sim/weather/wind_speed_kt[0] float y kts >= 0 The wind speed in knots. sim/weather/wind_speed_kt[1] float y kts >= 0 The wind speed in knots. sim/weather/wind_speed_kt[2] float y kts >= 0 The wind speed in knots. sim/weather/shear_direction_degt[0] float y [0 - 360) The direction for a wind shear, per above. sim/weather/shear_direction_degt[1] float y [0 - 360) The direction for a wind shear, per above. sim/weather/shear_direction_degt[2] float y [0 - 360) The direction for a wind shear, per above. sim/weather/shear_speed_kt[0] float y kts >= 0 The gain from the shear in knots. sim/weather/shear_speed_kt[1] float y kts >= 0 The gain from the shear in knots. sim/weather/shear_speed_kt[2] float y kts >= 0 The gain from the shear in knots. sim/weather/turbulence[0] float y [0 - 10] A turbulence factor, 0-10, the unit is just a scale. sim/weather/turbulence[1] float y [0 - 10] A turbulence factor, 0-10, the unit is just a scale. sim/weather/turbulence[2] float y [0 - 10] A turbulence factor, 0-10, the unit is just a scale. sim/weather/wave_amplitude float y meters Amplitude of waves in the water (height of waves) sim/weather/wave_length float y meters Length of a single wave in the water sim/weather/wave_speed float y meters/second Speed of water waves sim/weather/wave_dir int y degrees Direction of waves. sim/weather/temperature_sealevel_c float y degrees C The temperature at sea level. sim/weather/dewpoi_sealevel_c float y degrees C The dew point at sea level. sim/weather/temperature_ambient_c float n degrees C The air temperature outside the aircraft (at altitude). sim/weather/temperature_le_c float n degrees C The air temperature at the leading edge of the wings in degrees C. sim/weather/thermal_percent float y [0.0 - 1.0] The percentage of thermal occurance in the area. sim/weather/thermal_rate_ms float y m/s >= 0 The climb rate for thermals. sim/weather/thermal_altitude_msl_m float y m MSL >= 0 The top of thermals in meters MSL. sim/weather/runway_friction float y ?? The friction constant for runways (how wet they are). sim/weather/wind_direction_degt float n [0-359) The effective direction of the wind at the plane's location. sim/weather/wind_speed_kt float n kts >= 0 The effective speed of the wind at the plane's location. sim/weather/wind_now_x_msc float n meters/sec Wind direction vector in OpenGL coordinates, X component. sim/weather/wind_now_y_msc float n meters/sec Wind direction vector in OpenGL coordinates, Y component. sim/weather/wind_now_z_msc float n meters/sec Wind direction vector in OpenGL coordinates, Z component. sim/weather/precipitation_on_aircraft_ratio float n [0..1] The amount of rain on the airplane windshield as a ratio from 0 to 1. sim/world/boat/velocity_msc float[2] y meters/sec Velocity of the boat in meters per second in its current direction. Index 0=carrier,1=frigate, writable using override_boats. sim/world/boat/x_mtr float[2] y meters X Position of the boat in meters in the local coordinate OpenGL coordinate system. Index 0=carrier,1=frigate, writable using override_boats. sim/world/boat/y_mtr float[2] y meters Y Position of the boat in meters in the local coordinate OpenGL coordinate system. Index 0=carrier,1=frigate, writable using override_boats. sim/world/boat/z_mtr float[2] y meters Z Position of the boat in meters in the local coordinate OpenGL coordinate system. Index 0=carrier,1=frigate, writable using override_boats. sim/world/boat/heading_deg float[2] y degrees(true) Heading of the boat in degrees from true north. Index 0=carrier,1=frigate, writable using override_boats. sim/world/boat/pitch_frequency_hz float[2] y hz Frequency at which the boat pitches up and down. Index 0=carrier,1=frigate, writable using override_boats. sim/world/boat/pitch_amplitude_deg_mtr float[2] y deg/meter Degrees that the boat pitches up for each meter of wave height. Index 0=carrier,1=frigate, writable using override_boats. sim/world/boat/roll_frequency_hz float[2] y hz Frequency at which the boat rolls from side to side. Index 0=carrier,1=frigate, writable using override_boats. sim/world/boat/roll_amplitude_deg_mtr float[2] y deg/meter degrees that the boat rolls from side to side for each meter of wave height. Index 0=carrier,1=frigate, writable using override_boats. sim/world/boat/frigate_deck_height_mtr float y meters Deck height of the frigate (in coordinates of the OBJ model) sim/world/boat/frigate_ILS_offset_x_mtr float y meters X position of the frigate ILS transmitter (in coordinates of the OBJ model) sim/world/boat/frigate_ILS_offset_z_mtr float y meters Z position of the frigate ILS transmitter (in coordinates of the OBJ model) sim/world/boat/carrier_deck_height_mtr float y meters Deck height of the carrier (in coordinates of the OBJ model) sim/world/boat/carrier_ILS_offset_x_mtr float y meters X position of the carrier ILS transmitter (in coordinates of the OBJ model) sim/world/boat/carrier_ILS_offset_z_mtr float y meters Z position of the carrier ILS transmitter (in coordinates of the OBJ model) sim/world/boat/carrier_approach_heading float y degrees(true) Relative heading of the approach path from the carrier's heading sim/world/boat/carrier_catshot_heading float y degrees(true) Relative heading of the catshot relative to the carrier's heading sim/world/boat/carrier_catshot_start_x_mtr float y meters X position (in model coordinates) of the start of the cat-shot track sim/world/boat/carrier_catshot_start_z_mtr float y meters Z position (in model coordinates) of the start of the cat-shot track sim/world/boat/carrier_catshot_end_x_mtr float y meters X position (in model coordinates) of the end of the cat-shot track sim/world/boat/carrier_catshot_end_z_mtr float y meters Z position (in model coordinates) of the end of the cat-shot track sim/world/boat/carrier_catshot_status int n enum 0=no cat shot set up,1=cat shot waiting to launch,2=in progress sim/world/winch/winch_ramp_up_time_sec float y seconds This is how long it takes the winch to reach maximum speed for a glider winch take-off. sim/world/winch/winch_speed_knots float y knots This is how fast the winch moves at its maximum speed. sim/world/winch/winch_initial_length float y meters This is the initial length of cable for a winch takeoff. sim/world/winch/winch_max_bhp float y bhp This is the maximum horsepower the winch can deliver reeling in the cable. Cable speed will decay with higher force on the cable to not exceed this limit. sim/cockpit2/annunciators/master_caution int n boolean This goes off any time there is a major problem with the bird: like it is on fire or something // array of annunciators... kept as array for UDP IO sim/cockpit2/annunciators/master_warning int n boolean This goes off whenever there is some more moderate problem with the bird... maybe lo fuel pressure ot qty sim/cockpit2/annunciators/master_accept int n boolean Hit this button to CLEAR the master caution and warning: it says that you hear the buzzer and to shut it up already sim/cockpit2/annunciators/autopilot_disconnect int n boolean This goes off for a few moments when the autopilot disconnects.. you wanna KNOW if otto just quit on you! sim/cockpit2/annunciators/low_vacuum int n boolean The vacuum pressure, which drives the instruments in the old prop planes, is low: the artificial horizon may loose it is orientation! sim/cockpit2/annunciators/low_voltage int n boolean The voltage os too high or low on one of the electrical buses sim/cockpit2/annunciators/fuel_quantity int n boolean Fuel qty. no points for guessing if it is too high or too low to trigger this one sim/cockpit2/annunciators/hydraulic_pressure int n boolean Hydraulic pressure. should indicate if press is lo or hi sim/cockpit2/annunciators/speedbrake int n boolean Speedbrake deployed: good to know so you do not forget it.. sim/cockpit2/annunciators/GPWS int n boolean Ground proximity warning system: PULL UP! PULL UP! my lancair does this during my typical red-baron approaches! sim/cockpit2/annunciators/ice int n boolean Ice detected on the plane.. most people agree this is NOT a good thing. sim/cockpit2/annunciators/low_rotor int n boolean Rotor rpm on the helo has dropped below normal operating: power availability will be reduced! sim/cockpit2/annunciators/high_rotor int n boolean Rotor rpm on the helo has exceeded normal operating: power availability will be reduced, and god knows if the blades will stay ON! sim/cockpit2/annunciators/pitot_heat int n boolean Pitot heat is OFF (YUP! OFF!) turn it on to heat up the pitot tube, which measures air pressure to give you air speed. sim/cockpit2/annunciators/transonic int n boolean You are about to break the speed of sound when accelerating, or drop below the speed of sound if decelerating! the handling of the plane will change! sim/cockpit2/annunciators/slats int n boolean slats deployed sim/cockpit2/annunciators/flight_director int n boolean flight director failure sim/cockpit2/annunciators/autopilot int n boolean autopilot failure sim/cockpit2/annunciators/yaw_damper int n boolean yaw damper failure sim/cockpit2/annunciators/fuel_pressure_low int[8] n boolean fuel pressure low - per engine sim/cockpit2/annunciators/oil_pressure_low int[8] n boolean fuel pressure low - per engine sim/cockpit2/annunciators/oil_temperature_high int[8] n boolean oil temperature high - per engine sim/cockpit2/annunciators/generator_off int[8] n boolean generator off - per engine sim/cockpit2/annunciators/chip_detected int[8] n boolean chip detected - per engine sim/cockpit2/annunciators/engine_fires int[8] n boolean engine fire - per engine sim/cockpit2/annunciators/igniter_on int[8] n boolean igniter on - per engine sim/cockpit2/annunciators/reverser_on int[8] n boolean reverser on - per engine sim/cockpit2/annunciators/burner_on int[8] n boolean burner on - per engine sim/cockpit2/annunciators/inverter_off int[2] n boolean inverter off - per 2 inverters sim/cockpit2/annunciators/N1_low int[8] n boolean N1 of engine is too low for AC - per engine sim/cockpit2/annunciators/N1_high int[8] n boolean N1 too high - per engine sim/cockpit2/annunciators/reverser_not_ready int[8] n boolean reversers not ready sim/cockpit2/annunciators/ice_vane_extend int[8] n boolean ice vain extended (per engine) sim/cockpit2/annunciators/ice_vane_fail int[8] n boolean ice vain failed (per engine) sim/cockpit2/annunciators/bleed_air_off int[8] n boolean bleed air off (per engine) sim/cockpit2/annunciators/bleed_air_fail int[8] n boolean bleed air failed (per engine) sim/cockpit2/annunciators/auto_feather_arm int[8] n boolean auto feather armed (per engine) sim/cockpit2/annunciators/fuel_transfer int[9] n boolean fuel transfer on (per tank) sim/cockpit2/annunciators/hvac int n boolean duct overheated sim/cockpit2/annunciators/battery_charge_hi int n boolean battery is charging too rapidly - may overheat sim/cockpit2/annunciators/cabin_altitude_12500 int n boolean cabin altitude at or above 12500 sim/cockpit2/annunciators/autopilot_trim_fail int n boolean autopilot trim failure sim/cockpit2/annunciators/electric_trim_off int n boolean electric trim is off sim/cockpit2/annunciators/crossfeed_on int n boolean crossfeed on sim/cockpit2/annunciators/landing_taxi_lite int n boolean landing or taxiway light on but gear up sim/cockpit2/annunciators/cabin_door_open int n boolean cabin door is open sim/cockpit2/annunciators/external_power_on int n boolean external power is on sim/cockpit2/annunciators/passenger_oxy_on int n boolean passenger oxygen on sim/cockpit2/annunciators/gear_unsafe int n boolean gear is unsafe sim/cockpit2/annunciators/autopilot_trim_down int n boolean autopilot trimming down sim/cockpit2/annunciators/autopilot_trim_up int n boolean autopilot trimming up sim/cockpit2/annunciators/autopilot_bank_limit int n boolean autopilot bank limit is turned ON, autopilot will keep bank below 12.5 degrees of bank sim/cockpit2/annunciators/autopilot_soft_ride int n boolean autopilot soft ride is on sim/cockpit2/annunciators/no_inverters int n boolean no inverters are on sim/cockpit2/annunciators/fuel_pressure int n bitfield Fuel pressure is lo, or maybe hi, for this engine // x8 sim/cockpit2/annunciators/oil_pressure int n bitfield Oil pressure is lo, or maybe hi, for this engine // x8 sim/cockpit2/annunciators/oil_temperature int n bitfield Oil temperature hi for this engine // x8 sim/cockpit2/annunciators/generator int n bitfield The generator has failed! the plane cannot charge up. this may happen at lo rpm and go away as the engine revs. happens with my plane // x8 sim/cockpit2/annunciators/chip_detect int n bitfield We detected chips of metal in the engine somewhere. most people agree this is not good. // x8 sim/cockpit2/annunciators/engine_fire int n bitfield The engine is on FIRE! this adds to excitement // x8 sim/cockpit2/annunciators/reverser_deployed int n bitfield Thrust-reverse deployed! // x8 sim/cockpit2/annunciators/afterburner int n bitfield Afterburners on! // x8 sim/cockpit2/annunciators/inverter int n bitfield The inverter has failed! the plane cannot convert ac from the generators to dc for the instruments. // x2 sim/cockpit2/annunciators/stall_warning int n boolean Stall warning going off, yes or no. sim/cockpit2/annunciators/gear_warning int n boolean Gear warning going off, yes or no. sim/cockpit2/annunciators/no_smoking int n boolean No smoking alert on, yes or no. sim/cockpit2/annunciators/fasten_seatbelt int n boolean Seatbelt sign on, yes or no. sim/cockpit2/autopilot/autopilot_source int y enum Autopilot source system, pilots (0) or copilots (1). sim/cockpit2/autopilot/autothrottle_enabled int y boolean Auto-throttle on, 0 or 1. This is the switch. sim/cockpit2/autopilot/autothrottle_on int n boolean Auto-throttle really working? Takes into account failures, esys, etc. sim/cockpit2/autopilot/heading_mode int n enum Autopilot heading mode. sim/cockpit2/autopilot/altitude_mode int n enum Autopilot altitude mode. sim/cockpit2/autopilot/bank_angle_mode int y enum Maximum bank angle mode, 0->6. Higher number is steeper allowable bank. sim/cockpit2/autopilot/flight_director_mode int y enum Flight director mode, 0 is off, 1 is on, 2 is on with autopilot servos. Good for the FD swich. sim/cockpit2/autopilot/autopilot_on int n boolean Is the autopilot really on? Takes into account electrical system, failures, etc.; sim/cockpit2/autopilot/servos_on int n boolean Are the servos on? Takes into account FD mode and control-wheel-steering, failures, etc. sim/cockpit2/autopilot/airspeed_is_mach int y boolean Autopilot airspeed is Mach number rather than knots. sim/cockpit2/autopilot/alt_vvi_is_showing_vvi int y boolean Is the combined alt/vvi selector showing VVI? sim/cockpit2/autopilot/vnav_armed int n boolean Vnav is armed, 0 or 1 - this is different from the "FMS" button. sim/cockpit2/autopilot/altitude_hold_armed int n boolean Altitude is armed, 0 or 1. sim/cockpit2/autopilot/hnav_armed int n boolean Localizer is armed, 0 or 1. sim/cockpit2/autopilot/glideslope_armed int n boolean Glideslope is armed, 0 or 1. sim/cockpit2/autopilot/backcourse_on int n boolean Back course is armed, 0 or 1. sim/cockpit2/autopilot/airspeed_dial_kts_mach float y knots/mach Airspeed hold value, knots or Mach depending on km_is_mach. sim/cockpit2/autopilot/heading_dial_deg_mag_pilot float y degrees_magnetic Heading hold commanded, in degrees magnetic. sim/cockpit2/autopilot/heading_dial_deg_mag_copilot float y degrees_magnetic Heading hold commanded, in degrees magnetic. sim/cockpit2/autopilot/vvi_dial_fpm float y feet/minute VVI commanded in FPM. sim/cockpit2/autopilot/altitude_dial_ft float y feet VVI commanded in FPM. sim/cockpit2/autopilot/altitude_hold_ft float n feet Altitude hold commanded in feet indicated. sim/cockpit2/autopilot/altitude_vnav_ft float n feet Target altitude hold in VNAV mode. sim/cockpit2/autopilot/sync_hold_pitch_deg float y degrees Pitch-hold commanded in degrees up. sim/cockpit2/autopilot/sync_hold_roll_deg float y degrees Roll-hold commanded in degrees right. sim/cockpit2/autopilot/flight_director_pitch_deg float n degrees Flight director pitch deflection in degrees, pos up. sim/cockpit2/autopilot/flight_director_roll_deg float n degrees Flight director roll deflection in degrees, pos right. sim/cockpit2/autopilot/TOGA_pitch_deg float y degrees Nose-up pitch to hold when TOGA operations are in effect. Set this back when your aircraft unloads! sim/cockpit2/autopilot/roll_status int n enum Autopilot Roll-Hold Status. 0=off,1=armed,2=captured sim/cockpit2/autopilot/heading_status int n enum Autopilot Heading Status. 0=off,1=armed,2=captured sim/cockpit2/autopilot/nav_status int n enum Autopilot Nav Status. 0=off,1=armed,2=captured sim/cockpit2/autopilot/backcourse_status int n enum Autopilot Back-course Status. 0=off,1=armed,2=captured sim/cockpit2/autopilot/TOGA_lateral_status int n enum Autopilot Lateral TOGA mode: 0=off,1=armed,2=captured sim/cockpit2/autopilot/pitch_status int n enum Autopilot Pitch-Hold Status. 0=off,1=armed,2=captured sim/cockpit2/autopilot/vvi_status int n enum Autopilot VVI Status. 0=off,1=armed,2=captured sim/cockpit2/autopilot/speed_status int n enum Autopilot Speed-hold (via pitch) status. 0=off,1=armed,2=captured sim/cockpit2/autopilot/altitude_hold_status int n enum Autopilot Altitude hold status. 0=off,1=armed,2=captured sim/cockpit2/autopilot/glideslope_status int n enum Autopilot glideslope status. 0=off,1=armed,2=captured sim/cockpit2/autopilot/vnav_status int n enum Autopilot VNAV status. 0=off,1=armed,2=captured sim/cockpit2/autopilot/TOGA_status int n enum Autopilot TOGA vertical (go-around) status. 0=off,1=armed,2=captured sim/cockpit2/autopilot/approach_status int n enum Autopilot approach status. 0=off,1=armed,2=captured sim/cockpit2/camera/camera_offset_pitch float y degrees In-cockpit camera angular offset relative to airplane orientation (Pitch) sim/cockpit2/camera/camera_offset_heading float y degrees In-cockpit camera angular offset relative to airplane orientation (Heading) sim/cockpit2/camera/camera_offset_roll float y degrees In-cockpit camera angular offset relative to airplane orientation (Roll) sim/cockpit2/camera/camera_field_of_view float y degrees In-cockpit camera field of view sim/cockpit2/clock_timer/elapsed_time_hours int n hours Elapsed time on the timer, hours sim/cockpit2/clock_timer/elapsed_time_minutes int n minutes Elapsed time on the timer, minutes sim/cockpit2/clock_timer/elapsed_time_seconds int n seconds Elapsed time on the timer, seconds sim/cockpit2/clock_timer/zulu_time_hours int n hours Zulu time, hours sim/cockpit2/clock_timer/zulu_time_minutes int n minutes Zulu time, minutes sim/cockpit2/clock_timer/zulu_time_seconds int n seconds Zulu time, seconds sim/cockpit2/clock_timer/local_time_hours int n hours Local time, hours sim/cockpit2/clock_timer/local_time_minutes int n minutes Local time, minutes sim/cockpit2/clock_timer/local_time_seconds int n seconds Local time, seconds sim/cockpit2/clock_timer/hobbs_time_hours int n hours Hobbs meter time, hours sim/cockpit2/clock_timer/hobbs_time_minutes int n minutes Hobbs meter time, minutes sim/cockpit2/clock_timer/hobbs_time_seconds int n seconds Hobbs meter time, seconds sim/cockpit2/clock_timer/timer_running int n boolean True if timer is running sim/cockpit2/clock_timer/timer_is_GMT int n boolean True if time shown is GMT sim/cockpit2/clock_timer/date_is_showing int n boolean True if date is showing (date button pressed recently) sim/cockpit2/clock_timer/current_day int n day Numeric day of month sim/cockpit2/clock_timer/current_month int n month Numeric month of the year sim/cockpit2/clock_timer/timer_mode int y enum TODO sim/cockpit2/controls/yoke_pitch_ratio float y -1..1 This is how much the yoke is deflected in the cockpit, in ratio, where -1.0 is full down, and 1.0 is full up. sim/cockpit2/controls/yoke_roll_ratio float y -1..1 This is how much the yoke is deflected in the cockpit, in ratio, where -1.0 is full left, and 1.0 is full right. sim/cockpit2/controls/yoke_heading_ratio float y -1..1 This is how much the rudder is deflected in the cockpit, in ratio, where -1.0 is full left, and 1.0 is full right. sim/cockpit2/controls/speedbrake_ratio float y ratio This is how much the speebrake HANDLE is deflected, in ratio, where 0.0 is fully retracted, 0.5 is halfway down, and 1.0 is fully down, and -0.5 is speedbrakes ARMED. sim/cockpit2/controls/wingsweep_ratio float y ratio Requested sweep, in ratio. 0.0 is no sweep requested, 1 is max sweep requested. sim/cockpit2/controls/thrust_vector_ratio float y ratio Requested thrust vector, in ratio. 0.0 is no thrust vector requested, 1 is max thrust vector requested. sim/cockpit2/controls/dihedral_ratio float y ratio Requested dihedral, in ratio. 0.0 is no dihedral requested, 1 is max dihedral requested. sim/cockpit2/controls/incidence_ratio float y ratio Requested incidence, in ratio. 0.0 is no incidence requested, 1 is max incidence requested. sim/cockpit2/controls/wing_retraction_ratio float y ratio Requested wing-retraction, in ratio. 0.0 is no wing-retraction requested, 1 is max wing-retraction requested. sim/cockpit2/controls/flap_ratio float y ratio This is the flap HANDLE location, in ratio, where 0.0 is handle fully retracted, and 1.0 is handle fully extended. sim/cockpit2/controls/parking_brake_ratio float y ratio This is the overall brake requested by the parking brake button... 0.0 is none, 1.0 is complete. sim/cockpit2/controls/left_brake_ratio float y ratio This is additional left brake requested by pedal deflection, 0.0 to 1.0. sim/cockpit2/controls/right_brake_ratio float y ratio This is additional right brake requested by pedal deflection, 0.0 to 1.0. sim/cockpit2/controls/gear_handle_down int y boolean Gear handle position. 0 is up. 1 is down. sim/cockpit2/controls/nosewheel_steer_on int y boolean Is the nosewheel steering turned on? 0 or 1. This must be off AND the tail wheel must be unlocked to free castor. sim/cockpit2/controls/tailwheel_lock_ratio float y ratio Tail-wheel lockig ratio. 0 for free-castoring, 1 for totally locked. sim/cockpit2/controls/aileron_trim float y -1..1 Aileron trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the aileron trim is deflected enough to move the ailerons through 30% of their travel, then that is an aileron trim of 0.3. -1=left 1=right sim/cockpit2/controls/elevator_trim float y -1..1 Elevator trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the elevator trim is deflected enough to move the elevators through 30% of their travel, then that is an elevator trim of 0.3. -1=down 1=up sim/cockpit2/controls/rudder_trim float y -1..1 Rudder trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the rudder trim is deflected enough to move the rudders through 30% of their travel, then that is an rudder trim of 0.3. -1=left 1=right sim/cockpit2/controls/rotor_trim float y -1..1 Rotor trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the rotor trim is deflected enough to move the rotor through 30% of its travel, then that is a rotor trim of 0.3. -1=down 1=up sim/cockpit2/controls/water_rudder_handle_ratio float y ratio Deployment of the water rudder, 0 is none, 1 is max sim/cockpit2/controls/flap_handle_deploy_ratio float n ratio This is how far the indicator of flap deployment has moved in the cockpit. sim/cockpit2/EFIS/map_mode int y enum Map mode. 0=approach, 1=vor,2=map,3=nav,4=plan sim/cockpit2/EFIS/map_mode_is_HSI int y boolean Map is in HSI mode, 0 or 1. sim/cockpit2/EFIS/map_range int y enum Map range, 1->6, where 6 is the longest range. sim/cockpit2/EFIS/argus_mode int y enum Argus mode, 7=departure,8=enroute,9=approach,10=radar_on sim/cockpit2/EFIS/ecam_mode int y enum ECAM mode, 0=engine,1=fuel,2=controls,3=hydraulics,4=failures sim/cockpit2/EFIS/EFIS_weather_on int y boolean On the moving map, show the weather or not. sim/cockpit2/EFIS/EFIS_tcas_on int y boolean On the moving map, show the TCAS or not. sim/cockpit2/EFIS/EFIS_airport_on int y boolean On the moving map, show the airports or not. sim/cockpit2/EFIS/EFIS_fix_on int y boolean On the moving map, show the fixes or not. sim/cockpit2/EFIS/EFIS_vor_on int y boolean On the moving map, show the VORs or not. sim/cockpit2/EFIS/EFIS_ndb_on int y boolean On the moving map, show the NDBs or not. sim/cockpit2/EFIS/EFIS_1_selection_pilot int y enum EFIS waypoint 1 is showing: 0=ADF1, 1=OFF, or 2=VOR1 -- Pilot sim/cockpit2/EFIS/EFIS_1_selection_copilot int y enum EFIS waypoint 2 is showing: 0=ADF1, 1=OFF, or 2=VOR1 -- Copilot sim/cockpit2/EFIS/EFIS_2_selection_pilot int y enum EFIS waypoint 1 is showing: 0=ADF2, 1=OFF, or 2=VOR2 -- Pilot sim/cockpit2/EFIS/EFIS_2_selection_copilot int y enum EFIS waypoint 2 is showing: 0=ADF2, 1=OFF, or 2=VOR2 -- Copilot sim/cockpit2/EFIS/EFIS_page int[6] y boolean An array of EFIS page switches for selecting which EFIS page is visible. sim/cockpit2/electrical/inverter_on int[2] y boolean Inverter turned on, 0 or 1. (Was 8, but should be 2 total.) sim/cockpit2/electrical/battery_on int[8] y boolean Battery turned on, 0 or 1. sim/cockpit2/electrical/battery_amps float[8] n amps Battery amperage, in (surprisingly) amps. sim/cockpit2/electrical/battery_voltage_actual_volts float[8] n volts Actual battery voltage in, umm, volts? sim/cockpit2/electrical/battery_voltage_indicated_volts float[8] n volts Indicated battery voltage in, umm, volts? ...The indication may be different than the actual voltage! sim/cockpit2/electrical/generator_on int[8] y boolean Generator turned on, 0 or 1. sim/cockpit2/electrical/generator_amps float[8] n amps Generator amperage. sim/cockpit2/electrical/APU_generator_on int y boolean APU generator is turned on, 0 or 1. sim/cockpit2/electrical/APU_generator_amps float y amps APU generator amperage. sim/cockpit2/electrical/APU_starter_switch int y boolean APU power switch, 0 is off, 1 is on, 2 is start-er-up! sim/cockpit2/electrical/APU_N1_percent float n percent N1 of the APU sim/cockpit2/electrical/APU_running int n boolean APU actually running, 0 or 1. sim/cockpit2/electrical/cross_tie int y boolean Switch to connect the two busses together - power from one feeds the other. 0 or 1. sim/cockpit2/electrical/dc_voltmeter_selection int n enum Volt-meter selection (0=external,1=ctr,2=lft,3=rgt,4=tpl,5=bat - use cmnds to set! sim/cockpit2/electrical/dc_voltmeter_value float n voltage volt-meter value sim/cockpit2/electrical/bus_volts float[6] n voltage Bus voltage for given bus - dim 4 until 1030 sim/cockpit2/electrical/bus_load_amps float[6] n amps Bus load in amps per bus - dim 4 until 1030 sim/cockpit2/electrical/plugin_bus_load_amps float[6] y amps Add additional load to this dataref to create additional custom bus loads. sim/cockpit2/electrical/panel_brightness_ratio float[4] n ratio This is the actual panel brightness, taking into account failures sim/cockpit2/electrical/panel_brightness_ratio_auto float[4] n ratio This is the actual panel brightness, taking into account failures sim/cockpit2/electrical/panel_brightness_ratio_manual float[4] n ratio This is the actual panel brightness, taking into account failures sim/cockpit2/electrical/instrument_brightness_ratio float[16] n ratio Actual instrument brightness, taking into account failures sim/cockpit2/electrical/instrument_brightness_ratio_auto float[16] n ratio Actual instrument brightness, taking into account failures sim/cockpit2/electrical/instrument_brightness_ratio_manual float[16] n ratio Actual instrument brightness, taking into account failures sim/cockpit2/electrical/HUD_brightness_ratio float n ratio Actual HUD brightness, taking into account failures sim/cockpit2/electrical/HUD_brightness_ratio_auto float n ratio Actual HUD brightness, taking into account failures sim/cockpit2/electrical/HUD_brightness_ratio_manual float n ratio Actual HUD brightness, taking into account failures sim/cockpit2/engine/actuators/cyclic_elevator_deg float[8] y degrees This is the longitudinal cyclic COMMAND, in degrees. Positive forwards cyclic. sim/cockpit2/engine/actuators/cyclic_aileron_deg float[8] y degrees This is the lateral cyclic COMMAND, in degrees. Positive right cyclic. sim/cockpit2/engine/actuators/throttle_ratio float[8] y ratio Throttle position of the handle itself, from 0.0 (idle) to 1.0 (max normal). sim/cockpit2/engine/actuators/throttle_ratio_all float y ratio Throttle position of the handle itself - this controls all the handles at once. sim/cockpit2/engine/actuators/prop_rotation_speed_rad_sec float[8] y radians/second Prop handle position, in radians per second of requested prop rpm. Use this if your plane has a constant speed prop. sim/cockpit2/engine/actuators/prop_rotation_speed_rad_sec_all float y radians/second Prop handle position, this controls all props at once. sim/cockpit2/engine/actuators/prop_angle_degrees float[8] y degrees Prop handle position, in degrees. Use this if your plane has a manual-adjust prop. sim/cockpit2/engine/actuators/prop_angle_degrees_all float y degrees Prop handle position, in degrees, set all at once. sim/cockpit2/engine/actuators/mixture_ratio float[8] y ratio Mixture handle position, 0.0 (cutoff) to 1.0 (full rich). sim/cockpit2/engine/actuators/mixture_ratio_all float y ratio Mixture handle position, this controls all at once. sim/cockpit2/engine/actuators/carb_heat_ratio float[8] y ratio Carb-heat handle position, 0.0 (none) to 1.0 (full). sim/cockpit2/engine/actuators/cowl_flap_ratio float[8] y ratio Cowl-flap handle position, 0.0 (none) to 1.0 (full open). sim/cockpit2/engine/actuators/primer_ratio float[8] y ratio Primer handle position, 0.0 (none) to 1.0 (on). sim/cockpit2/engine/actuators/afterburner_enabled int[8] y boolean Afterburner enabled, on or off. sim/cockpit2/engine/actuators/igniter_on int[8] y boolean Igniter, on or off. sim/cockpit2/engine/actuators/auto_ignite_on int[8] y boolean De-ice switch, 0 or 1. De-ice - auto-ignition. This switch turns on a continuous ignition source in the engine to automatically relight it if there is a flameout. sim/cockpit2/engine/actuators/ignition_on int[8] y enum 0 = off, 1 = left, 2 = right, 3 = both sim/cockpit2/engine/actuators/ignition_key int[8] y enum 0 = off, 1 = left, 2 = right, 3 = both, 4 = starting sim/cockpit2/engine/actuators/fadec_on int[8] y boolean Fadec, ok or off. sim/cockpit2/engine/actuators/primer_on int[8] y boolean Primer button, on or off. sim/cockpit2/engine/actuators/fuel_pump_on int[8] y boolean Fuel pump, on or off. This is the electric per-engine fuel pump! sim/cockpit2/engine/actuators/idle_speed int[8] y boolean Idle speed, hi=1 or lo=0. sim/cockpit2/engine/actuators/prop_mode int[8] y enum This is the propeller and engine operation mode. It is used for props and jets. Mode 0 is feathered, 1 is normal, 2 is in beta, and reverse (prop or jet) is mode 3. sim/cockpit2/engine/actuators/prop_pitch_deg float[8] y degrees This is the REQUESTED pitch of the prop in degrees from its flat-pitch setting. sim/cockpit2/engine/actuators/governor_on int[8] y boolean Governor on-off switch. sim/cockpit2/engine/actuators/fire_extinguisher_on int[8] y boolean Fire extinguisher on sim/cockpit2/engine/actuators/clutch_engage float[8] y ??? Per engine clutch engage sim/cockpit2/engine/actuators/clutch_ratio float[8] y ??? Per engine clutch ratio sim/cockpit2/engine/indicators/N1_percent float[8] n percent N1, %. sim/cockpit2/engine/indicators/N2_percent float[8] n percent N2, %. sim/cockpit2/engine/indicators/MPR_in_hg float[8] n inches_hg Manifold pressure, inches HG. sim/cockpit2/engine/indicators/EPR_ratio float[8] n ratio EPR, ratio. sim/cockpit2/engine/indicators/torque_n_mtr float[8] n newton_meters Torque, NM. sim/cockpit2/engine/indicators/fuel_flow_kg_sec float[8] n kilograms/second FF, kilograms per second. sim/cockpit2/engine/indicators/ITT_deg_C float[8] n degrees_C ITT, deg. sim/cockpit2/engine/indicators/EGT_deg_C float[8] n degrees_C EGT, deg. sim/cockpit2/engine/indicators/CHT_deg_C float[8] n degrees_C CHT, deg. sim/cockpit2/engine/indicators/fuel_pressure_psi float[8] n pounds/square_inch Fuel pressure, psi. sim/cockpit2/engine/indicators/oil_pressure_psi float[8] n pounds/square_inch Oil pressure, psi. sim/cockpit2/engine/indicators/oil_temperature_deg_C float[8] n degrees_C Oil temp, deg. sim/cockpit2/engine/indicators/oil_quantity_ratio float[8] n ratio Oil quantity, 0.0 to 1.0. sim/cockpit2/engine/indicators/power_watts float[8] n watts Actual engine power output. sim/cockpit2/engine/indicators/thrust_n float[8] n newtons Engine thrust in Newtons sim/cockpit2/engine/indicators/engine_speed_rpm float[8] n revolutions/minute Engine speed, radians per second sim/cockpit2/engine/indicators/prop_speed_rpm float[8] n revolutions/minute Prop speed, radians per second sim/cockpit2/fuel/fuel_tank_selector_left int y enum This is the left-engine fuel-tank selector. sim/cockpit2/fuel/fuel_tank_selector_right int y enum This is the right-engine fuel-tank selector. sim/cockpit2/fuel/fuel_tank_selector int y enum 0=none,1=left,2=center,3=right,4=all sim/cockpit2/fuel/fuel_tank_transfer_to int y enum 0=none,1=left,2=center,3=right sim/cockpit2/fuel/fuel_tank_transfer_from int y enum 0=none,1=left,2=center,3=right sim/cockpit2/fuel/fuel_tank_pump_on int[9] y bool True if the pump for this tank is on. sim/cockpit2/fuel/showing_aux int n bool True if user is holding down the aux-tank button. sim/cockpit2/fuel/fuel_quantity float[9] n kgs Indicated fuel level per tank sim/cockpit2/gauges/actuators/barometer_setting_in_hg_pilot float y inches_hg Barometric pressure setting, inches HG. Pilot side. sim/cockpit2/gauges/actuators/barometer_setting_in_hg_copilot float y inches_hg Barometric pressure setting, inches HG. Copilot side. sim/cockpit2/gauges/actuators/radio_altimeter_bug_ft_pilot float y feet Radio altitude bug entered into the radio altimeter. Pilot side. sim/cockpit2/gauges/actuators/radio_altimeter_bug_ft_copilot float y feet Radio altitude bug entered into the radio altimeter. Copilot side. sim/cockpit2/gauges/actuators/artificial_horizon_adjust_deg_pilot float y degrees Artificial horizon pitch-reference adjustment. Pilot side. sim/cockpit2/gauges/actuators/artificial_horizon_adjust_deg_copilot float y degrees Artificial horizon pitch-reference adjustment. Copilot side. sim/cockpit2/gauges/actuators/airspeed_bug_deg float y degrees ASI bug location on the dial, in degrees, 0 straight up, positive clockwise. sim/cockpit2/gauges/indicators/slip_deg float n degrees Slip indication, in degrees of ball deflection from centered. sim/cockpit2/gauges/indicators/compass_heading_deg_mag float n degrees_magnetic Indicated heading of the wet compass, in degrees. sim/cockpit2/gauges/indicators/airspeed_acceleration_kts_sec_pilot float y knots/second acceleration of airspeed (ASI trend) sim/cockpit2/gauges/indicators/airspeed_acceleration_kts_sec_copilot float y knots/second acceleration of airspeed (ASI trend) sim/cockpit2/gauges/indicators/airspeed_kts_pilot float n knots Indicated airspeed in knots, pilot. sim/cockpit2/gauges/indicators/airspeed_kts_copilot float n knots Indicated airspeed in knots, copilot. sim/cockpit2/gauges/indicators/altitude_ft_pilot float n feet Indicated height, MSL, in feet, primary system, based on pilots barometric pressure input. sim/cockpit2/gauges/indicators/altitude_ft_copilot float n feet Indicated height, MSL, in feet, primary system, based on co-pilots barometric pressure input. sim/cockpit2/gauges/indicators/vvi_fpm_pilot float n feet/minute Indicated vertical speed in feet per minute, pilot system. sim/cockpit2/gauges/indicators/vvi_fpm_copilot float n feet/minute Indicated vertical speed in feet per minute, copilot system. sim/cockpit2/gauges/indicators/turn_rate_roll_deg_pilot float n degrees Indicated rate-of-turn, in degrees deflection, for newer roll-augmented turn-indicators. Pilot side. sim/cockpit2/gauges/indicators/turn_rate_roll_deg_copilot float n degrees Indicated rate-of-turn, in degrees deflection, for newer roll-augmented turn-indicators. Copilot side. sim/cockpit2/gauges/indicators/turn_rate_heading_deg_pilot float n degrees Indicated rate-of-turn, in degrees deflection, for old-style turn-indicators. Pilot side. sim/cockpit2/gauges/indicators/turn_rate_heading_deg_copilot float n degrees Indicated rate-of-turn, in degrees deflection, for old-style turn-indicators. Copilot side. sim/cockpit2/gauges/indicators/heading_AHARS_deg_mag_pilot float n degrees_magnetic Indicated magnetic heading, in degrees. Source: AHARS. Side: Pilot sim/cockpit2/gauges/indicators/heading_AHARS_deg_mag_copilot float n degrees_magnetic Indicated magnetic heading, in degrees. Source: AHARS. Side: Copilot sim/cockpit2/gauges/indicators/heading_electric_deg_mag_pilot float n degrees_magnetic Indicated magnetic heading, in degrees. Source: electric gyro. Side: Pilot sim/cockpit2/gauges/indicators/heading_electric_deg_mag_copilot float n degrees_magnetic Indicated magnetic heading, in degrees. Source: electric gyro. Side: Copilot sim/cockpit2/gauges/indicators/heading_vacuum_deg_mag_pilot float n degrees_magnetic Indicated magnetic heading, in degrees. Source: vacuum gyro. Side: Pilot sim/cockpit2/gauges/indicators/heading_vacuum_deg_mag_copilot float n degrees_magnetic Indicated magnetic heading, in degrees. Source: vacuum gyro. Side: Copilot sim/cockpit2/gauges/indicators/pitch_AHARS_deg_pilot float n degrees Indicated pitch, in degrees, positive up. Source: AHARS. Side: Pilot sim/cockpit2/gauges/indicators/pitch_AHARS_deg_copilot float n degrees Indicated pitch, in degrees, positive up. Source: AHARS. Side: Copilot sim/cockpit2/gauges/indicators/pitch_electric_deg_pilot float n degrees Indicated pitch, in degrees, positive up. Source: electric gyro. Side: Pilot sim/cockpit2/gauges/indicators/pitch_electric_deg_copilot float n degrees Indicated pitch, in degrees, positive up. Source: electric gyro. Side: Copilot sim/cockpit2/gauges/indicators/pitch_vacuum_deg_pilot float n degrees Indicated pitch, in degrees, positive up. Source: vacuum gyro. Side: Pilot sim/cockpit2/gauges/indicators/pitch_vacuum_deg_copilot float n degrees Indicated pitch, in degrees, positive up. Source: vacuum gyro. Side: Copilot sim/cockpit2/gauges/indicators/radio_altimeter_height_ft_pilot float n feet Radio-altimeter indicated height in feet, pilot-side sim/cockpit2/gauges/indicators/radio_altimeter_height_ft_copilot float n feet Radio-altimeter indicated height in feet, pilot-side sim/cockpit2/gauges/indicators/radio_altimeter_dh_lit_pilot int n boolean Radio-altimeter indicated height in feet, pilot-side sim/cockpit2/gauges/indicators/radio_altimeter_dh_lit_copilot int n boolean Radio-altimeter indicated height in feet, pilot-side sim/cockpit2/gauges/indicators/roll_AHARS_deg_pilot float n degrees Indicated roll, in degrees, positive right. Source: AHARS. Side: Pilot sim/cockpit2/gauges/indicators/roll_AHARS_deg_copilot float n degrees Indicated roll, in degrees, positive right. Source: AHARS. Side: Copilot sim/cockpit2/gauges/indicators/roll_electric_deg_pilot float n degrees Indicated roll, in degrees, positive right. Source: electric gyro. Side: Pilot sim/cockpit2/gauges/indicators/roll_electric_deg_copilot float n degrees Indicated roll, in degrees, positive right. Source: electric gyro. Side: Copilot sim/cockpit2/gauges/indicators/roll_vacuum_deg_pilot float n degrees Indicated roll, in degrees, positive right. Source: vacuum gyro. Side: Pilot sim/cockpit2/gauges/indicators/roll_vacuum_deg_copilot float n degrees Indicated roll, in degrees, positive right. Source: vacuum gyro. Side: Copilot sim/cockpit2/gauges/indicators/wind_heading_deg_mag float n degrees_magnetic Wind direction currently acting on the plane, in degrees magnetic. sim/cockpit2/gauges/indicators/wind_speed_kts float n knots Wind speed currently acting on the plane, in knots true. sim/cockpit2/gauges/indicators/suction_1_ratio float n ratio Vacuum system 1 suction as ratio of max available in plane. sim/cockpit2/gauges/indicators/suction_2_ratio float n ratio Vacuum system 2 suction as ratio of max available in plane. sim/cockpit2/gauges/indicators/total_energy_fpm float n feet/minute Total energy in feet/minute sim/cockpit2/gauges/indicators/water_ratio float n ratio Ratio of releasable water still in the tank, 0..1. sim/cockpit2/gauges/indicators/sideslip_degrees float n degrees Sideslip in degrees sim/cockpit2/gauges/indicators/prop_sync_degrees float n degrees Degrees difference between two prop. Can be used for prop sync display. sim/cockpit2/gauges/indicators/CG_indicator float n sim/cockpit2/hydraulics/indicators/hydraulic_pressure_1 float n any Hydraulic system 1 pressure, units set by Plane-Maker. sim/cockpit2/hydraulics/indicators/hydraulic_pressure_2 float n any Hydraulic system 2 pressure, units set by Plane-Maker. sim/cockpit2/hydraulics/indicators/hydraulic_fluid_ratio_1 float n ratio Hydraulic fluid quantity, ratio of max, system 1 sim/cockpit2/hydraulics/indicators/hydraulic_fluid_ratio_2 float n ratio Hydraulic fluid quantity, ratio of max, system 2 sim/cockpit2/ice/ice_all_on int y boolean De-ice switch, 0 or 1. De-ice - all systems. This is the master switch for the de-icing systems. sim/cockpit2/ice/ice_inlet_heat_on int y boolean De-ice switch, 0 or 1. De-ice - inlet heat. This switch turns on de-icing heat in the engine air inlet keep ice from choking your engine. Engine 1 only sim/cockpit2/ice/ice_prop_heat_on int y boolean De-ice switch, 0 or 1. De-ice - prop heat. This switch turns on de-icing of the propeller(s) to keep ice from building up on your prop. Engine 1 only sim/cockpit2/ice/ice_inlet_heat_on_per_engine int[8] y boolean De-ice switch, 0 or 1. De-ice - inlet heat. This switch turns on de-icing heat in the engine air inlet keep ice from choking your engine. Per engine sim/cockpit2/ice/ice_prop_heat_on_per_engine int[8] y boolean De-ice switch, 0 or 1. De-ice - prop heat. This switch turns on de-icing of the propeller(s) to keep ice from building up on your prop. Per engine sim/cockpit2/ice/ice_window_heat_on int y boolean De-ice switch, 0 or 1. De-ice - windshield heat. This switch turns on windshield de-icing to keep ice from blocking your vision. sim/cockpit2/ice/ice_pitot_heat_on_pilot int y boolean De-ice switch, 0 or 1. De-ice - pitot tube heat. This switch turns on de-icing heat in the pitot tube. If it freezes up your airspeed indicator and altimeter stop working. Airspeed and altitude related autopilot functions are also affected. sim/cockpit2/ice/ice_pitot_heat_on_copilot int y boolean De-ice switch, 0 or 1. Pitot tube heat, co-pilot. This switch turns on de-icing heat in the co-pilot side pitot tube. If it freezes up your airspeed indicator and altimeter stop working. Airspeed and altitude related autopilot functions are also affected. sim/cockpit2/ice/ice_AOA_heat_on int y boolean De-ice switch, 0 or 1. AOA sensor heat. This switch turns on de-icing heat for the AOA sensor. If it freezes up your AOA indicator stops working. AOA sensor failure will also affect the aircraft's artificial stability system if it has one. Pilot. sim/cockpit2/ice/ice_AOA_heat_on_copilot int y boolean De-ice switch, 0 or 1. AOA sensor heat. This switch turns on de-icing heat for the AOA sensor. If it freezes up your AOA indicator stops working. AOA sensor failure will also affect the aircraft's artificial stability system if it has one. Copilot. sim/cockpit2/ice/ice_surfce_heat_on int y boolean De-ice switch, 0 or 1. De-ice - bleed air. This switch directs warm air from the engines into the wing leading edges to keep them free of ice. (All wings) sim/cockpit2/ice/ice_surfce_heat_left_on int y boolean De-ice switch, 0 or 1. De-ice - bleed air. This switch directs warm air from the engines into the wing leading edges to keep them free of ice. (Left wing) sim/cockpit2/ice/ice_surfce_heat_right_on int y boolean De-ice switch, 0 or 1. De-ice - bleed air. This switch directs warm air from the engines into the wing leading edges to keep them free of ice. (Right wing) sim/cockpit2/ice/ice_surface_boot_on int y boolean De-ice switch, 0 or 1. De-ice - pneumatic. This switch inflates flexible bladders on the wing leading edges to pop off accumulated ice. sim/cockpit2/ice/anti_ice_engine_air float[8] y ratio De-Ice ratio. (Description needed) sim/cockpit2/ice/anti_ice_engine_air_b float[8] y ratio De-Ice ratio. (Description needed) sim/cockpit2/ice/ice_auto_ignite_on int y boolean De-ice switch, 0 or 1. De-ice - auto-ignition. This switch turns on a continuous ignition source in the engine to automatically relight it if there is a flameout. sim/cockpit2/ice/ice_detect_on int y boolean De-ice switch, 0 or 1. Ice-detection: Turn this switch on to enable ice-detection... if the system detects ice, it will light up the ICE annunciator. sim/cockpit2/pressurization/actuators/bleed_air_mode int y enum Bleed air mode, 0=of, 1=left,2=both,3=right,4=apu,5=auto sim/cockpit2/pressurization/actuators/dump_all_on int y boolean Dump all pressurization, 0 or 1. sim/cockpit2/pressurization/actuators/dump_to_altitude_on int y feet Dump pressurization to the current altitude, 0 or 1. sim/cockpit2/pressurization/actuators/cabin_altitude_ft float y feet Cabin altitude commanded, feet. sim/cockpit2/pressurization/actuators/cabin_vvi_fpm float y feet/minute Cabin VVI commanded, feet. sim/cockpit2/pressurization/actuators/max_allowable_altitude_ft float y feet Maximum allowable altitude for this airplane to maintain the requested cabin altitude. sim/cockpit2/pressurization/indicators/cabin_altitude_ft float n feet Cabin altitude actually occurring, feet. sim/cockpit2/pressurization/indicators/cabin_vvi_fpm float n feet/minute Cabin VVI actually occurring, fpm. sim/cockpit2/pressurization/indicators/pressure_diffential_psi float n pounds/square_inch Cabin differential pressure, psi. sim/cockpit2/radios/actuators/nav1_power int y boolean Nav radio 1 off or on, 0 or 1. sim/cockpit2/radios/actuators/nav2_power int y boolean Nav radio 2 off or on, 0 or 1. sim/cockpit2/radios/actuators/nav_power int[10] y boolean Nav radio N off or on, 0 or 1. sim/cockpit2/radios/actuators/com1_power int y boolean Com radio 1 off or on, 0 or 1. sim/cockpit2/radios/actuators/com2_power int y boolean Com radio 2 off or on, 0 or 1. sim/cockpit2/radios/actuators/adf1_power int y enum ADF radio 1 off or on, 0 = off, 1 = antenna, 2 = on, 3 = tone, 4 = test sim/cockpit2/radios/actuators/adf2_power int y enum ADF radio 2 off or on, 0 = off, 1 = antenna, 2 = on, 3 = tone, 4 = test sim/cockpit2/radios/actuators/gps_power int y boolean GPS 1 off or on, 0 or 1. sim/cockpit2/radios/actuators/gps2_power int y boolean GPS 2 off or on, 0 or 1. sim/cockpit2/radios/actuators/dme_power int y boolean DME radio 1 off or on, 0 or 1. sim/cockpit2/radios/actuators/nav1_frequency_hz int y 10hertz Nav radio 1 frequency, hz sim/cockpit2/radios/actuators/nav1_frequency_Mhz int y Mhz Nav radio 1 frequency, Mhz component only sim/cockpit2/radios/actuators/nav1_frequency_khz int y khz Nav radio 1 frequency, khz component only sim/cockpit2/radios/actuators/nav2_frequency_hz int y 10hertz Nav radio 2 frequency, hz sim/cockpit2/radios/actuators/nav2_frequency_Mhz int y Mhz Nav radio 2 frequency, Mhz component only sim/cockpit2/radios/actuators/nav2_frequency_khz int y khz Nav radio 2 frequency, khz component only sim/cockpit2/radios/actuators/nav_frequency_hz int[10] y 10hertz Nav radio N frequency, hz sim/cockpit2/radios/actuators/nav_frequency_Mhz int[10] y Mhz Nav radio N frequency, Mhz component only sim/cockpit2/radios/actuators/nav_frequency_khz int[10] y khz Nav radio N frequency, khz component only sim/cockpit2/radios/actuators/com1_frequency_hz int y 10hertz Com radio 1 frequency, 10 hz sim/cockpit2/radios/actuators/com1_frequency_Mhz int y Mhz Com radio 1 frequency, Mhz component only sim/cockpit2/radios/actuators/com1_frequency_khz int y khz Com radio 1 frequency, khz component only sim/cockpit2/radios/actuators/com1_frequency_hz_833 int y hertz Com radio 1 frequency, hz, supports 8.3 khz spacing sim/cockpit2/radios/actuators/com2_frequency_hz int y 10hertz Com radio 2 frequency, 10 hz sim/cockpit2/radios/actuators/com2_frequency_Mhz int y Mhz Com radio 2 frequency, Mhz component only sim/cockpit2/radios/actuators/com2_frequency_khz int y khz Com radio 2 frequency, khz component only sim/cockpit2/radios/actuators/com2_frequency_hz_833 int y hertz Com radio 2 frequency, hz, supports 8.3 khz spacing sim/cockpit2/radios/actuators/adf1_frequency_hz int y 10hertz ADF radio 1 frequency, hz sim/cockpit2/radios/actuators/adf2_frequency_hz int y 10hertz ADF radio 2 frequency, hz sim/cockpit2/radios/actuators/dme_frequency_hz int y 10hertz DME radio frequency, hz sim/cockpit2/radios/actuators/nav1_standby_frequency_hz int y 10hertz Nav radio 1 standby frequency, hz sim/cockpit2/radios/actuators/nav1_standby_frequency_Mhz int y Mhz Standby Nav radio 1 frequency, Mhz component only sim/cockpit2/radios/actuators/nav1_standby_frequency_khz int y khz Standby Nav radio 1 frequency, khz component only sim/cockpit2/radios/actuators/nav2_standby_frequency_hz int y 10hertz Nav radio 2 standby frequency, hz sim/cockpit2/radios/actuators/nav2_standby_frequency_Mhz int y Mhz Standby Nav radio 2 frequency, Mhz component only sim/cockpit2/radios/actuators/nav2_standby_frequency_khz int y khz Standby Nav radio 2 frequency, khz component only sim/cockpit2/radios/actuators/nav_standby_frequency_hz int[10] y 10hertz Nav radio N standby frequency, hz sim/cockpit2/radios/actuators/nav_standby_frequency_Mhz int[10] y Mhz Standby Nav radio N frequency, Mhz component only sim/cockpit2/radios/actuators/nav_standby_frequency_khz int[10] y khz Standby Nav radio N frequency, khz component only sim/cockpit2/radios/actuators/com1_standby_frequency_hz int y 10hertz Com radio 1 standby frequency, 10 hz sim/cockpit2/radios/actuators/com1_standby_frequency_Mhz int y Mhz Standby Com radio 1 frequency, Mhz component only sim/cockpit2/radios/actuators/com1_standby_frequency_khz int y khz Standby Com radio 1 frequency, khz component only sim/cockpit2/radios/actuators/com1_standby_frequency_hz_833 int y hertz Com radio 1 standby frequency, hz, supports 8.3 khz spacing sim/cockpit2/radios/actuators/com2_standby_frequency_hz int y 10hertz Com radio 2 standby frequency, 10 hz sim/cockpit2/radios/actuators/com2_standby_frequency_Mhz int y Mhz Standby Com radio 2 frequency, Mhz component only sim/cockpit2/radios/actuators/com2_standby_frequency_khz int y khz Standby com radio 2 frequency, khz component only sim/cockpit2/radios/actuators/com2_standby_frequency_hz_833 int y hertz Com radio 2 standby frequency, hz, supports 8.3 khz spacing sim/cockpit2/radios/actuators/adf1_standby_frequency_hz int y 10hertz ADF radio 1 standby frequency, hz sim/cockpit2/radios/actuators/adf2_standby_frequency_hz int y 10hertz ADF radio 2 standby frequency, hz sim/cockpit2/radios/actuators/dme_standby_frequency_hz int y 10hertz DME radio standby frequency, hz sim/cockpit2/radios/actuators/nav1_obs_deg_mag_pilot float y degrees_magnetic OBS 1 (pilot side) selection, in degrees magnetic. sim/cockpit2/radios/actuators/nav2_obs_deg_mag_pilot float y degrees_magnetic OBS 2 (pilot isde) selection, in degrees magnetic. sim/cockpit2/radios/actuators/nav_obs_deg_mag_pilot float[10] y degrees_magnetic OBS N (pilot isde) selection, in degrees magnetic. sim/cockpit2/radios/actuators/nav1_obs_deg_mag_copilot float y degrees_magnetic OBS 1 (copilot side) selection, in degrees magnetic. sim/cockpit2/radios/actuators/nav2_obs_deg_mag_copilot float y degrees_magnetic OBS 2 (copilot isde) selection, in degrees magnetic. sim/cockpit2/radios/actuators/nav_obs_deg_mag_copilot float[10] y degrees_magnetic OBS N (copilot isde) selection, in degrees magnetic. sim/cockpit2/radios/actuators/adf1_card_heading_deg_mag_pilot float y degrees_magnetic CARD selection for ADF 1, pilot side, in degrees magnetic. sim/cockpit2/radios/actuators/adf2_card_heading_deg_mag_pilot float y degrees_magnetic CARD selection for ADF 2, pilot side, in degrees magnetic. sim/cockpit2/radios/actuators/adf1_card_heading_deg_mag_copilot float y degrees_magnetic CARD selection for ADF 1, copilot side, in degrees magnetic. sim/cockpit2/radios/actuators/adf2_card_heading_deg_mag_copilot float y degrees_magnetic CARD selection for ADF 2, copilot side, in degrees magnetic. sim/cockpit2/radios/actuators/nav1_course_deg_mag_pilot float y degrees_magnetic Selected course based on nav1, pilot, degrees magnetic. This is OBS for VORs, or localizer heading for ILS sim/cockpit2/radios/actuators/nav2_course_deg_mag_pilot float y degrees_magnetic Selected course based on nav2, pilot, degrees magnetic. This is OBS for VORs, or localizer heading for ILS sim/cockpit2/radios/actuators/nav_course_deg_mag_pilot float[10] y degrees_magnetic Selected course based on navN, pilot, degrees magnetic. This is OBS for VORs, or localizer heading for ILS sim/cockpit2/radios/actuators/nav1_course_deg_mag_copilot float y degrees_magnetic Selected course based on nav1, copilot, degrees magnetic. This is OBS for VORs, or localizer heading for ILS sim/cockpit2/radios/actuators/nav2_course_deg_mag_copilot float y degrees_magnetic Selected course based on nav2, copilot, degrees magnetic. This is OBS for VORs, or localizer heading for ILS sim/cockpit2/radios/actuators/nav_course_deg_mag_copilot float[10] y degrees_magnetic Selected course based on navN, copilot, degrees magnetic. This is OBS for VORs, or localizer heading for ILS sim/cockpit2/radios/actuators/HSI_source_select_pilot int y enum HSI source to display: 0 for Nav1, 1 for Nav2, 2 for GPS. sim/cockpit2/radios/actuators/HSI_source_select_copilot int y enum HSI source to display: 0 for Nav1, 1 for Nav2, 2 for GPS. sim/cockpit2/radios/actuators/RMI_source_select_pilot int y enum RMI source to display: 0 for Nav1, 1 for Nav2, 2 for GPS. sim/cockpit2/radios/actuators/RMI_source_select_copilot int y enum RMI source to display: 0 for Nav1, 1 for Nav2, 2 for GPS. sim/cockpit2/radios/actuators/RMI_left_use_adf_pilot int y enum RMI is taking ADF (1) or VOR (0). sim/cockpit2/radios/actuators/RMI_left_use_adf_copilot int y enum RMI is taking ADF (1) or VOR (0). sim/cockpit2/radios/actuators/RMI_right_use_adf_pilot int y enum RMI is taking ADF (1) or VOR (0). sim/cockpit2/radios/actuators/RMI_right_use_adf_copilot int y enum RMI is taking ADF (1) or VOR (0). sim/cockpit2/radios/actuators/DME_mode int y enum DME display mode, where 0 is remote, 1 is frequency, and 2 is groundspeed-time. sim/cockpit2/radios/actuators/DME_slave_source int y enum DME display selection of what NAV radio to display. 0 for Nav1, 1for Nav2. sim/cockpit2/radios/actuators/nav_com_adf_mode int y enum Frequency-to-change selection for the all-in-one radio, 0->5 are Nav1, Nav2, Com1, Com2, ADF1, ADF2. sim/cockpit2/radios/actuators/transponder_code int y transponder_code Current Transponder code (0000-7777) sim/cockpit2/radios/actuators/transponder_mode int y enum Transponder mode (off=0,stdby=1,on=2,test=3) sim/cockpit2/radios/actuators/audio_com_selection int y enum 6=com1,7=com2 sim/cockpit2/radios/actuators/audio_nav_selection int y enum 0=nav1,1=nav2,2=adf1,3=adf2,9=none sim/cockpit2/radios/actuators/audio_selection_com1 int y boolean is com1 selected for listening sim/cockpit2/radios/actuators/audio_selection_com2 int y boolean is com2 selected for listening sim/cockpit2/radios/actuators/audio_selection_nav1 int y boolean is nav1 selected for listening sim/cockpit2/radios/actuators/audio_selection_nav2 int y boolean is nav2 selected for listening sim/cockpit2/radios/actuators/audio_selection_adf1 int y boolean is adf1 selected for listening sim/cockpit2/radios/actuators/audio_selection_adf2 int y boolean is adf2 selected for listening sim/cockpit2/radios/actuators/audio_dme_enabled int y boolean Is DME audio enabled? This only matters if the current selection has DME sim/cockpit2/radios/actuators/audio_marker_enabled int y boolean Is audio for the marker beacons enabled? sim/cockpit2/radios/actuators/hsi_obs_deg_mag_pilot float y degrees_magnetic HSI OBS (pilot side) selection, in degrees magnetic. sim/cockpit2/radios/actuators/hsi_obs_deg_mag_copilot float y degrees_magnetic HSI OBS (copilot side) selection, in degrees magnetic. sim/cockpit2/radios/actuators/nav1_left_frequency_hz int y 10hertz Left Nav radio 1 frequency, hz sim/cockpit2/radios/actuators/nav2_left_frequency_hz int y 10hertz Left Nav radio 2 frequency, hz sim/cockpit2/radios/actuators/com1_left_frequency_hz int y 10hertz Left Com radio 1 frequency, 10 hz sim/cockpit2/radios/actuators/com1_left_frequency_hz_833 int y hertz Left Nav radio 1 frequency, hz, supports 8.3 khz spacing sim/cockpit2/radios/actuators/com2_left_frequency_hz int y 10hertz Left Com radio 2 frequency, 10 hz sim/cockpit2/radios/actuators/com2_left_frequency_hz_833 int y hertz Left Nav radio 2 frequency, hz, supports 8.3 khz spacing sim/cockpit2/radios/actuators/adf1_left_frequency_hz int y 10hertz Left ADF radio 1 frequency, hz sim/cockpit2/radios/actuators/adf2_left_frequency_hz int y 10hertz Left ADF radio 2 frequency, hz sim/cockpit2/radios/actuators/dme_left_frequency_hz int y 10hertz Left DME radio frequency, hz sim/cockpit2/radios/actuators/nav1_right_frequency_hz int y 10hertz Right Nav radio 1 frequency, hz sim/cockpit2/radios/actuators/nav2_right_frequency_hz int y 10hertz Right Nav radio 2 frequency, hz sim/cockpit2/radios/actuators/com1_right_frequency_hz int y 10hertz Right Com radio 1 frequency, hz sim/cockpit2/radios/actuators/com2_right_frequency_hz int y 10hertz Right Com radio 2 frequency, hz sim/cockpit2/radios/actuators/adf1_right_frequency_hz int y 10hertz Right ADF radio 1 frequency, hz sim/cockpit2/radios/actuators/adf2_right_frequency_hz int y 10hertz Right ADF radio 2 frequency, hz sim/cockpit2/radios/actuators/dme_right_frequency_hz int y 10hertz Right DME radio frequency, hz sim/cockpit2/radios/actuators/nav1_right_is_selected int y boolean 1 if right nav 1 radio is selected, 0 if left is selected sim/cockpit2/radios/actuators/nav2_right_is_selected int y boolean 1 if right nav 2 radio is selected, 0 if left is selected sim/cockpit2/radios/actuators/com1_right_is_selected int y boolean 1 if right com 1 radio is selected, 0 if left is selected sim/cockpit2/radios/actuators/com2_right_is_selected int y boolean 1 if right com 2 radio is selected, 0 if left is selected sim/cockpit2/radios/actuators/adf1_right_is_selected int y boolean 1 if right adf 1 radio is selected, 0 if left is selected sim/cockpit2/radios/actuators/adf2_right_is_selected int y boolean 1 if right adf 2 radio is selected, 0 if left is selected sim/cockpit2/radios/actuators/dme_right_is_selected int y boolean 1 if right DME radio is selected, 0 if left is selected sim/cockpit2/radios/indicators/nav1_bearing_deg_mag float n degrees_magnetic Indicated bearing to the nav1 navaid sim/cockpit2/radios/indicators/nav2_bearing_deg_mag float n degrees_magnetic Indicated bearing to the nav2 navaid sim/cockpit2/radios/indicators/nav_bearing_deg_mag float[10] n degrees_magnetic Indicated bearing to the nav N navaid sim/cockpit2/radios/indicators/adf1_bearing_deg_mag float n degrees_magnetic Indicated bearing to the adf1 navaid sim/cockpit2/radios/indicators/adf2_bearing_deg_mag float n degrees_magnetic Indicated bearing to the adf2 navaid sim/cockpit2/radios/indicators/gps_bearing_deg_mag float n degrees_magnetic Indicated bearing to the selected GPS 1 destination sim/cockpit2/radios/indicators/gps2_bearing_deg_mag float n degrees_magnetic Indicated bearing to the selected GPS 2 destination sim/cockpit2/radios/indicators/nav1_relative_bearing_deg float n degrees Indicated relative bearing to the nav1 navaid sim/cockpit2/radios/indicators/nav2_relative_bearing_deg float n degrees Indicated relative bearing to the nav2 navaid sim/cockpit2/radios/indicators/nav_relative_bearing_deg float[10] n degrees Indicated relative bearing to the nav N navaid sim/cockpit2/radios/indicators/adf1_relative_bearing_deg float n degrees Indicated relative bearing to the adf1 navaid sim/cockpit2/radios/indicators/adf2_relative_bearing_deg float n degrees Indicated relative bearing to the adf2 navaid sim/cockpit2/radios/indicators/gps_relative_bearing_deg float n degrees Indicated relative bearing to the selected GPS 1 destination sim/cockpit2/radios/indicators/gps2_relative_bearing_deg float n degrees Indicated relative bearing to the selected GPS 2 destination sim/cockpit2/radios/indicators/nav1_flag_from_to_pilot int n enum Nav-To-From indication, nav1, pilot, 0 is flag, 1 is to, 2 is from. sim/cockpit2/radios/indicators/nav2_flag_from_to_pilot int n enum Nav-To-From indication, nav2, pilot, 0 is flag, 1 is to, 2 is from. sim/cockpit2/radios/indicators/nav_flag_from_to_pilot int[10] n enum Nav-To-From indication, navN, pilot, 0 is flag, 1 is to, 2 is from. sim/cockpit2/radios/indicators/nav1_flag_from_to_copilot int n enum Nav-To-From indication, nav1, copilot, 0 is flag, 1 is to, 2 is from. sim/cockpit2/radios/indicators/nav2_flag_from_to_copilot int n enum Nav-To-From indication, nav2, copilot, 0 is flag, 1 is to, 2 is from. sim/cockpit2/radios/indicators/nav_flag_from_to_copilot int[10] n enum Nav-To-From indication, navN, copilot, 0 is flag, 1 is to, 2 is from. sim/cockpit2/radios/indicators/nav1_flag_glideslope int n boolean Glide slope flag, nav1. sim/cockpit2/radios/indicators/nav2_flag_glideslope int n boolean Glide slope flag, nav2. sim/cockpit2/radios/indicators/nav_flag_glideslope int[10] n boolean Glide slope flag, nav N. sim/cockpit2/radios/indicators/nav1_display_horizontal int n boolean Is there some kind of horizontal signal on nav1 sim/cockpit2/radios/indicators/nav2_display_horizontal int n boolean Is there some kind of horizontal signal on nav2 sim/cockpit2/radios/indicators/nav_display_horizontal int[10] n boolean Is there some kind of horizontal signal on nav N sim/cockpit2/radios/indicators/nav1_display_vertical int n boolean Is there some kind of vertical signal on nav1 sim/cockpit2/radios/indicators/nav2_display_vertical int n boolean Is there some kind of vertical signal on nav2 sim/cockpit2/radios/indicators/nav_display_vertical int[10] n boolean Is there some kind of vertical signal on nav N sim/cockpit2/radios/indicators/nav1_hdef_dots_pilot float n dots CDI lateral deflection in dots, nav1, pilot sim/cockpit2/radios/indicators/nav2_hdef_dots_pilot float n dots CDI lateral deflection in dots, nav2, pilot sim/cockpit2/radios/indicators/nav_hdef_dots_pilot float[10] n dots CDI lateral deflection in dots, navN, pilot sim/cockpit2/radios/indicators/gps_hdef_dots_pilot float n dots CDI lateral deflection in dots, gps 1, pilot sim/cockpit2/radios/indicators/gps2_hdef_dots_pilot float n dots CDI lateral deflection in dots, gps 2, pilot sim/cockpit2/radios/indicators/nav1_hdef_dots_copilot float n dots CDI lateral deflection in dots, nav1, copilot sim/cockpit2/radios/indicators/nav2_hdef_dots_copilot float n dots CDI lateral deflection in dots, nav2, copilot sim/cockpit2/radios/indicators/nav_hdef_dots_copilot float[10] n dots CDI lateral deflection in dots, navN, copilot sim/cockpit2/radios/indicators/gps_hdef_dots_copilot float n dots CDI lateral deflection in dots, gps, copilot sim/cockpit2/radios/indicators/gps2_hdef_dots_copilot float n dots CDI lateral deflection in dots, gps 2, copilot sim/cockpit2/radios/indicators/nav1_vdef_dots_pilot float n dots CDI vertical deflection in dots, nav1, pilot sim/cockpit2/radios/indicators/nav2_vdef_dots_pilot float n dots CDI vertical deflection in dots, nav2, pilot sim/cockpit2/radios/indicators/nav_vdef_dots_pilot float[10] n dots CDI vertical deflection in dots, navN, pilot sim/cockpit2/radios/indicators/nav1_vdef_dots_copilot float n dots CDI vertical deflection in dots, nav1, copilot sim/cockpit2/radios/indicators/nav2_vdef_dots_copilot float n dots CDI vertical deflection in dots, nav2, copilot sim/cockpit2/radios/indicators/nav_vdef_dots_copilot float[10] n dots CDI vertical deflection in dots, navN, copilot sim/cockpit2/radios/indicators/nav1_has_dme int n boolean Is there a DME signal from nav1's DME? 1 if yes, 0 if no sim/cockpit2/radios/indicators/nav2_has_dme int n boolean Is there a DME signal from nav2's DME? 1 if yes, 0 if no sim/cockpit2/radios/indicators/nav_has_dme int[10] n boolean Is there a DME signal from navN's DME? 1 if yes, 0 if no sim/cockpit2/radios/indicators/adf1_has_dme int n boolean Is there a DME signal from ADF1's DME? 1 if yes, 0 if no sim/cockpit2/radios/indicators/adf2_has_dme int n boolean Is there a DME signal from ADF2's DME? 1 if yes, 0 if no sim/cockpit2/radios/indicators/gps_has_dme int n boolean Is there a DME signal from GPS 1? 1 if yes, 0 if no sim/cockpit2/radios/indicators/gps2_has_dme int n boolean Is there a DME signal from GPS 2? 1 if yes, 0 if no sim/cockpit2/radios/indicators/dme_has_dme int n boolean Is there a DME signal from standalone DME? 1 if yes, 0 if no sim/cockpit2/radios/indicators/nav1_dme_distance_nm float n nautical_miles nav1 DME distance in nautical miles. sim/cockpit2/radios/indicators/nav2_dme_distance_nm float n nautical_miles nav2 DME distance in nautical miles. sim/cockpit2/radios/indicators/nav_dme_distance_nm float[10] n nautical_miles navN DME distance in nautical miles. sim/cockpit2/radios/indicators/adf1_dme_distance_nm float n nautical_miles adf1 DME distance in nautical miles. sim/cockpit2/radios/indicators/adf2_dme_distance_nm float n nautical_miles adf2 DME distance in nautical miles. sim/cockpit2/radios/indicators/gps_dme_distance_nm float n nautical_miles gps 1 DME distance in nautical miles. sim/cockpit2/radios/indicators/gps2_dme_distance_nm float n nautical_miles gps 2 DME distance in nautical miles. sim/cockpit2/radios/indicators/dme_dme_distance_nm float n nautical_miles standalone dme DME distance in nautical miles. sim/cockpit2/radios/indicators/nav1_dme_speed_kts float n knots nav1 DME speed in knots. sim/cockpit2/radios/indicators/nav2_dme_speed_kts float n knots nav2 DME speed in knots. sim/cockpit2/radios/indicators/nav_dme_speed_kts float[10] n knots navN DME speed in knots. sim/cockpit2/radios/indicators/adf1_dme_speed_kts float n knots adf1 DME speed in knots. sim/cockpit2/radios/indicators/adf2_dme_speed_kts float n knots adf2 DME speed in knots. sim/cockpit2/radios/indicators/gps_dme_speed_kts float n knots gps 1 DME speed in knots. sim/cockpit2/radios/indicators/gps2_dme_speed_kts float n knots gps 2 DME speed in knots. sim/cockpit2/radios/indicators/dme_dme_speed_kts float n knots standalone dme DME speed in knots. sim/cockpit2/radios/indicators/nav1_dme_time_min float n minutes nav1 DME time in minutes. sim/cockpit2/radios/indicators/nav2_dme_time_min float n minutes nav2 DME time in minutes. sim/cockpit2/radios/indicators/nav_dme_time_min float[10] n minutes navN DME time in minutes. sim/cockpit2/radios/indicators/adf1_dme_time_min float n minutes adf1 DME time in minutes. sim/cockpit2/radios/indicators/adf2_dme_time_min float n minutes adf2 DME time in minutes. sim/cockpit2/radios/indicators/gps_dme_time_min float n minutes gps 1 DME time in minutes. sim/cockpit2/radios/indicators/gps2_dme_time_min float n minutes gps 2 DME time in minutes. sim/cockpit2/radios/indicators/dme_dme_time_min float n minutes standalone dme DME time in minutes. sim/cockpit2/radios/indicators/nav1_nav_id byte[500] n string current selected navID - nav radio 1 sim/cockpit2/radios/indicators/nav2_nav_id byte[500] n string current selected navID - nav radio 2 sim/cockpit2/radios/indicators/adf1_nav_id byte[500] n string current selected navID - ADF 1 sim/cockpit2/radios/indicators/adf2_nav_id byte[500] n string current selected navID - ADF 2 sim/cockpit2/radios/indicators/gps_nav_id byte[500] n string current selected navID - GPS 1 sim/cockpit2/radios/indicators/gps2_nav_id byte[500] n string current selected navID - GPS 2 sim/cockpit2/radios/indicators/dme_nav_id byte[500] n string current selected navID - DME sim/cockpit2/radios/indicators/nav3_nav_id byte[500] n string current selected navID - nav radio 3 sim/cockpit2/radios/indicators/nav4_nav_id byte[500] n string current selected navID - nav radio 4 sim/cockpit2/radios/indicators/nav5_nav_id byte[500] n string current selected navID - nav radio 5 sim/cockpit2/radios/indicators/nav6_nav_id byte[500] n string current selected navID - nav radio 6 sim/cockpit2/radios/indicators/nav7_nav_id byte[500] n string current selected navID - nav radio 7 sim/cockpit2/radios/indicators/nav8_nav_id byte[500] n string current selected navID - nav radio 8 sim/cockpit2/radios/indicators/nav9_nav_id byte[500] n string current selected navID - nav radio 9 sim/cockpit2/radios/indicators/nav10_nav_id byte[500] n string current selected navID - nav radio 10 sim/cockpit2/radios/indicators/over_outer_marker int y boolean Over the marker, 0 or 1. This stays on when over the marker sim/cockpit2/radios/indicators/over_middle_marker int y boolean Over the marker, 0 or 1. This stays on when over the marker sim/cockpit2/radios/indicators/over_inner_marker int y boolean Over the marker, 0 or 1. This stays on when over the marker sim/cockpit2/radios/indicators/outer_marker_lit int y boolean Marker light actually lit, 0 or 1. This flashes as we go over. sim/cockpit2/radios/indicators/middle_marker_lit int y boolean Marker light actually lit, 0 or 1. This flashes as we go over. sim/cockpit2/radios/indicators/inner_marker_lit int y boolean Marker light actually lit, 0 or 1. This flashes as we go over. sim/cockpit2/radios/indicators/hsi_bearing_deg_mag_pilot float n degrees_magnetic Indicated bearing to the pilot's HSI-selected navaid sim/cockpit2/radios/indicators/hsi_bearing_deg_mag_copilot float n degrees_magnetic Indicated bearing to the copilot's HSI-selected navaid sim/cockpit2/radios/indicators/hsi_relative_bearing_deg_pilot float n degrees Indicated relative bearing to the pilot's HSI-selected navaid sim/cockpit2/radios/indicators/hsi_relative_bearing_deg_copilot float n degrees Indicated relative bearing to the copilot's HSI-selected navaid sim/cockpit2/radios/indicators/hsi_flag_from_to_pilot int n enum Nav-To-From indication, nav1, pilot, 0 is flag, 1 is to, 2 is from. sim/cockpit2/radios/indicators/hsi_flag_from_to_copilot int n enum Nav-To-From indication, nav1, copilot, 0 is flag, 1 is to, 2 is from. sim/cockpit2/radios/indicators/hsi_hdef_dots_pilot float n dots CDI lateral deflection in dots, nav1, pilot sim/cockpit2/radios/indicators/hsi_hdef_dots_copilot float n dots CDI lateral deflection in dots, nav1, copilot sim/cockpit2/radios/indicators/hsi_vdef_dots_pilot float n dots CDI vertical deflection in dots, nav1, pilot sim/cockpit2/radios/indicators/hsi_vdef_dots_copilot float n dots CDI vertical deflection in dots, nav1, copilot sim/cockpit2/radios/indicators/hsi_has_dme_pilot int n boolean Is there a DME signal from nav1's DME? 1 if yes, 0 if no sim/cockpit2/radios/indicators/hsi_has_dme_copilot int n boolean Is there a DME signal from nav1's DME? 1 if yes, 0 if no sim/cockpit2/radios/indicators/hsi_dme_distance_nm_pilot float n nautical_miles nav1 DME distance in nautical miles, pilot HSI sim/cockpit2/radios/indicators/hsi_dme_distance_nm_copilot float n nautical_miles nav1 DME distance in nautical miles. copilot HSI sim/cockpit2/radios/indicators/hsi_dme_speed_kts_pilot float n knots nav1 DME speed in knots. pilot HSI sim/cockpit2/radios/indicators/hsi_dme_speed_kts_copilot float n knots nav1 DME speed in knots. copilot HSI sim/cockpit2/radios/indicators/hsi_dme_time_min_pilot float n minutes nav1 DME time in minutes. pilot HSI sim/cockpit2/radios/indicators/hsi_dme_time_min_copilot float n minutes nav1 DME time in minutes. copilot HSI sim/cockpit2/radios/indicators/hsi_flag_glideslope_pilot int n boolean Glide slope flag, pilot side HSI sim/cockpit2/radios/indicators/hsi_flag_glideslope_copilot int n boolean Glide slope flag, copilot side HSI sim/cockpit2/radios/indicators/hsi_display_horizontal_pilot int n boolean Is there some kind of horizontal signal on pilot side HSI sim/cockpit2/radios/indicators/hsi_display_horizontal_copilot int n boolean Is there some kind of horizontal signal on copilot side HSI sim/cockpit2/radios/indicators/hsi_display_vertical_pilot int n boolean Is there some kind of vertical signal on pilot side HSI sim/cockpit2/radios/indicators/hsi_display_vertical_copilot int n boolean Is there some kind of vertical signal on copilot side HSI sim/cockpit2/radios/indicators/transponder_id int n bool Whether we are squawking ident right now. sim/cockpit2/radios/indicators/transponder_brightness float n ratio Transponder light brightness ratio from 0 to 1 sim/cockpit2/radios/indicators/nav1_relative_heading_vacuum_deg_pilot float n degrees This is the relative heading of the nav1 OBS to the vacuum driven gyro for the pilot. sim/cockpit2/radios/indicators/nav1_relative_heading_vacuum_deg_copilot float n degrees This is the relative heading of the nav1 OBS to the vacuum driven gyro for the copilot. sim/cockpit2/radios/indicators/nav1_relative_heading_electric_deg_pilot float n degrees This is the relative heading of the nav1 OBS to the electric gyro for the pilot. sim/cockpit2/radios/indicators/nav1_relative_heading_electric_deg_copilot float n degrees This is the relative heading of the nav1 OBS to the electric gyro for the copilot. sim/cockpit2/radios/indicators/nav1_relative_heading_AHARS_deg_pilot float n degrees This is the relative heading of the nav1 OBS to AHARS gyro for the pilot. sim/cockpit2/radios/indicators/nav1_relative_heading_AHARS_deg_copilot float n degrees This is the relative heading of the nav1 OBS to AHARS for the copilot. sim/cockpit2/radios/indicators/nav2_relative_heading_vacuum_deg_pilot float n degrees This is the relative heading of the nav2 OBS to the vacuum driven gyro for the pilot. sim/cockpit2/radios/indicators/nav2_relative_heading_vacuum_deg_copilot float n degrees This is the relative heading of the nav2 OBS to the vacuum driven gyro for the copilot. sim/cockpit2/radios/indicators/nav2_relative_heading_electric_deg_pilot float n degrees This is the relative heading of the nav2 OBS to the electric gyro for the pilot. sim/cockpit2/radios/indicators/nav2_relative_heading_electric_deg_copilot float n degrees This is the relative heading of the nav2 OBS to the electric gyro for the copilot. sim/cockpit2/radios/indicators/nav2_relative_heading_AHARS_deg_pilot float n degrees This is the relative heading of the nav2 OBS to AHARS gyro for the pilot. sim/cockpit2/radios/indicators/nav2_relative_heading_AHARS_deg_copilot float n degrees This is the relative heading of the nav2 OBS to AHARS for the copilot. sim/cockpit2/radios/indicators/nav_relative_heading_vacuum_deg_pilot float[10] n degrees This is the relative heading of the nav N OBS to the vacuum driven gyro for the pilot. sim/cockpit2/radios/indicators/nav_relative_heading_vacuum_deg_copilot float[10] n degrees This is the relative heading of the nav N OBS to the vacuum driven gyro for the copilot. sim/cockpit2/radios/indicators/nav_relative_heading_electric_deg_pilot float[10] n degrees This is the relative heading of the nav N OBS to the electric gyro for the pilot. sim/cockpit2/radios/indicators/nav_relative_heading_electric_deg_copilot float[10] n degrees This is the relative heading of the nav N OBS to the electric gyro for the copilot. sim/cockpit2/radios/indicators/nav_relative_heading_AHARS_deg_pilot float[10] n degrees This is the relative heading of the nav N OBS to AHARS gyro for the pilot. sim/cockpit2/radios/indicators/nav_relative_heading_AHARS_deg_copilot float[10] n degrees This is the relative heading of the nav N OBS to AHARS for the copilot. sim/cockpit2/radios/indicators/gps_relative_heading_vacuum_deg_pilot float n degrees This is the relative heading of the GPS 1 course to the vacuum driven gyro for the pilot. sim/cockpit2/radios/indicators/gps_relative_heading_vacuum_deg_copilot float n degrees This is the relative heading of the GPS 1 course to the vacuum driven gyro for the copilot. sim/cockpit2/radios/indicators/gps_relative_heading_electric_deg_pilot float n degrees This is the relative heading of the GPS 1 course to the electric gyro for the pilot. sim/cockpit2/radios/indicators/gps_relative_heading_electric_deg_copilot float n degrees This is the relative heading of the GPS 1 course to the electric gyro for the copilot. sim/cockpit2/radios/indicators/gps_relative_heading_AHARS_deg_pilot float n degrees This is the relative heading of the GPS 1 course to AHARS gyro for the pilot. sim/cockpit2/radios/indicators/gps_relative_heading_AHARS_deg_copilot float n degrees This is the relative heading of the GPS 1 course to AHARS for the copilot. sim/cockpit2/radios/indicators/gps2_relative_heading_vacuum_deg_pilot float n degrees This is the relative heading of the GPS 2 course to the vacuum driven gyro for the pilot. sim/cockpit2/radios/indicators/gps2_relative_heading_vacuum_deg_copilot float n degrees This is the relative heading of the GPS 2 course to the vacuum driven gyro for the copilot. sim/cockpit2/radios/indicators/gps2_relative_heading_electric_deg_pilot float n degrees This is the relative heading of the GPS 2 course to the electric gyro for the pilot. sim/cockpit2/radios/indicators/gps2_relative_heading_electric_deg_copilot float n degrees This is the relative heading of the GPS 2 course to the electric gyro for the copilot. sim/cockpit2/radios/indicators/gps2_relative_heading_AHARS_deg_pilot float n degrees This is the relative heading of the GPS 2 course to AHARS gyro for the pilot. sim/cockpit2/radios/indicators/gps2_relative_heading_AHARS_deg_copilot float n degrees This is the relative heading of the GPS 2 course to AHARS for the copilot. sim/cockpit2/radios/indicators/hsi_relative_heading_vacuum_deg_pilot float n degrees This is the relative heading of the nav1 OBS to the vacuum driven gyro for the pilot. sim/cockpit2/radios/indicators/hsi_relative_heading_vacuum_deg_copilot float n degrees This is the relative heading of the nav1 OBS to the vacuum driven gyro for the copilot. sim/cockpit2/radios/indicators/hsi_relative_heading_electric_deg_pilot float n degrees This is the relative heading of the nav1 OBS to the electric gyro for the pilot. sim/cockpit2/radios/indicators/hsi_relative_heading_electric_deg_copilot float n degrees This is the relative heading of the nav1 OBS to the electric gyro for the copilot. sim/cockpit2/radios/indicators/hsi_relative_heading_AHARS_deg_pilot float n degrees This is the relative heading of the nav1 OBS to AHARS gyro for the pilot. sim/cockpit2/radios/indicators/hsi_relative_heading_AHARS_deg_copilot float n degrees This is the relative heading of the nav1 OBS to AHARS for the copilot. sim/cockpit2/switches/avionics_power_on int y boolean Switch, 0 or 1. sim/cockpit2/switches/navigation_lights_on int y boolean Switch, 0 or 1. sim/cockpit2/switches/beacon_on int y boolean Switch, 0 or 1. sim/cockpit2/switches/strobe_lights_on int y boolean Switch, 0 or 1. sim/cockpit2/switches/landing_lights_on int y boolean Switch, 0 or 1. This affects the first landing light. sim/cockpit2/switches/landing_lights_switch float[16] y ratio Switch, 0 is off, 0.5 is half-intensity, etc. for any of the landing lights. sim/cockpit2/switches/generic_lights_switch float[64] y ratio Switch, 0 is off, 0.5 is half-intensity, etc. for any of the generic lights. sim/cockpit2/switches/taxi_light_on int y boolean Switch, 0 or 1. sim/cockpit2/switches/spot_light_on int y boolean Switch, 0 or 1. sim/cockpit2/switches/dump_fuel int y boolean Switch, 0 or 1. sim/cockpit2/switches/puffers_on int y boolean Switch, 0 or 1. sim/cockpit2/switches/prop_sync_on int y boolean Switch, 0 or 1. sim/cockpit2/switches/jet_sync_mode int y enum Switch, 0 or 1. fan=0, off=1, turbine=2#WHAT ARE THESE? sim/cockpit2/switches/electric_hydraulic_pump_on int y boolean Switch, 0 or 1. electric hydro-pressure pump sim/cockpit2/switches/ram_air_turbine_on int y boolean Switch, 0 or 1. ram air turbine (the rat) when total failure sim/cockpit2/switches/yaw_damper_on int y boolean Switch, 0 or 1. sim/cockpit2/switches/artificial_stability_on int y boolean Switch, 0 or 1. sim/cockpit2/switches/artificial_stability_pitch_on int y boolean Switch, 0 or 1. sim/cockpit2/switches/artificial_stability_roll_on int y boolean Switch, 0 or 1. sim/cockpit2/switches/HUD_on int y boolean Switch, 0 or 1. sim/cockpit2/switches/parachute_deploy int y boolean Switch, 0 or 1. sim/cockpit2/switches/jato_on int y boolean Switch, 0 or 1. sim/cockpit2/switches/tailhook_deploy int y boolean Switch, 0 or 1. sim/cockpit2/switches/canopy_open int y boolean Switch, 0 or 1. sim/cockpit2/switches/door_open int[10] y boolean Switch, 0 or 1. 0 is closed, 1 is open sim/cockpit2/switches/water_scoop_deploy int y boolean Switch, 0 or 1. sim/cockpit2/switches/dump_water int y boolean This will be set to true when water is in the process of dumping out of a water-bomber. sim/cockpit2/switches/no_smoking int y boolean No Smoking sim/cockpit2/switches/fasten_seat_belts int y boolean Fasten Seat Belts sim/cockpit2/switches/total_energy_audio int y boolean Switch, 0 or 1. sim/cockpit2/switches/HSI_is_arc int y boolean Switch, 0 or 1. sim/cockpit2/switches/auto_brake_level int y enum Switch, 0 is RTO (Rejected Take-Off), 1 is off, 2->5 are increasing auto-brake levels. sim/cockpit2/switches/auto_reverse_on int y boolean Switch, 0 or 1. sim/cockpit2/switches/prop_feather_mode int y boolean Switch, 0 or 1. sim/cockpit2/switches/pre_rotate_level int y boolean Switch, 0 or 1. sim/cockpit2/switches/clutch_engage int y boolean Switch, 0 or 1 - engage/disengage rotor clutch sim/cockpit2/switches/rotor_brake int y boolean Switch, 0 or 1 - turns on the rotor brake. sim/cockpit2/switches/rotor_brake_ratio float y ratio This is the relative strength of the rotor brake compared to X-Plane default. sim/cockpit2/switches/clutch_ratio float y ratio Current clutch ratio, 0.0 is off, 1.0 is on - follows clutch engage with some lag. sim/cockpit2/switches/rocket_mode int y enum This will have an enumeration based on the direction of fire of any maneuvering rockets. sim/cockpit2/switches/burner_level int y enum This can be 0 (half-power afterburners) or 1 (full-power burner). sim/cockpit2/switches/alternate_static_air_ratio float y ratio Alternate static air ratio, 0.0 is off, 1,.0 is on. sim/cockpit2/switches/wiper_speed int y enum 0=off,1=25%speed,2=50%speed,3=100%speed. sim/cockpit2/switches/custom_slider_on int[24] y boolean custom sliders. When flipped, slider moves based on timing in planemaker. sim/cockpit2/switches/panel_brightness_ratio float[4] y ratio Rheostat controlling panel brightness. 0 = flood, 1-3 = spot lights. sim/cockpit2/switches/instrument_brightness_ratio float[16] y ratio Rheostat controlling instruments brightnesss. 0 = default pilot, 1 = default copilot, 2-15 = custom sim/cockpit2/switches/HUD_brightness_ratio float y ratio Rheostat controlling HUD brightness. sim/cockpit2/switches/camera_power_on int y boolean Camera power on sim/cockpit2/switches/total_energy_audio_on int y boolean Variometer audio on sim/cockpit2/tcas/indicators/relative_bearing_degs float[20] n degrees Relative bearing of each other plane in degrees for TCAS sim/cockpit2/tcas/indicators/relative_distance_mtrs float[20] n meters Distance to each other plane in meters for TCAS sim/cockpit2/tcas/indicators/relative_altitude_mtrs float[20] n meters Relative altitude (positive means above us) for TCAS sim/cockpit2/temperature/outside_air_temp_deg float n degrees outside air temperature, pilot selects units sim/cockpit2/temperature/outside_air_temp_degc float n degreesC outside air temperature, celsius sim/cockpit2/temperature/outside_air_temp_degf float n degreesF outside air temperature, fahrenheit sim/cockpit2/temperature/outside_air_LE_temp_deg float n degrees outside air temperature with leading edge, pilot selects units sim/cockpit2/temperature/outside_air_LE_temp_degc float n degreesC outside air temperature with leading edge, celsius sim/cockpit2/temperature/outside_air_LE_temp_degf float n degreesF outside air temperature with leading edge, fahrenheit sim/cockpit2/temperature/outside_air_temp_is_metric int n boolean 1 if thermo is metric, 0 if fahrenheit. sim/cockpit2/transmissions/indicators/oil_temperature float n any Transmission oil temperature. Units are the same as the max oil temperature in ACF file. sim/cockpit2/transmissions/indicators/oil_pressure float n any Transmission oil pressure. Units are the same as the max oil pressure in ACF file. sim/cockpit2/weapons/weapon_select_console_index int y index Weapon index selected on the weapon console. sim/cockpit2/weapons/fire_mode int y enum Weapon fire-mode, 0=single, 1=pair, 2=ripple, 3=salvo. sim/cockpit2/weapons/fire_rate int y enum Weapon fire-rate, 0, 1, 2, 3 depending on fire rate. sim/cockpit2/weapons/weapon_selected int y enum Switch position for each weapon-arming switch (there can be several). These are the rotaries that can be dialed up or down to select various systems. sim/flightmodel2/controls/pitch_ratio float y ratio This is how much the flight controls are deflected in pitch after any stability augmentation, in ratio, where -1.0 is full down, and 1.0 is full up. sim/flightmodel2/controls/roll_ratio float y ratio This is how much the flight controls are deflected in roll after any stability augmentation, in ratio, where -1.0 is full left, and 1.0 is full right. sim/flightmodel2/controls/heading_ratio float y ratio This is how much the flight controls are deflected in heading after any stability augmentation, where -1.0 is full left, and 1.0 is full right. sim/flightmodel2/controls/speedbrake_ratio float y ratio This is how much the speedbrakes surfaces are extended, in ratio, where 0.0 is fully retracted, and 1.0 is fully extended. sim/flightmodel2/controls/wingsweep_ratio float y ratio Actual sweep, in ratio. 0.0 is no sweep deployment, 1 is max sweep deployment. sim/flightmodel2/controls/thrust_vector_ratio float y ratio Actual thrust vector, in ratio. 0.0 is no thrust vector deployment, 1 is max thrust vector deployment. sim/flightmodel2/controls/dihedral_ratio float y ratio Actual dihedral, in ratio. 0.0 is no dihedral deployment, 1 is max dihedral deployment. sim/flightmodel2/controls/incidence_ratio float y ratio Actual incidence, in ratio. 0.0 is no incidence deployment, 1 is max incidence deployment. sim/flightmodel2/controls/wing_retraction_ratio float y ratio Actual wing-retraction, in ratio. 0.0 is no wing-retraction deployment, 1 is max wing-retraction deployment. sim/flightmodel2/controls/flap_handle_deploy_ratio float y ratio This is the ACTUAL FLAP deployment for overall flap system, in ratio, where 0.0 is flaps fully retracted, and 1.0 is flaps fully extended. You should probably use the deployment for flap set 1 or flap set 2 to deflect the surfaces though. This takes into account that flaps deploy slowly, not instantaneously as the handle is dragged. sim/flightmodel2/controls/slat1_deploy_ratio float y ratio Slat deployment, where 0.0 is slats fully retracted, 1.0 is slats fully extended. This variable applies to lading-edge flaps as well. sim/flightmodel2/controls/slat2_deploy_ratio float y ratio Slat deployment, where 0.0 is slats fully retracted, 1.0 is slats fully extended. This variable applies to lading-edge flaps as well. sim/flightmodel2/controls/flap1_deploy_ratio float y ratio This is the ACTUAL FLAP deployment for flap-set #1, in ratio, where 0.0 is flaps fully retracted, and 1.0 is flaps fully extended. sim/flightmodel2/controls/flap2_deploy_ratio float y ratio This is the ACTUAL FLAP deployment for flap-set #2, in ratio, where 0.0 is flaps fully retracted, and 1.0 is flaps fully extended. sim/flightmodel2/controls/stabilizer_deflection_degrees float y degrees This is the actual stabilizer deflection with trim for all-moving horizontal stabilizers. This is the deflection you can see visually on airliners. This is in degrees, positive for leading-edge nose up. sim/flightmodel2/controls/aileron_trim float y ratio Aileron trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the aileron trim is deflected enough to move the ailerons through 30% of their travel, then that is an aileron trim of 0.3. sim/flightmodel2/controls/elevator_trim float y ratio Elevator trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the elevator trim is deflected enough to move the elevators through 30% of their travel, then that is an elevator trim of 0.3. sim/flightmodel2/controls/rudder_trim float y ratio Rudder trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the rudder trim is deflected enough to move the rudders through 30% of their travel, then that is an rudder trim of 0.3. sim/flightmodel2/controls/rotor_trim float y ratio Rotor trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the rotor trim is deflected enough to move the rotor through 30% of its travel, then that is a rotor trim of 0.3. sim/flightmodel2/controls/water_rudder_deploy_ratio float n ratio Deployment of the water rudder, 0 is none, 1 is max sim/flightmodel2/doors/type int[20] n enumeration 0=unused (plane does not use this door) 1=standard (opens before gear goes down) 2=attached to strut (cycles with door), 3=closed (opens before gear goes down, then closes again) sim/flightmodel2/doors/location_x_mtr int[20] n meters Gear door location, in meters, x, y z. sim/flightmodel2/doors/location_y_mtr int[20] n meters Gear door location, in meters, x, y z. sim/flightmodel2/doors/location_z_mtr int[20] n meters Gear door location, in meters, x, y z. sim/flightmodel2/doors/axis_rotation_deg float[20] n degrees Axis of rotation of this gear door, degrees. sim/flightmodel2/doors/angle_now_deg float[20] n degrees Current angle about the axis of rotation of this gear door, degrees. sim/flightmodel2/engines/location_x_mtr float[8] n meters Engine location, meters x, y, z, with respect to the default center of gravity. sim/flightmodel2/engines/location_y_mtr float[8] n meters Engine location, meters x, y, z, with respect to the default center of gravity. sim/flightmodel2/engines/location_z_mtr float[8] n meters Engine location, meters x, y, z, with respect to the default center of gravity. sim/flightmodel2/engines/throttle_used_ratio float[8] n ratio Throttle that is actually going to the engine, which could be different than the commanded throttle due to FADEC throttle adjustments. sim/flightmodel2/engines/has_fuel_flow_before_mixture int[8] n boolean Engine has fuel making to the mixture control, yes or no. sim/flightmodel2/engines/has_fuel_flow_after_mixture int[8] n boolean Engine has fuel making to the combustion process, yes or no. sim/flightmodel2/engines/engine_is_burning_fuel int[8] n boolean Engine is currently burning fuel, yes or no. sim/flightmodel2/engines/engine_fuel_in_intake float[8] n ratio How much fuel has been primed into the intake port (fuel-injected engine) 0..1 sim/flightmodel2/engines/afterburner_on int[8] n boolean Afterburner on, yes or no. sim/flightmodel2/engines/afterburner_ratio float[8] n ratio Afterburner engaged ratio, 0.0 to 1.0. sim/flightmodel2/engines/engine_rotation_speed_rad_sec float[8] n radians/second Rotational speed of the engine, in radians per second. sim/flightmodel2/engines/engine_rotation_angle_deg float[8] n degrees This is the angle of the engine as it turns over, running 0 to 360 over and over again in normal operation. Engine speed can be different than prop rotation speed in clutched designs. This is radians per second. sim/flightmodel2/engines/prop_rotation_speed_rad_sec float[8] n radians/second Radians per second rotation speed of the prop. sim/flightmodel2/engines/prop_rotation_angle_deg float[8] y degrees This is the angle of the prop or engine-fan as it rotates. You will see this value circulate 0 to 360 degrees over and over as the engine runs and the prop or fan turns. Override witih /prop_disc/override per engine! sim/flightmodel2/engines/prop_pitch_deg float[8] n degrees This is the ACTUAL pitch of the prop in degrees from its flat-pitch setting. sim/flightmodel2/engines/prop_cone_angle_rad float[8] n radians This is the coning angle of the disc, in radians. Typically close to 0.0. sim/flightmodel2/engines/rotor_vertical_vector_deg float[8] n degrees This engine rotor-disc vertical vector, in degrees, where 0 is straight forwards, 90 is straight up. sim/flightmodel2/engines/rotor_vertical_cyclic_deg float[8] n degrees This engine rotor-disc longitudinal cyclic, in degrees, where -10 is 10 degrees forwards, 10 is 10 degrees aft. sim/flightmodel2/engines/rotor_side_cyclic_deg float[8] n degrees This engine rotor-disc lateral cyclic, in degrees, where -10 is 10 degrees left, 10 is 10 degrees right. sim/flightmodel2/engines/rotor_cyclic_elevator_tilt_deg float[8] n degrees Longitudinal disc tilt from cyclic deflection. sim/flightmodel2/engines/rotor_cyclic_aileron_tilt_deg float[8] n degrees Lateral disc tilt from cyclic deflection. sim/flightmodel2/engines/nacelle_vertical_angle_deg float[8] n degrees This engine nacelle vertical vector, in degrees, where 0 is straight forwards, 90 is straight up. sim/flightmodel2/engines/thrust_reverser_deploy_ratio float[8] n ratio How far the reverser doors/mechanism have traveled. 0 = fully stowed, 1.0 = fully deployed. sim/flightmodel2/engines/prop_is_disc int[8] y boolean Is the prop a disc now? Override with /prop_disc/override per engine! sim/flightmodel2/engines/prop_tip_deflection_degrees float[8] n degrees Degrees of deflection of a line from the crank shaft to the prop tip. sim/flightmodel2/engines/prop_disc/override int[8] y boolean Set to 1 to control the prop disc from a plugin. Overrides all other variables in this section. sim/flightmodel2/engines/prop_disc/disc_width float[8] y meters If larger than zero, the prop disc is actually two discs, with this separation at the root and no separation at the tip. sim/flightmodel2/engines/prop_disc/disc_s float[8] y offset Offset from left (in "slots") for the prop disc texture. Fractions blend horizontal images. sim/flightmodel2/engines/prop_disc/disc_t int[8] y offset Offset from bottom (in "slots") for the prop disc texture sim/flightmodel2/engines/prop_disc/disc_s_dim int[8] y count Number of horizontal slots for the prop disc in the prop disc texture sim/flightmodel2/engines/prop_disc/disc_t_dim int[8] y count Number of vertical slots for the prop disc in the prop disc texture sim/flightmodel2/engines/prop_disc/disc_alpha_front float[8] y ratio Alpha of prop disc when viewed from front. X-Plane interpolates as the view angle moves. sim/flightmodel2/engines/prop_disc/disc_alpha_side float[8] y ratio Alpha of prop disc when viewed of side. sim/flightmodel2/engines/prop_disc/disc_alpha_inside float[8] y ratio Ratio to multiply disc alpha when view is inside the airplane. sim/flightmodel2/engines/prop_disc/side_width float[8] y meters Width of prop side image in meters. Height comes from prop radius. sim/flightmodel2/engines/prop_disc/side_length_ratio float[8] y ratio Ratio to scale the length of the side image. 1.0 = the real length of the prop. sim/flightmodel2/engines/prop_disc/side_angle float[8] y degrees Rotation angle of the side images now - allows side to rotate independently of disc, perhaps faster. sim/flightmodel2/engines/prop_disc/side_number_of_blades int[8] y count Number of side blades to draw. Should be at least 2! sim/flightmodel2/engines/prop_disc/side_is_billboard int[8] y boolean If true, prop side angle comes from billboarding logic - if false, it comes from side_angle dataref. sim/flightmodel2/engines/prop_disc/side_s float[8] y offset Offset from left (in "slots") for the prop disc texture. Fractions blend horizontal images. sim/flightmodel2/engines/prop_disc/side_t int[8] y offset Offset from bottom (in "slots") for the prop disc texture sim/flightmodel2/engines/prop_disc/side_s_dim int[8] y count Number of horizontal slots for the prop side in the prop disc texture sim/flightmodel2/engines/prop_disc/side_t_dim int[8] y count Number of vertical slots for the prop side in the prop disc texture sim/flightmodel2/engines/prop_disc/side_alpha_front float[8] y ratio Alpha of prop side when viewed from front. X-Plane interpolates as the view angle moves. sim/flightmodel2/engines/prop_disc/side_alpha_side float[8] y ratio Alpha of prop side when viewed of side. sim/flightmodel2/engines/prop_disc/side_alpha_inside float[8] y ratio Ratio to multiply side alpha when view is inside the airplane. sim/flightmodel2/engines/prop_disc/side_alpha_to_camera float[8] y ratio A ratio to multiply side alpha when the rotor is extending toward the camera. sim/flightmodel2/gear/gear_heading_deg float[10] n degrees Current gear heading angle, degrees. sim/flightmodel2/gear/gear_pitch_deg float[10] n degrees Current gear pitch angle, degrees. sim/flightmodel2/gear/gear_roll_deg float[10] n degrees Current gear roll angle, degrees. sim/flightmodel2/gear/tire_steer_command_deg float[10] y degrees Steering command being sent to this gear, degrees positive right. This takes into account steering algorithms for big planes like 747, but does not free castoring and springiness. Writable in 1030. Override via override_wheel_steer sim/flightmodel2/gear/tire_steer_actual_deg float[10] y degrees Steering command actually enacted by the gear, degrees positive right. Writable in 1030. Override via override_wheel_steer sim/flightmodel2/gear/tire_vertical_deflection_mtr float[10] n meters Vertical deflection of this gear, meters. sim/flightmodel2/gear/tire_vertical_force_n_mtr float[10] n newton_meters Vertical force on this gear, newtons. sim/flightmodel2/gear/tire_rotation_speed_rad_sec float[10] n radians/second Rotational speed of this tire, radians per second. sim/flightmodel2/gear/tire_rotation_angle_deg float[10] n degrees Tire rotation in degrees, running 0 to 360 over and over as it rolls. sim/flightmodel2/gear/deploy_ratio float[10] n ratio This is how far down the landing gear is. 0=up, 1= down sim/flightmodel2/gear/eagle_claw_angle_deg float[10] n degrees Angle of eagle-claw landing gear now, degrees, per gear. sim/flightmodel2/lights/landing_lights_brightness_ratio float[16] n ratio Ratio of the brightness of the landing lights, 0 is off, 1 is max. sim/flightmodel2/lights/generic_lights_brightness_ratio float[64] n ratio Ratio of the brightness of the landing lights, 0 is off, 1 is max. sim/flightmodel2/lights/taxi_lights_brightness_ratio float[1] n ratio Ratio of the brightness of the taxi light, 0 is off, 1 is max. sim/flightmodel2/lights/spot_lights_brightness_ratio float[1] n ratio Ratio of the brightness of the spot light, 0 is off, 1 is max. sim/flightmodel2/lights/nav_lights_brightness_ratio float[1] n ratio Ratio of the brightness of the nav lights, 0 is off, 1 is max. sim/flightmodel2/lights/beacon_brightness_ratio float[4] y ratio Ratio of the brightness of the beacon, 0 is off, 1 is max. Use override_beacons_and_strobes sim/flightmodel2/lights/strobe_brightness_ratio float[4] y ratio Ratio of the brightness of the strobe, 0 is off, 1 is max. Use override_beacons_and_strobes sim/flightmodel2/lights/spot_light_heading_deg float[1] y degrees Heading offset in degrees of the spot light from its default position, positive is right. sim/flightmodel2/lights/spot_light_pitch_deg float[1] y degrees Pitch offset in degrees of the spot light from its default position, positive is up. sim/flightmodel2/lights/strobe_flash_now int y boolean Is any strobe flashing right now? sim/flightmodel2/lights/override_beacons_and_strobes int y boolean override beacon and strobe control sim/flightmodel2/misc/canopy_open_ratio float n ratio Canopy position: 0 = closed, 1 = open sim/flightmodel2/misc/door_open_ratio float[10] n ratio How open is the door, 0 = closed, 1 = open sim/flightmodel2/misc/tailhook_deploy_ratio float n ratio Tailhook position: 0 = up, 1 = down sim/flightmodel2/misc/water_scoop_deploy_ratio float n ratio Water scoop position: 0 = up, 1 = down sim/flightmodel2/misc/water_drop_deploy_ratio float n ratio Water drop door position: 0 = up, 1= down sim/flightmodel2/misc/wiper_angle_deg float[4] n degrees current angle of the wiper. range of motion is set in PlaneMaker. sim/flightmodel2/misc/custom_slider_ratio float[24] n ratio Misc. traveling items for your use. You define the meaning. sim/flightmodel2/misc/pressure_outflow_ratio float n ratio How far is the pressure-outflow valve open? 0=closed, 1=open sim/flightmodel2/misc/AoA_angle_degrees float n degrees Angle of attack probe. Positive means aircracft nose is above the flight path in aircraft coordinates. sim/flightmodel2/misc/yaw_string_angle float n degrees desc sim/flightmodel2/misc/yaw_string_airspeed float n kias desc sim/flightmodel2/misc/gforce_normal float n todo desc sim/flightmodel2/misc/gforce_axil float n todo desc sim/flightmodel2/misc/gforce_side float n todo desc sim/flightmodel2/misc/bouncer_x float[14] n meters lateral offset in meters from default for this bouncer sim/flightmodel2/misc/bouncer_y float[14] n meters vertical offset in meters from default for this bouncer sim/flightmodel2/misc/bouncer_z float[14] n meters longitudinal offset in meters from default for this bouncer sim/flightmodel2/misc/bouncer_vx float[14] n meters lateral offset in meters from default for this bouncer sim/flightmodel2/misc/bouncer_vy float[14] n meters vertical offset in meters from default for this bouncer sim/flightmodel2/misc/bouncer_vz float[14] n meters longitudinal offset in meters from default for this bouncer sim/flightmodel2/wing/aileron1_deg float[32] y degrees Deflection of the aileron from set #1 on this wing. Degrees, positive is trailing-edge down. sim/flightmodel2/wing/aileron2_deg float[32] y degrees Deflection of the aileron from set #2 on this wing. Degrees, positive is trailing-edge down. sim/flightmodel2/wing/spoiler1_deg float[32] y degrees Deflection of the roll-spoilerfrom set #1 on this wing. Degrees, positive is trailing-edge down. sim/flightmodel2/wing/spoiler2_deg float[32] y degrees Deflection of the roll-spoilerfrom set #1 on this wing. Degrees, positive is trailing-edge down. sim/flightmodel2/wing/yawbrake_deg float[32] y degrees Deflection of the yaw-brake on this wing. A yaw-brake is a set of spoilers on the top and bottom of the wing that split open symmetrically to drag that wing aft and yaw the plane. They are used on the B-2, for example. sim/flightmodel2/wing/elevator1_deg float[32] y degrees Deflection of the elevator from set #1 on this wing. Degrees, positive is trailing-edge down. sim/flightmodel2/wing/elevator2_deg float[32] y degrees Deflection of the elevator from set #2 on this wing. Degrees, positive is trailing-edge down. sim/flightmodel2/wing/rudder1_deg float[32] y degrees Deflection of the rudder from set #1 on this wing. Degrees, positive is trailing-edge right. sim/flightmodel2/wing/rudder2_deg float[32] y degrees Deflection of the rudder from set #2 on this wing. Degrees, positive is trailing-edge right. sim/flightmodel2/wing/flap1_deg float[32] y degrees Deflection of the flap from set #1 on this wing. Degrees, positive is trailing-edge down. sim/flightmodel2/wing/flap2_deg float[32] y degrees Deflection of the flap from set #2 on this wing. Degrees, positive is trailing-edge down. sim/flightmodel2/wing/speedbrake1_deg float[32] y degrees Deflection of the speedbrakes from set #1 on this wing. sim/flightmodel2/wing/speedbrake2_deg float[32] y degrees Deflection of the speedbrakes from set #2 on this wing. sim/flightmodel2/wing/wing_tip_deflection_deg float[32] n degrees Degrees of deflection of a line from the wing root (extended to the plane centerline) to the tip.